PGRData/Script/matrix/xui/xuimedal/XUiObtainCollection.lua

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1.5 KiB
Lua
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local XUiObtainCollection = XLuaUiManager.Register(XLuaUi, "UiObtainCollection")
local VIEW_MAX = 5
function XUiObtainCollection:OnStart(rewardGoodsList)
self.Items = {}
self.GridCommon.gameObject:SetActive(false)
self:Refresh(rewardGoodsList)
self:AutoAddListener()
end
function XUiObtainCollection:OnEnable()
self:PlayAnimation("AniObtain")
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Common_UiObtain)
end
function XUiObtainCollection:OnDestroy()
XEventManager.DispatchEvent(XEventId.EVENT_FUNCTION_EVENT_COMPLETE)
end
function XUiObtainCollection:AutoAddListener()
self.BtnCancel.CallBack = function()
self:OnBtnCancelClick()
end
end
function XUiObtainCollection:OnBtnCancelClick()
self:Close()
end
function XUiObtainCollection:Refresh(rewardGoodsList)
rewardGoodsList = XRewardManager.MergeAndSortRewardGoodsList(rewardGoodsList)
XUiHelper.CreateTemplates(self, self.Items, rewardGoodsList, XUiGridCommon.New, self.GridCommon, self.PanelContent, function(grid, data)
local quality = XDataCenter.MedalManager.GetQuality(data.TemplateId)
local levelIcon = XDataCenter.MedalManager.GetLevelIcon(data.TemplateId,quality)
grid:SetSyncQuality(quality)
grid:SetSyncLevelIcon(levelIcon)
grid:Refresh(data, nil, nil, false)
end)
if #self.Items < VIEW_MAX then
self.ScrView.enabled = false
else
self.ScrView.enabled = true
end
end