PGRData/Script/matrix/xui/xuimentorsystem/mentortask/XUiGridTaskReward.lua

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local XUiGridTaskReward = XClass(nil, "XUiGridTaskReward")
local CSTextManagerGetText = CS.XTextManager.GetText
function XUiGridTaskReward:Ctor(ui,root)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Root = root
XTool.InitUiObject(self)
self.AccomplishRewardGridList = {}
self.UndoneRewardGridList = {}
self:SetButtonCallBack()
end
function XUiGridTaskReward:SetButtonCallBack()
self.PanelUndone:GetObject("BtnStand").CallBack = function()
self:OnBtnStandClick()
end
self.PanelAccomplish:GetObject("BtnStand").CallBack = function()
self:OnBtnStandClick()
end
end
function XUiGridTaskReward:OnBtnStandClick()
if not self.Data or not self.Student then
return
end
if self:IsCanGive() then
if self:IsGiven() then return end
local mentorData = XDataCenter.MentorSystemManager.GetMentorData()
local gift = mentorData:GetTeacherGift()
if gift.Count <= 0 then
XUiManager.TipText("MentorTeacherGiftEmptyHint")
return
end
XDataCenter.MentorSystemManager.MentorGiveRewardRequest(self.Student.PlayerId, self.Data.TaskId, function()
XUiManager.TipText("MentorTeacherGiftCompletHint")
self:UpdateGrid(self.Data,self.Student)
end)
else
if not self:IsCanGet() then return end
XDataCenter.MentorSystemManager.MentorGetWeeklyTaskRewardRequest(self.Student.PlayerId, self.Data.TaskId, function (rewardGoodsList)
XUiManager.OpenUiObtain(rewardGoodsList)
end)
end
end
function XUiGridTaskReward:UpdateGrid(data,student)
self.Data = data
self.Student = student
if data then
self.PanelUndone.gameObject:SetActiveEx(not self:IsCanGive())
self.PanelAccomplish.gameObject:SetActiveEx(self:IsCanGive())
if self:IsCanGive() then
self:UpdatePanelAccomplish(data)
else
self:UpdatePanelUndone(data)
end
end
end
function XUiGridTaskReward:UpdatePanelAccomplish(data)
local taskCfg = XDataCenter.TaskManager.GetTaskTemplate(data.TaskId)
local grid = self.PanelAccomplish:GetObject("GridCommon")
local parent = self.PanelAccomplish:GetObject("TaskGridList")
local itemId = XMentorSystemConfigs.GetMentorSystemData("ActivationItemId")
local rewards
if self:IsGiven() then
rewards = {XRewardManager.CreateRewardGoods(itemId)}
end
self.PanelAccomplish:GetObject("TextName").text = taskCfg.Title
self.PanelAccomplish:GetObject("TextHint").text = CSTextManagerGetText("MentorTeacherGiveItemHint")
self.PanelAccomplish:GetObject("BtnStand"):SetDisable(self:IsGiven())
self:ShowReward(rewards, self.AccomplishRewardGridList, grid, parent)
end
function XUiGridTaskReward:UpdatePanelUndone(data)
local taskCfg = XDataCenter.TaskManager.GetTaskTemplate(data.TaskId)
local rewardId = XMentorSystemConfigs.GetTeacherWeeklyTaskRewardById(data.TaskId).RewardId
local rewards = XRewardManager.GetRewardList(rewardId)
local grid = self.PanelUndone:GetObject("GridCommon")
local parent = self.PanelUndone:GetObject("TaskGridList")
local curCount = self.PanelUndone:GetObject("CurCount")
local maxCount = self.PanelUndone:GetObject("MaxCount")
local schedule = self.PanelUndone:GetObject("Schedule")
self.PanelUndone:GetObject("TextName").text = taskCfg.Title
self.PanelUndone:GetObject("TextDesc").text = taskCfg.Desc
self.PanelUndone:GetObject("BtnStand"):SetDisable(not self:IsCanGet())
if #taskCfg.Condition < 2 then--显示进度
schedule.gameObject:SetActiveEx(true)
schedule.gameObject:SetActiveEx(true)
local result = taskCfg.Result > 0 and taskCfg.Result or 1
XTool.LoopMap(data.Schedule, function(_, pair)
pair.Value = (pair.Value >= result) and result or pair.Value
curCount.text = pair.Value
maxCount.text = string.format("/%d",result)
end)
else
schedule.gameObject:SetActiveEx(false)
end
self:ShowReward(rewards, self.UndoneRewardGridList, grid, parent)
end
function XUiGridTaskReward:ShowReward(rewards, rewardList, grid, parent)
grid.gameObject:SetActiveEx(false)
for i = 1, #rewardList do
rewardList[i]:Refresh()
end
if not rewards then
return
end
for i = 1, #rewards do
local panel = rewardList[i]
if not panel then
local ui = CS.UnityEngine.Object.Instantiate(grid)
ui.transform:SetParent(parent, false)
ui.gameObject:SetActiveEx(true)
panel = XUiGridCommon.New(self.Root, ui)
table.insert(rewardList, panel)
end
panel:Refresh(rewards[i])
end
end
function XUiGridTaskReward:IsCanGive()
return self.Data.Status >= XMentorSystemConfigs.TaskStatus.GetReward
end
function XUiGridTaskReward:IsGiven()
return self.Data.Status >= XMentorSystemConfigs.TaskStatus.GiveEquip
end
function XUiGridTaskReward:IsCanGet()
return self.Data.Status == XMentorSystemConfigs.TaskStatus.Completed
end
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return XUiGridTaskReward