PGRData/Script/matrix/xui/xuilivwarmrace/XUiLivWarmRaceReward.lua

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Lua
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local XUiLivWarmRaceGrid = require("XUi/XUiLivWarmRace/XUiLivWarmRaceGrid")
--挑战目标弹窗
local XUiLivWarmRaceReward = XLuaUiManager.Register(XLuaUi, "UiLivWarmRaceReward")
function XUiLivWarmRaceReward:OnAwake()
self:AutoAddListener()
self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskList.transform)
self.DynamicTable:SetProxy(XUiLivWarmRaceGrid)
self.DynamicTable:SetDelegate(self)
self.GridTask.gameObject:SetActiveEx(false)
end
function XUiLivWarmRaceReward:OnStart()
self:Refresh()
end
function XUiLivWarmRaceReward:AutoAddListener()
self:RegisterClickEvent(self.BtnClose, self.Close)
self:RegisterClickEvent(self.BtnBg, self.Close)
end
function XUiLivWarmRaceReward:Refresh()
self.TargetIdList = XLivWarmRaceConfigs.GetChallengeTargetIdList()
self.CurStarCount = XDataCenter.LivWarmRaceManager.GetOwnTotalStarCount()
self.DynamicTable:SetDataSource(self.TargetIdList)
self.DynamicTable:ReloadDataASync()
end
function XUiLivWarmRaceReward:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local targetId = self.TargetIdList[index]
grid:Refresh(targetId, self.CurStarCount)
end
end