PGRData/Script/matrix/xui/xuilivwarmactivity/XUiLivWarmSoundsActivityAudioGrid.lua

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local XUiLivWarmSoundsActivityAudioGrid = XClass(nil, "UiLivWarmSoundsActivityAudioGrid")
function XUiLivWarmSoundsActivityAudioGrid:Ctor(ui, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.BtnCd = ui
self.Parent = parent
XTool.InitUiObject(self)
self.RawImgShadeNormal = self.Transform:Find("Normal/ImgShade"):GetComponent("RawImage")
self.RawImgShadePress = self.Transform:Find("Press/ImgShade"):GetComponent("RawImage")
self.RawImgShadeSelect = self.Transform:Find("Select/ImgShade"):GetComponent("RawImage")
end
function XUiLivWarmSoundsActivityAudioGrid:RefreshData(soundIndex, singlePanelPop, playCallBack)
self.SoundIndex = soundIndex
self.CallBack = playCallBack
self.SinglePanelPop = singlePanelPop
self.GameObject:SetActiveEx(true)
self.BtnCd:SetRawImage(XLivWarmSoundsActivityConfig.GetSoundAttachedImgUrl(soundIndex))
local reflectPath = XLivWarmSoundsActivityConfig.GetSoundReflectedImgUrl(soundIndex)
self.RawImgShadeNormal:SetRawImage(reflectPath)
self.RawImgShadePress:SetRawImage(reflectPath)
self.RawImgShadeSelect:SetRawImage(reflectPath)
self.BtnCd:SetName(XLivWarmSoundsActivityConfig.GetSoundRankNumber(soundIndex))
end
--isSingleTouch单点不连续播放否则会连续播放
--[[function XUiLivWarmSoundsActivityAudioGrid:PlaySound(isSingleTouch) --海外修改不播放声音,改为文字显示
local soundCueId = XLivWarmSoundsActivityConfig.GetSoundCueId(self.SoundIndex)
if self.GameObject and not self.GameObject.activeSelf then
return
end
XSoundManager.PauseMusic()
if isSingleTouch then
self.Parent:PlayAnimation("PanelPopupEnable", function()
self.PlayAudioInfo = CS.XAudioManager.PlaySound(soundCueId, CS.XAudioManager.EAudioBelong.E1p, function()
if self.CallBack then
self.CallBack(isSingleTouch)
end
self.Parent:PlayAnimation("PanelPopupDisable")
XSoundManager.ResumeMusic()
end)
end, function()
self.SinglePanelPop.TextOrder1.text = self.SoundIndex
self.SinglePanelPop.TextOrder2.text = self.SoundIndex
self.SinglePanelPop.RImgPoupCd:SetRawImage(XLivWarmSoundsActivityConfig.GetSoundAttachedImgUrl(self.SoundIndex))
end)
else
self.PlayAudioInfo = CS.XAudioManager.PlaySound(soundCueId, CS.XAudioManager.EAudioBelong.E1p, function()
if self.CallBack then
self.CallBack(isSingleTouch)
end
end)
end
end--]]
function XUiLivWarmSoundsActivityAudioGrid:StopPlaySound()
if XTool.IsNumberValid(self.PlayAudioInfo) then
self.PlayAudioInfo:Stop()
end
end
function XUiLivWarmSoundsActivityAudioGrid:PlaySound() --海外修改不播放声音,改为文字显示
local words = XLivWarmSoundsActivityConfig.GetSoundWords(self.SoundIndex)
if self.GameObject and not self.GameObject.activeSelf then
return
end
self.Parent:PlayTypeWriter(words)
end
return XUiLivWarmSoundsActivityAudioGrid