PGRData/Script/matrix/xui/xuimentorsystem/mentorawarenessgiveaway/XUiMentorAwarenessGiveaway.lua

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local XUiMentorAwarenessGiveaway = XLuaUiManager.Register(XLuaUi, "UiMentorAwarenessGiveaway")
local XUiPanelEquipScroll = require("XUi/XUiEquipAwarenessReplace/XUiPanelEquipScroll")
local XUiPanelSuitSimpleScroll = require("XUi/XUiEquipAwarenessReplace/XUiPanelSuitSimpleScroll")
local XUiGridEquip = require("XUi/XUiEquipAwarenessReplace/XUiGridEquip")
local type = type
local tableInsert = table.insert
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local CSXTextManagerGetText = CS.XTextManager.GetText
local CSXScheduleManagerUnSchedule = XScheduleManager.UnSchedule
local CSXScheduleManagerScheduleOnce = XScheduleManager.ScheduleOnce
local MAX_MERGE_ATTR_COUNT = 4
local MAX_RESONANCE_SKILL_COUNT = 6
local GIVE_COUNT = 2
local ViewPattern = {
Suit = 1,
Quick = 2,
}
function XUiMentorAwarenessGiveaway:OnAwake()
self:AutoAddListener()
self:InitComponentStatus()
end
function XUiMentorAwarenessGiveaway:OnStart(studentId, taskId, callBack)
self.IsAscendOrder = false --初始降序
self.LastViewPattern = ViewPattern.Suit
self.SelectedSuitStar = 5
self.SelectedEquipSite = "Total"
self.SelectedEquipIdList = {}
self.TempSpriteList = {}
self.IsSending = false
self.StudentId = studentId
self.TaskId = taskId
self.CallBack = callBack
self.PanelTabBtns:Init({
self.BtnSuit,
}, function(tabIndex) self:OnSelectViewPattern(tabIndex) end)
self.PanelTogPos:Init({
self.Tog1,
self.Tog2,
self.Tog3,
self.Tog4,
self.Tog5,
self.Tog6,
}, function(tabIndex) self:OnSelectEquipSite(tabIndex) end)
self.PanelTogPosStar:Init({
self.TogStar1,
self.TogStar2,
self.TogStar3,
self.TogStar4,
self.TogStar5,
}, function(tabIndex) self:OnSelectSuitStar(tabIndex) end)
self:InitScrollPanel()
self:InitCurEquipGrids()
end
function XUiMentorAwarenessGiveaway:OnEnable()
self:ResetPanel()
end
function XUiMentorAwarenessGiveaway:OnDestroy()
for _, info in pairs(self.TempSpriteList) do
CS.UnityEngine.Object.Destroy(info.Sprite)
CS.XResourceManager.Unload(info.Resource)
end
end
function XUiMentorAwarenessGiveaway:OnGetEvents()
return {
XEventId.EVENT_EQUIP_RECYCLE_NOTIFY,
}
end
function XUiMentorAwarenessGiveaway:OnNotify(evt, ...)
local args = { ... }
if evt == XEventId.EVENT_EQUIP_RECYCLE_NOTIFY then
--有意识被回收时直接关闭界面
XLuaUiManager.Close("UiMentorAwarenessPopup")
self:Close()
end
end
function XUiMentorAwarenessGiveaway:ResetPanel()
self:UpdateCurEquipGrids()
self:UpdateViewData()
if self.LastViewPattern ~= ViewPattern.Quick then
self.PanelTabBtns:SelectIndex(self.LastViewPattern)
else
self:UpdateSuitDrdOptionList()
self:OnSelectSortType(XEquipConfig.PriorSortType.Star, true)
end
end
function XUiMentorAwarenessGiveaway:InitComponentStatus()
self.GridSuitSimple.gameObject:SetActive(false)
self.Verticallayout = self.PanelAdapter:GetComponent("VerticalLayoutGroup")
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self.DrdSuit.onValueChanged:AddListener(function()
self:OnDrdSuitValueChanged()
end)
end
function XUiMentorAwarenessGiveaway:UpdateViewData()
self.SiteToEquipIdsDic = XDataCenter.EquipManager.ConstructAwarenessSiteToEquipIdsDic(nil, true)
self.StarToSiteToSuitIdsDic = XDataCenter.EquipManager.ConstructAwarenessStarToSiteToSuitIdsDic(nil, true)
self.SuitIdToEquipIdsDic = XDataCenter.EquipManager.ConstructAwarenessSuitIdToEquipIdsDic(nil, true)
end
function XUiMentorAwarenessGiveaway:UpdateSuitDrdOptionList()
self.DrdSuit:ClearOptions()
local optionDataList = CS.UnityEngine.UI.Dropdown.OptionDataList()
for _, suitId in pairs(self.StarToSiteToSuitIdsDic[self.SelectedSuitStar][self.SelectedEquipSite]) do
local optionData = CS.UnityEngine.UI.Dropdown.OptionData()
optionData.text = XDataCenter.EquipManager.GetSuitName(suitId)
local resource = CS.XResourceManager.Load(XDataCenter.EquipManager.GetSuitIconBagPath(suitId))
local texture = resource.Asset
local sprite = CS.UnityEngine.Sprite.Create(texture,
CS.UnityEngine.Rect(0, 0, texture.width, texture.height),
CS.UnityEngine.Vector2.zero)
optionData.image = sprite
optionDataList.options:Add(optionData)
local info = {
Sprite = sprite,
Resource = resource,
}
tableInsert(self.TempSpriteList, info)
end
self.DrdSuit:AddOptions(optionDataList.options)
end
function XUiMentorAwarenessGiveaway:InitScrollPanel()
local equipTouchCb = function(equipId)
self:OnSelectEquip(equipId)
end
local suitTouchCb = function(suitId)
self:OnSelectViewPattern(ViewPattern.Quick)
self:UpdateSuitDrdOptionList()
self:UpdateDrdSuitValue(suitId)
end
self.EquipScroll = XUiPanelEquipScroll.New(self, self.PanelEquipScroll, equipTouchCb)
self.SuitSimpleScroll = XUiPanelSuitSimpleScroll.New(self, self.PanelSuitSimpleScroll, suitTouchCb)
end
function XUiMentorAwarenessGiveaway:InitCurEquipGrids()
self.CurEquipGirds = {}
for index = 1, GIVE_COUNT, 1 do
local item = CSUnityEngineObjectInstantiate(self.GridCurAwareness)
self.CurEquipGirds[index] = XUiGridEquip.New(item, function()
local curId = self.SelectedEquipIdList[index]
if curId then
self:OnSelectEquip(curId)
end
end)
self.CurEquipGirds[index]:InitRootUi(self)
self.CurEquipGirds[index].Transform:SetParent(self[string.format("%s%d", "PanelPos", index)], false)
end
end
function XUiMentorAwarenessGiveaway:UpdateCurEquipGrids()
for index = 1, GIVE_COUNT, 1 do
self:UpdateCurEquipGrid(index)
end
end
function XUiMentorAwarenessGiveaway:UpdateCurEquipGrid(index)
local equipId = self.SelectedEquipIdList[index]
if not equipId then
self.CurEquipGirds[index].GameObject:SetActive(false)
self[string.format("%s%d", "PanelNoEquip", index)].gameObject:SetActive(true)
else
self.CurEquipGirds[index]:Refresh(equipId)
self.CurEquipGirds[index].GameObject:SetActive(true)
self[string.format("%s%d", "PanelNoEquip", index)].gameObject:SetActive(false)
end
end
function XUiMentorAwarenessGiveaway:OnSelectSortType(sortType, doNotResetSelect, onlyUpdate)
if not onlyUpdate then
for key, list in pairs(self.SiteToEquipIdsDic) do
XDataCenter.EquipManager.SortEquipIdListByPriorType(list, sortType)
if self.IsAscendOrder then
XTool.ReverseList(list)
end
end
for _, lists in pairs(self.SuitIdToEquipIdsDic) do
for key, list in pairs(lists) do
XDataCenter.EquipManager.SortEquipIdListByPriorType(list, sortType)
if self.IsAscendOrder then
XTool.ReverseList(list)
end
end
end
end
self:UpdateScroll(doNotResetSelect)
end
function XUiMentorAwarenessGiveaway:OnSelectViewPattern(viewPattern)
self.LastViewPattern = viewPattern
if viewPattern == ViewPattern.Suit then
self.PanelEquipScroll.gameObject:SetActive(false)
self.PanelSuitDropDown.gameObject:SetActive(false)
self.PanelTabBtns.gameObject:SetActive(true)
self.PanelTogPos.gameObject:SetActive(false)
self.PanelTogPosStar.gameObject:SetActive(true)
self.PanelTogPos.CanDisSelect = true
self.PanelSuitSimpleScroll.gameObject:SetActive(true)
if type(self.SelectedEquipSite) == "number" then
self.PanelTogPos:SelectIndex(self.SelectedEquipSite) --重置位置选择
end
self:PlayAnimation("SuitSimpleScrollQieHuan")
self:PlayAnimation("LeftEnableTwo")
self.PanelTogPosStar:SelectIndex(self.SelectedSuitStar)
elseif viewPattern == ViewPattern.Quick then
self.PanelEquipScroll.gameObject:SetActive(true)
self:PlayAnimation("LeftEnableOne")
self.PanelSuitSimpleScroll.gameObject:SetActive(false)
self.PanelSuitDropDown.gameObject:SetActive(true)
self.PanelTabBtns.gameObject:SetActive(false)
self.PanelTogPosStar.gameObject:SetActive(false)
self.PanelTogPos.CanDisSelect = true
self.PanelTogPos.gameObject:SetActive(true)
end
end
function XUiMentorAwarenessGiveaway:OnSelectEquipSite(equipSite)
self.SelectedEquipSite = self.PanelTogPos.CanDisSelect and equipSite == self.SelectedEquipSite and "Total" or equipSite
if self.LastViewPattern == ViewPattern.Quick then
self:UpdateSuitDrdOptionList()
self:UpdateDrdSuitValue(self.QuickLastSelectSuitId)
end
self:OnSelectSortType(XEquipConfig.PriorSortType.Star)
self:PlayAnimation("EquipScrollQieHuan")
end
function XUiMentorAwarenessGiveaway:OnSelectSuitStar(star)
self.SelectedSuitStar = star
self:OnSelectSortType(XEquipConfig.PriorSortType.Star)
self:PlayAnimation("EquipScrollQieHuan")
end
function XUiMentorAwarenessGiveaway:OnSelectDrdSuit(suitId)
if not suitId then
return
end
self.SelectedSuitId = suitId
self.PanelTogPosStar:SelectIndex(XDataCenter.EquipManager.GetSuitStar(suitId))
end
function XUiMentorAwarenessGiveaway:UpdateDrdSuitValue(suitId)
local findSuitInDrd = false
for k, v in pairs(self.StarToSiteToSuitIdsDic[self.SelectedSuitStar][self.SelectedEquipSite]) do
if v == suitId then
self.DrdSuit.value = k - 1
findSuitInDrd = true
break
end
end
-- 如果当前位置没有对应套装ID那么也调用调度函数刷到下个套装显示
if not findSuitInDrd then
if self.DrdSuit.value == 0 then
self:OnDrdSuitValueChanged()
else
self.DrdSuit.value = 0
end
else
self:OnDrdSuitValueChanged()
end
end
function XUiMentorAwarenessGiveaway:UpdateScroll(doNotResetSelect)
if not self.LastViewPattern then
return
end
local scroll, idList
if self.LastViewPattern == ViewPattern.Suit then
idList = self.StarToSiteToSuitIdsDic[self.SelectedSuitStar] and self.StarToSiteToSuitIdsDic[self.SelectedSuitStar][self.SelectedEquipSite] or {}
scroll = self.SuitSimpleScroll
self.PanelNoSuitSimple.gameObject:SetActive(not next(idList))
elseif self.LastViewPattern == ViewPattern.Quick then
scroll = self.EquipScroll
idList = self.SuitIdToEquipIdsDic[self.SelectedSuitId]
and self.SuitIdToEquipIdsDic[self.SelectedSuitId][self.SelectedEquipSite] or {}
self.PanelNoEquip.gameObject:SetActive(not next(idList))
end
if scroll then
XLuaUiManager.Close("UiMentorAwarenessPopup")
--NEVER DELETE ME!
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self.PanelAdapter)
if self.TimerId then
CSXScheduleManagerUnSchedule(self.TimerId)
self.TimerId = nil
end
self.TimerId = CSXScheduleManagerScheduleOnce(function()
if XTool.UObjIsNil(scroll.GameObject) then return end
scroll:UpdateEquipGridList(idList, doNotResetSelect, self.SelectedEquipSite)
end, 0)
end
end
function XUiMentorAwarenessGiveaway:OnSelectEquip(equipId, needFixPopUpPos)
self.SelectEquipId = equipId
self:OpenChildUi()
end
function XUiMentorAwarenessGiveaway:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainClick)
self:RegisterClickEvent(self.BtnClosePopup, self.OnBtnClosePopupClick)
self:RegisterClickEvent(self.PanelEquipScroll, self.OnPanelEquipScrollClick)
self.BtnStand.CallBack = function()
self:OnBtnStandClick()
end
end
function XUiMentorAwarenessGiveaway:OpenChildUi()--打开详情界面
if not self.IsSending then
XLuaUiManager.Close("UiMentorAwarenessPopup")
XLuaUiManager.Open("UiMentorAwarenessPopup", self)
end
end
function XUiMentorAwarenessGiveaway:OnPanelEquipScrollClick()
XLuaUiManager.Close("UiMentorAwarenessPopup")
end
function XUiMentorAwarenessGiveaway:OnBtnClosePopupClick()
self.EquipScroll:ResetSelectGrid()
XLuaUiManager.Close("UiMentorAwarenessPopup")
end
function XUiMentorAwarenessGiveaway:OnBtnStandClick()
if self:CheckUiPopupIsOpen() then
XLuaUiManager.Close("UiMentorAwarenessPopup")
return
end
if not (self.SelectedEquipIdList and next(self.SelectedEquipIdList)) then
XUiManager.TipText("MentorTeacherGiftEmpeyHint")
return
end
self.IsSending = true
XDataCenter.MentorSystemManager.MentorGiveRewardRequest(self.StudentId, self.TaskId, function()
self.SelectedEquipIdList = {}
self:ResetPanel()
self:Close()
self.CallBack()
end, function()
self.IsSending = false
end)
end
function XUiMentorAwarenessGiveaway:OnBtnBackClick()
XLuaUiManager.Close("UiMentorAwarenessPopup")
if self.LastViewPattern == ViewPattern.Quick then
self.PanelTabBtns:SelectIndex(ViewPattern.Suit)
else
self:Close()
end
end
function XUiMentorAwarenessGiveaway:OnBtnMainClick()
XLuaUiManager.RunMain()
end
function XUiMentorAwarenessGiveaway:OnDrdSuitValueChanged()
local suitId = self.StarToSiteToSuitIdsDic[self.SelectedSuitStar][self.SelectedEquipSite][self.DrdSuit.value + 1]
self.QuickLastSelectSuitId = suitId
self:OnSelectDrdSuit(suitId)
end
function XUiMentorAwarenessGiveaway:CheckUiPopupIsOpen()
return XLuaUiManager.IsUiLoad("UiMentorAwarenessPopup") or XLuaUiManager.IsUiShow("UiMentorAwarenessPopup")
end