PGRData/Script/matrix/xui/xuilivwarmrace/XUiLivWarmRaceMain.lua

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local CSXTextManagerGetText = CS.XTextManager.GetText
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
local StageNotOpenEffectPath = CS.XGame.ClientConfig:GetString("LivWarmRaceLastStageNotOpenModelEffectPath")
local HelpKey = "LivWarmRace"
--二周年预热-赛跑小游戏 主界面
local XUiLivWarmRaceMain = XLuaUiManager.Register(XLuaUi, "UiLivWarmRaceMain")
function XUiLivWarmRaceMain:OnAwake()
self:InitSceneRoot()
self:AutoAddListener()
self:InitAssetActivityPanel()
self:InitRedPoint()
self.TxtName.text = XLivWarmRaceConfigs.GetActivityName()
end
function XUiLivWarmRaceMain:OnStart()
if not XDataCenter.LivWarmRaceManager.IsCookieFirstOpen() then
XUiManager.ShowHelpTip(HelpKey)
XDataCenter.LivWarmRaceManager.SetCookieFirstOpen()
end
end
function XUiLivWarmRaceMain:OnEnable()
self:Refresh()
self:StartTimer()
self:AddEventListener()
end
function XUiLivWarmRaceMain:OnDisable()
self:RemoveTimer()
self:RemoveEventListener()
end
function XUiLivWarmRaceMain:AddEventListener()
XEventManager.AddEventListener(XEventId.EVENT_LIV_WARM_RACE_REWARD, self.UpdateProgress, self)
end
function XUiLivWarmRaceMain:RemoveEventListener()
XEventManager.RemoveEventListener(XEventId.EVENT_LIV_WARM_RACE_REWARD, self.UpdateProgress, self)
end
function XUiLivWarmRaceMain:InitRedPoint()
XRedPointManager.AddRedPointEvent(self.ImgRedPoint, nil, self, { XRedPointConditions.Types.CONDITION_LIV_WARM_RACE_REWARD })
end
function XUiLivWarmRaceMain:InitAssetActivityPanel()
local itemIds = { XLivWarmRaceConfigs.GetActivityConsumeId() }
self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
XDataCenter.ItemManager.AddCountUpdateListener(itemIds, function()
self.AssetActivityPanel:Refresh(itemIds)
end, self.AssetActivityPanel)
self.AssetActivityPanel:Refresh(itemIds)
end
function XUiLivWarmRaceMain:InitSceneRoot()
local panelModel = XUiHelper.TryGetComponent(self.UiModel.UiNearRoot, "PanelModel")
self.UiPanelRoleModel = XUiPanelRoleModel.New(panelModel, self.Name)
local root = self.UiModelGo.transform
self.Scene3DRoot = {}
self.Scene3DRoot.Transform = XUiHelper.TryGetComponent(root, "Ui3DUiRoot").transform
XTool.InitUiObject(self.Scene3DRoot)
end
function XUiLivWarmRaceMain:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.Close)
self:RegisterClickEvent(self.BtnMainUi, function() XLuaUiManager.RunMain() end)
self:BindHelpBtn(self.BtnHelp, HelpKey)
self:RegisterClickEvent(self.BtnTreasure, self.OnBtnTreasureClick)
self:RegisterClickEvent(self.Scene3DRoot.BtnEnterFinalStage, self.OnBtnEnterFinalStageClick)
local groupIds = XLivWarmRaceConfigs.GetActivityGroupIds()
for i, groupId in ipairs(groupIds) do
if self.Scene3DRoot["BtnEnterStage" .. i] then
self:RegisterClickEvent(self.Scene3DRoot["BtnEnterStage" .. i], function()
self:OnBtnEnterStageClick(groupId)
end)
end
end
end
function XUiLivWarmRaceMain:OnBtnTreasureClick()
XLuaUiManager.Open("UiLivWarmRaceReward")
end
function XUiLivWarmRaceMain:OnBtnEnterFinalStageClick()
local stageId = XLivWarmRaceConfigs.GetActivityFinalStageId()
local isOpen, lockPreStageId = XDataCenter.LivWarmRaceManager.IsStageOpen(stageId)
if not isOpen then
local stageName = XFubenConfigs.GetStageName(lockPreStageId)
local msg = CS.XTextManager.GetText("LivWarmRaceStageUnlockCondition", stageName)
XUiManager.TipMsg(msg)
return
end
XLuaUiManager.Open("UiNewRoomSingle", stageId)
end
function XUiLivWarmRaceMain:OnBtnEnterStageClick(groupId)
local isOpen, lockPreStageId = XDataCenter.LivWarmRaceManager.IsStageGroupOpen(groupId)
if not isOpen then
local stageName = XFubenConfigs.GetStageName(lockPreStageId)
local msg = CS.XTextManager.GetText("LivWarmRaceStageUnlockCondition", stageName)
XUiManager.TipMsg(msg)
return
end
XLuaUiManager.Open("UiLivWarmRaceFightMain", groupId)
end
function XUiLivWarmRaceMain:Refresh()
self:UpdateRoleModel()
self:UpdateStage()
self:UpdateProgress()
end
--更新奖励进度
function XUiLivWarmRaceMain:UpdateProgress()
local ownStarCount = XDataCenter.LivWarmRaceManager.GetOwnTotalStarCount()
local totalStarCount = XLivWarmRaceConfigs.GetChallengeTargetTotalStarCount()
local progress = XTool.IsNumberValid(totalStarCount) and math.min(1, ownStarCount / totalStarCount) or 0
self.TxtProgress.text = math.floor(progress * 100) .. "%"
self.ImgProgress.fillAmount = progress
local isRewardAll = XDataCenter.LivWarmRaceManager.IsRewardAllHadToken()
self.ImgComplete.gameObject:SetActiveEx(isRewardAll)
end
--更新模型
function XUiLivWarmRaceMain:UpdateRoleModel()
local roleName = XLivWarmRaceConfigs.GetActivityFinalStageModel()
self.UiPanelRoleModel:UpdateRoleModel(roleName, nil, XModelManager.MODEL_UINAME.XUiCharacter, function()
self:UpdateRoleModelEfeect()
end, nil, true, true)
end
--更新模型特效
function XUiLivWarmRaceMain:UpdateRoleModelEfeect()
local finalStageId = XLivWarmRaceConfigs.GetActivityFinalStageId()
local isUnlockFinals = XDataCenter.LivWarmRaceManager.IsStageOpen(finalStageId)
if isUnlockFinals then
self.UiPanelRoleModel:HideEffectByParentName()
else
self.UiPanelRoleModel:LoadEffect(StageNotOpenEffectPath, "ShadowEffect", true, true)
end
end
--更新关卡信息
function XUiLivWarmRaceMain:UpdateStage()
--是否解锁决赛入口
local finalStageId = XLivWarmRaceConfigs.GetActivityFinalStageId()
local isUnlockFinals = XDataCenter.LivWarmRaceManager.IsStageOpen(finalStageId)
self.Scene3DRoot.ImgLockPanel.gameObject:SetActiveEx(not isUnlockFinals)
self:UpdateRoleModelEfeect()
--关卡信息
local isStageClear
local isStageUnLock
local clearStarCount, totalStarCount
local groupIds = XLivWarmRaceConfigs.GetActivityGroupIds()
for i, groupId in ipairs(groupIds) do
isStageClear = XDataCenter.LivWarmRaceManager.IsStageGroupClear(groupId)
isStageUnLock = XDataCenter.LivWarmRaceManager.IsStageGroupOpen(groupId)
self.Scene3DRoot["TxtLock" .. i].gameObject:SetActiveEx(not isStageUnLock)
self.Scene3DRoot["PanelRole" .. i].gameObject:SetActiveEx(isStageUnLock and isStageClear)
self.Scene3DRoot["PanelIconWenhao" .. i].gameObject:SetActiveEx(not isStageUnLock or not isStageClear)
self.Scene3DRoot["TxtProgress" .. i].gameObject:SetActiveEx(isStageUnLock)
if isStageUnLock then
clearStarCount, totalStarCount = XDataCenter.LivWarmRaceManager.GetStarCount(groupId)
self.Scene3DRoot["TxtProgress" .. i].text = CSXTextManagerGetText("LivWarmRaceStageProgress", clearStarCount, totalStarCount)
end
if isStageClear then
local roleHead = XLivWarmRaceConfigs.GetGroupRoleHead(groupId)
self.Scene3DRoot["IconRole" .. i]:SetRawImage(roleHead)
end
end
end
function XUiLivWarmRaceMain:StartTimer()
self:RemoveTimer()
self:RefreshActivityTime()
self.Timer = XScheduleManager.ScheduleForever(function()
if not XDataCenter.LivWarmRaceManager.CheckActivityIsOpen() then
return
end
self:RefreshActivityTime()
end, XScheduleManager.SECOND)
end
function XUiLivWarmRaceMain:RefreshActivityTime()
local timeId = XLivWarmRaceConfigs.GetActivityTimeId()
local endTime = XFunctionManager.GetEndTimeByTimeId(timeId)
local now = XTime.GetServerNowTimestamp()
local offset = endTime - now
self.TxtTime.text = XUiHelper.GetTime(offset, XUiHelper.TimeFormatType.ACTIVITY)
end
function XUiLivWarmRaceMain:RemoveTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end