219 lines
8.3 KiB
Lua
219 lines
8.3 KiB
Lua
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local XUiPanelMedal = XLuaUiManager.Register(XLuaUi, "UiPanelMedal")
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local Dropdown = CS.UnityEngine.UI.Dropdown
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local None = -1
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function XUiPanelMedal:OnStart(viewlType)
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self.MedalView = XUiPanelMedalListView.New(self.PanelMedalScroll,XMedalConfigs.ViewType.Medal,self)
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self.CollectionView = XUiPanelMedalListView.New(self.PanelCollectionScroll,XMedalConfigs.ViewType.Collection,self)
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self.NameplateView = XUiPanelMedalListView.New(self.PanelNameplateScroll,XMedalConfigs.ViewType.Nameplate,self)
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self:InitDropdown()
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self:InitButtonGroup(viewlType)
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self:OnCheckBtnIsNotShow()
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XEventManager.AddEventListener(XEventId.EVENT_MEDAL_NOTIFY, self.ShowPanelMdeal, self)
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XEventManager.AddEventListener(XEventId.EVENT_SCORETITLE_CHANGE, self.ShowPanelMdeal, self)
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XEventManager.AddEventListener(XEventId.EVENT_MEDAL_REDPOINT_CHANGE, self.CheckRedPoint, self)
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XEventManager.AddEventListener(XEventId.EVENT_MEDAL_USE, self.ShowPanelMdeal, self)
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XEventManager.AddEventListener(XEventId.EVENT_NAMEPLATE_CHANGE, self.CheckRedPoint, self)
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end
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function XUiPanelMedal:OnEnable()
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if self.NeedPlayMedalListEnable then
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self:PlayAnimation("MedalListEnable")
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end
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self.NeedPlayMedalListEnable = true
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self:SetTypeTagShowRed()
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self:ShowPanelMdeal()
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end
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function XUiPanelMedal:OnDisable()
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self:ClearAllRedPoint()
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if self.NameplateIsSel then
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XDataCenter.MedalManager.SetNameplateRedPointDic()
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end
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end
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function XUiPanelMedal:SetTypeTagShowRed()
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self.BtnXunzhang:ShowReddot(XDataCenter.MedalManager.CheckHaveNewMedalByType(XMedalConfigs.ViewType.Medal))
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self.BtnShoucangpin:ShowReddot(XDataCenter.MedalManager.CheckHaveNewMedalByType(XMedalConfigs.ViewType.Collection))--这里要改成类型检查
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self.BtnNameplate:ShowReddot(XDataCenter.MedalManager.CkeckHaveNewNameplate())
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end
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function XUiPanelMedal:OnDestroy()
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XEventManager.RemoveEventListener(XEventId.EVENT_MEDAL_NOTIFY, self.ShowPanelMdeal, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_SCORETITLE_CHANGE, self.ShowPanelMdeal, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_MEDAL_REDPOINT_CHANGE, self.CheckRedPoint, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_MEDAL_USE, self.ShowPanelMdeal, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_NAMEPLATE_CHANGE, self.CheckRedPoint, self)
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end
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function XUiPanelMedal:OnCheckBtnIsNotShow()
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if XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Medal) then
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self.BtnXunzhang.gameObject:SetActive(false)
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end
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if XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Medal) then
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self.BtnShoucangpin.gameObject:SetActive(false)
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end
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if XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Medal) then
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self.BtnNameplate.gameObject:SetActive(false)
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end
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end
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function XUiPanelMedal:InitDropdown()
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local screenTagList = XMedalConfigs.GetScoreScreenTagConfigs()
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self.BtnSort:ClearOptions()
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self.BtnSort.captionText.text = CS.XTextManager.GetText("ScreenAll")
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local firstOp = Dropdown.OptionData()
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firstOp.text = CS.XTextManager.GetText("ScreenAll")
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self.BtnSort.options:Add(firstOp)
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for _,v in pairs(screenTagList) do
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local op = Dropdown.OptionData()
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op.text = v.Name or ""
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self.BtnSort.options:Add(op)
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end
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self.CurScreenType = 0
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self.BtnSort.value = 0
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self.BtnSort.onValueChanged:AddListener(function()
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self.CurScreenType = self.BtnSort.value
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self.CollectionView:Refresh(self.BtnSort.value)
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end)
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end
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function XUiPanelMedal:InitButtonGroup(viewType)
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self.BtnXunzhang:SetDisable(not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Medal))
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self.BtnShoucangpin:SetDisable(not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Collection))
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self.BtnNameplate:SetDisable(not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Nameplate))
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self.TypeBtn = {self.BtnXunzhang,self.BtnShoucangpin, self.BtnNameplate}
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self.CurType = None
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self.BtnGroup:Init(self.TypeBtn, function(index) self:SelectType(index) end)
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if viewType ~= None then
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self.BtnGroup:SelectIndex(viewType)
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end
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end
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function XUiPanelMedal:SelectType(index)
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local IsOpen = false
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if index == XMedalConfigs.ViewType.Medal then
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if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Medal) then
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IsOpen = true
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if not XDataCenter.MedalManager.CheckMedalStoryIsPlayed() then
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XDataCenter.MovieManager.PlayMovie(XDataCenter.MedalManager.MedalStroyId)
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XDataCenter.MedalManager.MarkMedalStory()
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end
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self:PlayAnimation("MedalListEnable")
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end
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elseif index == XMedalConfigs.ViewType.Collection then
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if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Collection) then
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IsOpen = true
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self:PlayAnimation("CollectionScrollQieHuan",function ()
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XDataCenter.MedalManager.CheckQualityUpCollection()
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end)
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end
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elseif index == XMedalConfigs.ViewType.Nameplate then
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if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Nameplate) then
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IsOpen = true
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self:PlayAnimation("NameplateScrollEnable",function ()
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end)
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end
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self.NameplateIsSel = true
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end
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if IsOpen then
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self:ClearAllRedPoint(index)
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self.CurType = index
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else
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if self.CurType ~= None then
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local exType = self.CurType
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self.CurType = None
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self.BtnGroup:SelectIndex(exType)
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end
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end
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self.PanelNone.gameObject:SetActiveEx(self.CurType == None)
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self.EmptyText.text = CS.XTextManager.GetText("NotOpenCollection")
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if self.NameplateIsSel and self.CurType ~= XMedalConfigs.ViewType.Nameplate then
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XDataCenter.MedalManager.SetNameplateRedPointDic()
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end
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self:ShowPanelMdeal()
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end
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function XUiPanelMedal:ClearAllRedPoint(index)
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local medaldatas = XDataCenter.MedalManager.GetMedals()
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local ScoreTitledatas = XDataCenter.MedalManager.GetScoreTitle()
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if index then
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if self.CurType ~= index then
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if self.CurType == XMedalConfigs.ViewType.Medal then
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self:DoClearRedPoint(medaldatas)
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elseif self.CurType == XMedalConfigs.ViewType.Collection then
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self:DoClearRedPoint(ScoreTitledatas)
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end
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end
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else
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self:DoClearRedPoint(medaldatas)
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self:DoClearRedPoint(ScoreTitledatas)
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end
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end
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function XUiPanelMedal:DoClearRedPoint(datas)
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for _,data in pairs(datas) do
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if not data.IsLock then
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XDataCenter.MedalManager.SetMedalForOld(data.Id,data.Type)
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end
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end
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end
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function XUiPanelMedal:SetMedalCount()
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if self.CurType ~= XMedalConfigs.ViewType.Medal then
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self.PanelAchvReach.gameObject:SetActiveEx(false)
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return
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end
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local maxCount = 0
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local nowCount = 0
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local medalsList = XDataCenter.MedalManager.GetMedals()
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for _, medal in pairs(medalsList or {}) do
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maxCount = maxCount + 1
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if not medal.IsLock then
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nowCount = nowCount + 1
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end
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end
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self.PanelAchvReach.gameObject:SetActiveEx(true)
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self.TxtAchvGetCount.text = string.format("%d%s%d", nowCount, "/", maxCount)
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end
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function XUiPanelMedal:RefreshMedalListView()
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self.MedalView.GameObject:SetActiveEx(false)
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self.CollectionView.GameObject:SetActiveEx(false)
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self.NameplateView.GameObject:SetActiveEx(false)
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if self.CurType == XMedalConfigs.ViewType.Medal then
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self.BtnSort.gameObject:SetActiveEx(false)
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self.MedalView.GameObject:SetActiveEx(true)
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self.MedalView:Refresh()
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elseif self.CurType == XMedalConfigs.ViewType.Collection then
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self.BtnSort.gameObject:SetActiveEx(true)
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self.CollectionView.GameObject:SetActiveEx(true)
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self.CollectionView:Refresh(self.CurScreenType)
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elseif self.CurType == XMedalConfigs.ViewType.Nameplate then
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self.BtnSort.gameObject:SetActiveEx(false)
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self.NameplateView.GameObject:SetActiveEx(true)
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self.NameplateView:Refresh()
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end
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end
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function XUiPanelMedal:ShowPanelMdeal()
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self:RefreshMedalListView()
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self:SetMedalCount()
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end
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function XUiPanelMedal:CheckRedPoint()
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self:RefreshMedalListView()
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self:SetTypeTagShowRed()
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end
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