166 lines
5.4 KiB
Lua
166 lines
5.4 KiB
Lua
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local XUiPanelIntermediate = XClass(nil, "XUiPanelIntermediate")
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local XUiGridMapNote = require("XUi/XUiMaintainerAction/XUiGridMapNote")
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local XUiGridPlayer = require("XUi/XUiMaintainerAction/XUiGridPlayer")
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local MapNodeMaxCount = 16
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local RouteType = {
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MoveRoute = 1,
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CradRoute = 2,
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}
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function XUiPanelIntermediate:Ctor(ui,base)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Base = base
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XTool.InitUiObject(self)
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self.GridMap.gameObject:SetActiveEx(false)
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self.Avatar.gameObject:SetActiveEx(false)
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self:CreatStageMap()
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end
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function XUiPanelIntermediate:CreatStageMap()
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local mapNodeList = XDataCenter.MaintainerActionManager.GetMapNodeList()
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local playerDic = XDataCenter.MaintainerActionManager.GetPlayerDic()
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self.LineList = {}
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self.IatticeList = {}
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self.NodeList = {}
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self.PlayerList = {}
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for i = 1, MapNodeMaxCount do
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local line = self.PanelLine:GetObject(string.format("Line%d",i))
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local Iattice = self.PanelIattice:GetObject(string.format("Iattice%d",i))
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if not line or not Iattice then
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break
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else
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table.insert(self.LineList, line)
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table.insert(self.IatticeList, Iattice)
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line.gameObject:SetActiveEx(false)
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end
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end
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for _,mapNode in pairs(mapNodeList)do
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local ui = CS.UnityEngine.Object.Instantiate(self.GridMap,self.IatticeList[mapNode:GetId() + 1])
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ui.gameObject:SetActiveEx(true)
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local grid = XUiGridMapNote.New(ui,self)
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grid:UpdateNote(mapNode)
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--if mapNode:GetIsNeedPlayAnime() then
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-- grid:PlayEventAnime()
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--end
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self.NodeList[mapNode:GetId()] = grid
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end
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for key,player in pairs(playerDic)do
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local ui = CS.UnityEngine.Object.Instantiate(self.Avatar,self.Transform)
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ui.gameObject:SetActiveEx(true)
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local grid = XUiGridPlayer.New(ui,self)
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grid:SetPlayerData(player)
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self.PlayerList[key] = grid
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end
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end
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function XUiPanelIntermediate:UpdatePanel()
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local mapNodeList = XDataCenter.MaintainerActionManager.GetMapNodeList()
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for _,mapNode in pairs(mapNodeList)do
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self.NodeList[mapNode:GetId()]:UpdateNote(mapNode)
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end
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end
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function XUiPanelIntermediate:SetCurNodeNameTag(id)
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local player = self.PlayerList[id]
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if player then
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player:SetCurNodeNameTag()
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end
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end
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function XUiPanelIntermediate:MovePlayerById(id,targetNodeId,cb)
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local player = self.PlayerList[id]
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if player then
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local route = self:CreateRoute(id,nil,targetNodeId,RouteType.MoveRoute)
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player:Move(route,cb)
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end
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end
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function XUiPanelIntermediate:ReverseMovePlayerById(id,targetNodeId,cb)
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local player = self.PlayerList[id]
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if player then
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player:DoChangeDirection()
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local route = self:CreateRoute(id,nil,targetNodeId,RouteType.MoveRoute)
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player:DoChangeDirection()
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player:Move(route,cb)
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end
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end
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function XUiPanelIntermediate:CreateRoute(id,cardNum,targetNodeId,type)
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local playerDic = XDataCenter.MaintainerActionManager.GetPlayerDic()
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local player = playerDic[id]
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if not player then return nil end
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local route = {}
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local curNodeId = player:GetPosNodeId()
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local IsInStartNode = (curNodeId == 0)
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if type == RouteType.MoveRoute then
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local IsFirst = true
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for index = 1 , MapNodeMaxCount do
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if not IsFirst then
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table.insert(route,curNodeId)
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end
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if curNodeId == targetNodeId then
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break
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end
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if not player:GetIsReverse() then
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curNodeId = curNodeId < MapNodeMaxCount - 1 and curNodeId + 1 or 0
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else
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curNodeId = curNodeId > 0 and curNodeId - 1 or MapNodeMaxCount - 1
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end
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IsFirst = false
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end
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elseif type == RouteType.CradRoute then
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local IsFirst = true
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for index = 1 , cardNum + 1 do
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table.insert(route,curNodeId)
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if not IsFirst then
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if curNodeId == 0 then
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break
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end
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end
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if not player:GetIsReverse() then
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curNodeId = curNodeId < MapNodeMaxCount - 1 and curNodeId + 1 or 0
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else
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curNodeId = curNodeId > 0 and curNodeId - 1 or (not IsInStartNode and 0 or MapNodeMaxCount - 1)
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end
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IsFirst = false
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end
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end
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return route
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end
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function XUiPanelIntermediate:ShowCardSelectRoute(cardNum)
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local route = self.Base.CardRouteList[cardNum]
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if not route then
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return
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end
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for _,node in pairs(self.NodeList)do
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node:SetNodeState(XMaintainerActionConfigs.NodeState.Normal)
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end
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for _,routeId in pairs(route) do
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self.NodeList[routeId]:SetNodeState(XMaintainerActionConfigs.NodeState.OnRoute)
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end
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self.NodeList[route[#route]]:SetNodeState(XMaintainerActionConfigs.NodeState.Target)
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end
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function XUiPanelIntermediate:CreateCardRouteList()
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local gameData = XDataCenter.MaintainerActionManager.GetGameData()
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self.Base.CardRouteList = {}
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for _,card in pairs(gameData:GetCards()) do
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local route = self:CreateRoute(XPlayer.Id,card,nil,RouteType.CradRoute)
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self.Base.CardRouteList[card] = route
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end
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end
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function XUiPanelIntermediate:StopPlayerTween()
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for _,player in pairs(self.PlayerList) do
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player:StopTween()
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end
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end
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return XUiPanelIntermediate
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