48 lines
1.5 KiB
Lua
48 lines
1.5 KiB
Lua
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local XUiPanelPlay = XClass(nil, "XUiPanelPlay")
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local CSTextManagerGetText = CS.XTextManager.GetText
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function XUiPanelPlay:Ctor(ui, base)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Base = base
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XTool.InitUiObject(self)
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self:SetButtonCallBack()
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end
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function XUiPanelPlay:SetButtonCallBack()
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self.BtnPlay.CallBack = function()
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self:OnBtnPlayClick()
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end
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end
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function XUiPanelPlay:OnBtnPlayClick()
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XDataCenter.MovieManager.PlayMovie(self.StoryId)
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XDataCenter.MineSweepingManager.MarkStoryRed(self.ChapterId)
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XEventManager.DispatchEvent(XEventId.EVENT_MINESWEEPING_STORYPLAY)
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end
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function XUiPanelPlay:UpdatePanel(curCharterIndex)
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if curCharterIndex then
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local chapterEntity = XDataCenter.MineSweepingManager.GetChapterEntityByIndex(curCharterIndex)
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local img = chapterEntity:GetCompleteImg()
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self.ChapterId = chapterEntity:GetChapterId()
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self.RImgBg:SetRawImage(img)
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self.StoryId = chapterEntity:GetCompleteStoryId()
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self.PanelInfo.gameObject:SetActiveEx(self.StoryId ~= nil)
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end
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end
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function XUiPanelPlay:ShowPanel(IsShow)
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self.GameObject:SetActiveEx(IsShow)
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if IsShow then
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if self.StoryId ~= nil then
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self.Base:PlayAnimationWithMask("PanelPlayEnable",function ()
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self.Base:PlayAnimation("PanelPlayLoop", nil, nil, CS.UnityEngine.Playables.DirectorWrapMode.Loop)
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end)
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else
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self.Base:PlayAnimationWithMask("PanelPlayEnable2")
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end
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end
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end
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return XUiPanelPlay
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