PGRData/Script/matrix/xui/xuimaintaineraction/XUiGridPlayer.lua

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local XUiGridPlayer = XClass(nil, "XUiGridPlayer")
local TweenSpeed = 0.3
function XUiGridPlayer:Ctor(ui,base)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Base = base
self.IsPlayerIn = false
self.CurInNodeId = 1
self.CurOutNodeId = 1
self.CurState = XMaintainerActionConfigs.NodeState.Normal
XTool.InitUiObject(self)
self:SetButtonCallBack()
end
function XUiGridPlayer:SetButtonCallBack()
end
function XUiGridPlayer:OnBtnIatticeClick()
end
function XUiGridPlayer:SetPlayerData(entity)
self.PlayerEntity = entity
if entity then
local startNode = self.Base.NodeList[entity:GetPosNodeId()]
self.CurNodeText.text = startNode.NoteEntity:GetName()
self.Transform.position = startNode.Transform.position
XUiPLayerHead.InitPortrait(entity:GetHeadPortraitId(), entity:GetHeadFrameId(), self.Head)
self.CurOutNodeId = entity:GetPosNodeId()
self.CurInNodeId = entity:GetPosNodeId()
self.Base.NodeList[self.CurOutNodeId]:PlayerInShow(true, false)
self.Description.gameObject:SetActiveEx(true)
end
end
function XUiGridPlayer:Move(routeIdList, cb)
if not routeIdList then return end
local tagId = routeIdList[1]
local lastId = routeIdList[#routeIdList]
local tagPos = tagId and self.Base.NodeList[tagId].Transform.position
if tagPos and lastId then
local CurPosId = self.PlayerEntity:GetPosNodeId()
self.PlayerEntity:MoveTo(lastId)
self.PlayerEntity:UnMarkNodeEvent()
self.CurInNodeId = tagId
self.Base.NodeList[self.CurOutNodeId]:PlayerInShow(false, true)
self.Base.NodeList[self.CurInNodeId]:PlayerInShow(true, true)
self.Base.NodeList[self.CurOutNodeId]:SetNodeState(XMaintainerActionConfigs.NodeState.Normal)
self.Description.gameObject:SetActiveEx(false)
XLuaUiManager.SetMask(true)
self.PlayerMoveTimer = XUiHelper.DoWorldMove(self.Transform, tagPos, TweenSpeed, XUiHelper.EaseType.Linear, function ()
XLuaUiManager.SetMask(false)
self.PlayerMoveTimer = nil
self.Base.NodeList[self.CurInNodeId]:SetNodeState(XMaintainerActionConfigs.NodeState.Normal)
self.CurOutNodeId = tagId
local nextRoute = routeIdList
table.remove(nextRoute,1)
self:Move(nextRoute, cb)
end)
else
self:SetCurNodeNameTag()
self.Description.gameObject:SetActiveEx(true)
if cb then cb() end
end
end
function XUiGridPlayer:SetCurNodeNameTag()
self.CurNodeText.text = self.Base.NodeList[self.CurInNodeId].NoteEntity:GetName()
end
function XUiGridPlayer:DoChangeDirection()
self.PlayerEntity:DoChangeDirection()
end
function XUiGridPlayer:StopTween()
if self.PlayerMoveTimer then
XScheduleManager.UnSchedule(self.PlayerMoveTimer)
self.PlayerMoveTimer = nil
XLuaUiManager.SetMask(false)
end
end
return XUiGridPlayer