59 lines
2.3 KiB
Lua
59 lines
2.3 KiB
Lua
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local XUiPanelSequence = XClass(nil, "XUiPanelSequence")
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local XUiGridStageReward = require("XUi/XUiMineSweeping/XUiGridStageReward")
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local CSTextManagerGetText = CS.XTextManager.GetText
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local Vector2 = CS.UnityEngine.Vector2
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local Vector3 = CS.UnityEngine.Vector3
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function XUiPanelSequence:Ctor(ui, base)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Base = base
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XTool.InitUiObject(self)
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self.RewardList = {}
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self.GridStageReward.gameObject:SetActiveEx(false)
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end
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function XUiPanelSequence:UpdatePanel(curCharterIndex)
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if curCharterIndex then
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local chapterEntity = XDataCenter.MineSweepingManager.GetChapterEntityByIndex(curCharterIndex)
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local img = chapterEntity:GetAllMineImg()
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self.MineSweepingRawImage:SetRawImage(img)
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self:UpdateReward(chapterEntity)
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end
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end
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function XUiPanelSequence:UpdateReward(chapterEntity)
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local stageList = chapterEntity:GetStageEntityDic()
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local stageCount = chapterEntity:GetStageCount()
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stageCount = math.max(stageCount, 1)
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local width = self.MineSweepingRawImage.transform:GetComponent("RectTransform").sizeDelta.x / stageCount
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local high = self.MineSweepingRawImage.transform:GetComponent("RectTransform").sizeDelta.y
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for index = 1, stageCount do
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if not self.RewardList[index] then
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local obj = CS.UnityEngine.Object.Instantiate(self.GridStageReward, self.PanelAward)
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self.RewardList[index] = XUiGridStageReward.New(obj, self.Base)
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end
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local id = chapterEntity:GetShowActivityStageIdByIndex(index)
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local entity = stageList[id]
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self.RewardList[index].GameObject:SetActiveEx(true)
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self.RewardList[index].Transform:GetComponent("RectTransform").sizeDelta = Vector2(width, high)
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self.RewardList[index].Transform.localPosition = Vector3(width * index - width / 2, 0, 0)
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self.RewardList[index]:UpdateGrid(entity)
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end
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for index = stageCount + 1, #self.RewardList do
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self.RewardList[index].GameObject:SetActiveEx(false)
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end
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end
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function XUiPanelSequence:CheckPlayGridAnime()
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for _,grid in pairs(self.RewardList or {}) do
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grid:CheckPlayAnime()
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end
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end
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function XUiPanelSequence:ShowPanel(IsShow)
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self.GameObject:SetActiveEx(IsShow)
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end
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return XUiPanelSequence
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