92 lines
3.2 KiB
Lua
92 lines
3.2 KiB
Lua
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local XUiPanelAllGrid = XClass(nil, "XUiPanelAllGrid")
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local XUiGridMine = require("XUi/XUiMineSweeping/XUiGridMine")
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local CSTextManagerGetText = CS.XTextManager.GetText
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function XUiPanelAllGrid:Ctor(ui, base)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Base = base
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XTool.InitUiObject(self)
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self.AllGridList = {}
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self.GridMine.gameObject:SetActiveEx(false)
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end
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function XUiPanelAllGrid:UpdatePanel(curCharterIndex, IsSpecialStateWin)
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if curCharterIndex and not IsSpecialStateWin then
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local chapterEntity = XDataCenter.MineSweepingManager.GetChapterEntityByIndex(curCharterIndex)
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local stageEntity = chapterEntity:GetCurStageEntity()
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local rowCount = stageEntity:GetRowCount()
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local columnCount = stageEntity:GetColumnCount()
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for y = 1, rowCount do
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for x = 1, columnCount do
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local gridEntity = chapterEntity:GetGridEntityByPos(x, y)
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local key = XMineSweepingConfigs.GetGridKeyByPos(x, y)
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if not self.AllGridList[key] then
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local obj = CS.UnityEngine.Object.Instantiate(self.GridMine, self.PanelCase)
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obj.gameObject:SetActiveEx(true)
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self.AllGridList[key] = XUiGridMine.New(obj, self.Base)
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end
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self.AllGridList[key]:UpdateGrid(gridEntity, chapterEntity:GetChapterId(), stageEntity:GetStageId())
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end
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end
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if chapterEntity:IsSweeping()then
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if self.IsCanPlayAnime == nil then
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self.IsCanPlayAnime = not self.Base:IsChapterIndexChange()
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end
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else
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self.IsCanPlayAnime = nil
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end
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end
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end
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function XUiPanelAllGrid:ShowPanel(IsShow)
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self.GameObject:SetActiveEx(IsShow)
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if IsShow then
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if self.IsCanPlayAnime then
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self.Base:PlayAnimationWithMask("GridMineEnable")
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self.IsCanPlayAnime = false
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end
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else
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self:ResetEffect()
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end
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end
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function XUiPanelAllGrid:ShowEffect(cb)
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for _,grid in pairs(self.AllGridList) do
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grid:ShowEffect()
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end
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self.EffectTimer = XScheduleManager.ScheduleOnce(function()
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self.EffectTimer = nil
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self:ShowWinEffect(cb)
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end, XScheduleManager.SECOND / 2)
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end
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function XUiPanelAllGrid:ShowWinEffect(cb)
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local SpecialStateChapterId = self.Base:GetSpecialStateChapterId()
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local SpecialStateStageId = self.Base:GetSpecialStateStageId()
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local chapterEntity = XDataCenter.MineSweepingManager.GetChapterEntityById(SpecialStateChapterId)
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local stageEntity = chapterEntity:GetStageEntityById(SpecialStateStageId)
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self.WinEffect:LoadUiEffect(stageEntity:GetWinEffect())
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self.WinEffect.gameObject:SetActiveEx(true)
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self.EffectTimer = XScheduleManager.ScheduleOnce(function()
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self.EffectTimer = nil
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self.WinEffect.gameObject:SetActiveEx(false)
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if cb then cb() end
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end, XScheduleManager.SECOND)
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end
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function XUiPanelAllGrid:ResetEffect()
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for _,grid in pairs(self.AllGridList) do
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grid:ResetEffect()
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end
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if self.EffectTimer then
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XScheduleManager.UnSchedule(self.EffectTimer)
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return true
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end
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return false
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end
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return XUiPanelAllGrid
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