41 lines
1.4 KiB
Lua
41 lines
1.4 KiB
Lua
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local XUiPanelTeacherTaskReward = XClass(nil, "XUiPanelTeacherTaskReward")
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local XUiGridTaskReward = require("XUi/XUiMentorSystem/MentorTask/XUiGridTaskReward")
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local CSTextManagerGetText = CS.XTextManager.GetText
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function XUiPanelTeacherTaskReward:Ctor(ui, root)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Root = root
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XTool.InitUiObject(self)
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self:SetButtonCallBack()
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self.GridTask.gameObject:SetActiveEx(false)
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self.GridTaskList = {}
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end
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function XUiPanelTeacherTaskReward:SetButtonCallBack()
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end
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function XUiPanelTeacherTaskReward:UpdatePanel(taskList, student)
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self.Student = student
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if taskList then
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for i = 1, #taskList ,1 do
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local grid = self.GridTaskList[i]
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if not grid then
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local taskObj = CS.UnityEngine.Object.Instantiate(self.GridTask)
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taskObj.transform:SetParent(self.PanelTask, false)
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grid = XUiGridTaskReward.New(taskObj, self.Root)
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self.GridTaskList[i] = grid
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end
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grid:UpdateGrid(taskList[i], self.Student)
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grid.GameObject:SetActiveEx(true)
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end
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for i = #taskList + 1, #self.GridTaskList, 1 do
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self.GridTaskList[i].GameObject:SetActiveEx(false)
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end
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end
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self.PanelNoneDailyTask.gameObject:SetActiveEx(not (taskList and next(taskList)))
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end
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return XUiPanelTeacherTaskReward
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