73 lines
3.1 KiB
Lua
73 lines
3.1 KiB
Lua
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local XUiLivWarmSoundsActivityAudioGrid = XClass(nil, "UiLivWarmSoundsActivityAudioGrid")
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function XUiLivWarmSoundsActivityAudioGrid:Ctor(ui, parent)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.BtnCd = ui
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self.Parent = parent
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XTool.InitUiObject(self)
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self.RawImgShadeNormal = self.Transform:Find("Normal/ImgShade"):GetComponent("RawImage")
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self.RawImgShadePress = self.Transform:Find("Press/ImgShade"):GetComponent("RawImage")
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self.RawImgShadeSelect = self.Transform:Find("Select/ImgShade"):GetComponent("RawImage")
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end
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function XUiLivWarmSoundsActivityAudioGrid:RefreshData(soundIndex, singlePanelPop, playCallBack)
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self.SoundIndex = soundIndex
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self.CallBack = playCallBack
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self.SinglePanelPop = singlePanelPop
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self.GameObject:SetActiveEx(true)
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self.BtnCd:SetRawImage(XLivWarmSoundsActivityConfig.GetSoundAttachedImgUrl(soundIndex))
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local reflectPath = XLivWarmSoundsActivityConfig.GetSoundReflectedImgUrl(soundIndex)
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self.RawImgShadeNormal:SetRawImage(reflectPath)
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self.RawImgShadePress:SetRawImage(reflectPath)
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self.RawImgShadeSelect:SetRawImage(reflectPath)
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self.BtnCd:SetName(XLivWarmSoundsActivityConfig.GetSoundRankNumber(soundIndex))
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end
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--isSingleTouch单点不连续播放,否则会连续播放
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--[[function XUiLivWarmSoundsActivityAudioGrid:PlaySound(isSingleTouch) --海外修改不播放声音,改为文字显示
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local soundCueId = XLivWarmSoundsActivityConfig.GetSoundCueId(self.SoundIndex)
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if self.GameObject and not self.GameObject.activeSelf then
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return
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end
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XSoundManager.PauseMusic()
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if isSingleTouch then
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self.Parent:PlayAnimation("PanelPopupEnable", function()
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self.PlayAudioInfo = CS.XAudioManager.PlaySound(soundCueId, CS.XAudioManager.EAudioBelong.E1p, function()
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if self.CallBack then
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self.CallBack(isSingleTouch)
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end
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self.Parent:PlayAnimation("PanelPopupDisable")
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XSoundManager.ResumeMusic()
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end)
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end, function()
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self.SinglePanelPop.TextOrder1.text = self.SoundIndex
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self.SinglePanelPop.TextOrder2.text = self.SoundIndex
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self.SinglePanelPop.RImgPoupCd:SetRawImage(XLivWarmSoundsActivityConfig.GetSoundAttachedImgUrl(self.SoundIndex))
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end)
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else
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self.PlayAudioInfo = CS.XAudioManager.PlaySound(soundCueId, CS.XAudioManager.EAudioBelong.E1p, function()
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if self.CallBack then
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self.CallBack(isSingleTouch)
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end
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end)
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end
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end--]]
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function XUiLivWarmSoundsActivityAudioGrid:StopPlaySound()
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if XTool.IsNumberValid(self.PlayAudioInfo) then
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self.PlayAudioInfo:Stop()
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end
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end
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function XUiLivWarmSoundsActivityAudioGrid:PlaySound() --海外修改不播放声音,改为文字显示
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local words = XLivWarmSoundsActivityConfig.GetSoundWords(self.SoundIndex)
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if self.GameObject and not self.GameObject.activeSelf then
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return
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end
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self.Parent:PlayTypeWriter(words)
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end
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return XUiLivWarmSoundsActivityAudioGrid
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