PGRData/Script/matrix/xui/xuilotto/XUiLotto.lua

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Lua
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local XUiLotto = XLuaUiManager.Register(XLuaUi, "UiLotto")
local XUiPanelLottoPreview = require("XUi/XUiLotto/XUiPanelLottoPreview")
local characterRecord = require("XUi/XUiDraw/XUiDrawTools/XUiDrawCharacterRecord")
local CSTextManagerGetText = CS.XTextManager.GetText
function XUiLotto:OnStart(groupData, closeCb, backGround)
self.LottoGroupData = groupData
self.CloseCb = closeCb
self.BackGroundPath = backGround
self.TxtTitle.text = groupData:GetName()
self.IsCanDraw = true
XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self.PanelLottoPreview = XUiPanelLottoPreview.New(self.PanelPreview, self, groupData)
self:SetBtnCallBack()
self:InitDrawBackGround(self.BackGroundPath)
local bannerBg = groupData:GetBanner()
--self.RImgBg.gameObject:SetActiveEx(not string.IsNilOrEmpty(bannerBg))
if bannerBg and self.PanelDrawBackGround then
--self.RImgBg:SetRawImage(bannerBg)
self.PanelDrawBackGround:LoadPrefab(bannerBg)
end
end
function XUiLotto:OnDestroy()
if self.CloseCb then
self.CloseCb()
end
end
function XUiLotto:OnEnable()
XLuaUiManager.SetMask(true)
self:PlayAnimation("DrawBegan", function()
XLuaUiManager.SetMask(false)
self:ShowExtraReward()
end)
self:UpdateAllPanel()
-- self.PlayableDirector = self.BackGround:GetComponent("PlayableDirector")
-- self.PlayableDirector:Stop()
-- self.PlayableDirector:Evaluate()
end
function XUiLotto:SetBtnCallBack()
self.BtnBack.CallBack = function()
self:OnBtnBackClick()
end
self.BtnMainUi.CallBack = function()
self:OnBtnMainUiClick()
end
self.PanelUseItem:GetObject("BtnUseItem").CallBack = function()
self:OnBtnUseItemClick()
end
self.BtnDrawRule.CallBack = function()
self:OnBtnDrawRuleClick()
end
self.PanelDrawButtons:GetObject("BtnDraw").CallBack = function()
self:OnBtnDrawClick()
end
end
function XUiLotto:OnBtnBackClick()
self:Close()
end
function XUiLotto:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiLotto:OnBtnUseItemClick()
local drawData = self.LottoGroupData:GetDrawData()
local data = XDataCenter.ItemManager.GetItem(drawData:GetConsumeId())
XLuaUiManager.Open("UiTip", data)
end
function XUiLotto:OnBtnDrawRuleClick()
XLuaUiManager.Open("UiLottoLog",self.LottoGroupData)
end
function XUiLotto:OnBtnDrawClick()
self:OnDraw()
end
function XUiLotto:InitDrawBackGround(backgroundName)
-- local root = self.UiSceneInfo.Transform
-- self.BackGround = root:FindTransform("GroupBase"):LoadPrefab(backgroundName)
-- CS.XShadowHelper.AddShadow(self.BackGround:FindTransform("BoxModeParent").gameObject)
end
function XUiLotto:UpdateAllPanel()
self:UpdatePanelPreview()
self:UpdatePanelDrawButtons()
self:UpdatePanelUseItem()
end
function XUiLotto:UpdatePanelPreview()
self.PanelLottoPreview:UpdatePanel()
end
function XUiLotto:UpdatePanelDrawButtons()
local drawData = self.LottoGroupData:GetDrawData()
local icon = XDataCenter.ItemManager.GetItemBigIcon(drawData:GetConsumeId())
self.PanelDrawButtons:GetObject("BtnDraw").gameObject:SetActiveEx(not drawData:IsLottoCountFinish())
self.PanelDrawButtons:GetObject("ImgUseItemIcon"):SetRawImage(icon)
self.PanelDrawButtons:GetObject("TxtUseItemCount").text = drawData:GetConsumeCount() > 0 and
drawData:GetConsumeCount() or CSTextManagerGetText("LottoDrawFreeText")
end
function XUiLotto:UpdatePanelUseItem()
local drawData = self.LottoGroupData:GetDrawData()
local icon = XDataCenter.ItemManager.GetItemBigIcon(drawData:GetConsumeId())
self.PanelUseItem:GetObject("ImgUseItemIcon"):SetRawImage(icon)
self.PanelUseItem:GetObject("TxtUseItemCount").text = XDataCenter.ItemManager.GetItem(drawData:GetConsumeId()).Count
end
function XUiLotto:ShowExtraReward(cb)
if self.ExtraRewardList and next(self.ExtraRewardList) then
XUiManager.OpenUiObtain(self.ExtraRewardList, nil, function ()
if cb then cb() end
end)
self.ExtraRewardList = nil
else
if cb then cb() end
end
end
function XUiLotto:OnDraw()
if XDataCenter.EquipManager.CheckBoxOverLimitOfDraw() then
return
end
local drawData = self.LottoGroupData:GetDrawData()
local curItemCount = XDataCenter.ItemManager.GetItem(drawData:GetConsumeId()).Count
local needItemCount = drawData:GetConsumeCount()
if needItemCount > curItemCount then
XUiManager.TipMsg(CSTextManagerGetText("DrawNotEnoughSkipText"))
XLuaUiManager.Open("UiLottoTanchuang", drawData, function ()
self:UpdateAllPanel()
end)
return
end
if self.IsCanDraw then
self.IsCanDraw = false
characterRecord.Record()
local drawData = self.LottoGroupData:GetDrawData()
XDataCenter.LottoManager.DoLotto(drawData:GetId(), function(rewardList, extraRewardList)
XDataCenter.AntiAddictionManager.BeginDrawCardAction()
self.ExtraRewardList = extraRewardList
self.IsCanDraw = true
XLuaUiManager.Open("UiDrawNew", drawData, rewardList)
end, function()
self.IsCanDraw = true
end)
end
end
function XUiLotto:HideUiView(rewardList)
self.OpenSound = CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiDrawCard_BoxOpen)
XLuaUiManager.SetMask(true)
self:PlayAnimation("DrawRetract", function()
if rewardList and next(rewardList) then
self.IsCanDraw = true
self:PushShow(rewardList)
end
XLuaUiManager.SetMask(false)
end)
end
function XUiLotto:PushShow(rewardList)
self:OpenChildUi("UiLottoShow")
self:FindChildUiObj("UiLottoShow"):SetData(rewardList, function()
if self.OpenSound then
self.OpenSound:Stop()
end
XLuaUiManager.Open("UiDrawResult", nil, rewardList, function() end)
end, self.BackGround)
end