90 lines
3.3 KiB
Lua
90 lines
3.3 KiB
Lua
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local XUiGridMine = XClass(nil, "XUiGridMine")
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local CSTextManagerGetText = CS.XTextManager.GetText
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local Vector3 = CS.UnityEngine.Vector3
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function XUiGridMine:Ctor(ui, root)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Root = root
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XTool.InitUiObject(self)
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self:SetButtonCallBack()
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self.Win.gameObject:SetActiveEx(false)
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self.IsOpendShow = false
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end
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function XUiGridMine:SetButtonCallBack()
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self.BtnClick.CallBack = function()
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self:OnBtnClick()
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end
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end
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function XUiGridMine:OnBtnClick()
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local xIndex, yIndex = self.Data:GetPosIndex()
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XDataCenter.MineSweepingManager.MineSweepingOpenRequest(self.ChapterId, self.StageId, xIndex, yIndex, function (rewardGoodsList)
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local chapterEntity = XDataCenter.MineSweepingManager.GetChapterByChapterId(self.ChapterId)
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local stageEntity = chapterEntity:GetStageEntityById(self.StageId)
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if stageEntity:IsFinish() then
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if chapterEntity:IsFinish() then
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self.Root:SetSpecialState(XMineSweepingConfigs.SpecialState.ChapterWin, self.ChapterId, self.StageId)
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else
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self.Root:SetSpecialState(XMineSweepingConfigs.SpecialState.StageWin, self.ChapterId, self.StageId)
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end
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self.Root:ShowStageWinEffect()
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end
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if stageEntity:IsFailed() then
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self.Root:SetSpecialState(XMineSweepingConfigs.SpecialState.StageLose, self.ChapterId, self.StageId)
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end
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self.Root:SetFinishReward(rewardGoodsList)
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self.IsOpendShow = true
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end)
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end
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function XUiGridMine:UpdateGrid(data, chapterId, stageId)
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self.Data = data
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self.ChapterId = chapterId
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self.StageId = stageId
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if data then
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self:ShowPanel()
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self:UpdatePanelNumber()
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self:UpdatePanelMine()
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end
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end
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function XUiGridMine:ShowPanel()
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self.Number.gameObject:SetActiveEx(self.Data:IsSafe())
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self.NorNumber.gameObject:SetActiveEx(self.Data:IsSafe())
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self.Mine.gameObject:SetActiveEx(self.Data:IsMine())
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self.BtnClick.gameObject:SetActiveEx(self.Data:IsUnknown())
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end
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function XUiGridMine:UpdatePanelNumber()
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local num = self.Data:GetRoundMineNumber()
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self.Number:GetObject("Text").text = num
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self.Number.gameObject:SetActiveEx(num > 0)
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self.NorNumber.gameObject:SetActiveEx(num <= 0)
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end
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function XUiGridMine:UpdatePanelMine()
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local chapterEntity = XDataCenter.MineSweepingManager.GetChapterByChapterId(self.ChapterId)
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local icon = chapterEntity:GetMineIcon()
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self.Mine:GetObject("Image"):SetSprite(icon)
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self.Mine:GetObject("MineEffect").gameObject:SetActiveEx(false)
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if self.Data:IsMine() and self.IsOpendShow then
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self.Mine:GetObject("MineEffect"):LoadUiEffect(chapterEntity:GetMineEffect())
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self.Mine:GetObject("MineEffect").gameObject:SetActiveEx(true)
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self.IsOpendShow = false
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end
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end
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function XUiGridMine:ShowEffect()
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local chapterEntity = XDataCenter.MineSweepingManager.GetChapterByChapterId(self.ChapterId)
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if self.Data:IsMine() or self.Data:IsUnknown() then
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self.Win:GetObject("WinEffect"):LoadUiEffect(chapterEntity:GetWinGridEffect())
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self.Win.gameObject:SetActiveEx(true)
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end
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end
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function XUiGridMine:ResetEffect()
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self.Win.gameObject:SetActiveEx(false)
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end
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return XUiGridMine
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