89 lines
3 KiB
Lua
89 lines
3 KiB
Lua
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local XUiGridPlayer = XClass(nil, "XUiGridPlayer")
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local TweenSpeed = 0.3
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function XUiGridPlayer:Ctor(ui,base)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Base = base
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self.IsPlayerIn = false
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self.CurInNodeId = 1
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self.CurOutNodeId = 1
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self.CurState = XMaintainerActionConfigs.NodeState.Normal
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XTool.InitUiObject(self)
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self:SetButtonCallBack()
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end
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function XUiGridPlayer:SetButtonCallBack()
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end
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function XUiGridPlayer:OnBtnIatticeClick()
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end
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function XUiGridPlayer:SetPlayerData(entity)
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self.PlayerEntity = entity
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if entity then
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local startNode = self.Base.NodeList[entity:GetPosNodeId()]
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self.CurNodeText.text = startNode.NoteEntity:GetName()
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self.Transform.position = startNode.Transform.position
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XUiPLayerHead.InitPortrait(entity:GetHeadPortraitId(), entity:GetHeadFrameId(), self.Head)
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self.CurOutNodeId = entity:GetPosNodeId()
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self.CurInNodeId = entity:GetPosNodeId()
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self.Base.NodeList[self.CurOutNodeId]:PlayerInShow(true, false)
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self.Description.gameObject:SetActiveEx(true)
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end
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end
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function XUiGridPlayer:Move(routeIdList, cb)
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if not routeIdList then return end
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local tagId = routeIdList[1]
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local lastId = routeIdList[#routeIdList]
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local tagPos = tagId and self.Base.NodeList[tagId].Transform.position
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if tagPos and lastId then
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local CurPosId = self.PlayerEntity:GetPosNodeId()
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self.PlayerEntity:MoveTo(lastId)
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self.PlayerEntity:UnMarkNodeEvent()
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self.CurInNodeId = tagId
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self.Base.NodeList[self.CurOutNodeId]:PlayerInShow(false, true)
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self.Base.NodeList[self.CurInNodeId]:PlayerInShow(true, true)
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self.Base.NodeList[self.CurOutNodeId]:SetNodeState(XMaintainerActionConfigs.NodeState.Normal)
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self.Description.gameObject:SetActiveEx(false)
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XLuaUiManager.SetMask(true)
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self.PlayerMoveTimer = XUiHelper.DoWorldMove(self.Transform, tagPos, TweenSpeed, XUiHelper.EaseType.Linear, function ()
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XLuaUiManager.SetMask(false)
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self.PlayerMoveTimer = nil
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self.Base.NodeList[self.CurInNodeId]:SetNodeState(XMaintainerActionConfigs.NodeState.Normal)
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self.CurOutNodeId = tagId
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local nextRoute = routeIdList
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table.remove(nextRoute,1)
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self:Move(nextRoute, cb)
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end)
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else
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self:SetCurNodeNameTag()
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self.Description.gameObject:SetActiveEx(true)
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if cb then cb() end
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end
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end
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function XUiGridPlayer:SetCurNodeNameTag()
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self.CurNodeText.text = self.Base.NodeList[self.CurInNodeId].NoteEntity:GetName()
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end
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function XUiGridPlayer:DoChangeDirection()
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self.PlayerEntity:DoChangeDirection()
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end
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function XUiGridPlayer:StopTween()
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if self.PlayerMoveTimer then
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XScheduleManager.UnSchedule(self.PlayerMoveTimer)
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self.PlayerMoveTimer = nil
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XLuaUiManager.SetMask(false)
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end
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end
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return XUiGridPlayer
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