PGRData/Script/matrix/xui/xuilivwarmactivity/XUiLivWarmActivityRewardGrid.lua

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local XUiLivWarmActivityRewardGrid = XClass(nil, "XUiLivWarmActivityRewardGrid")
local CSTextManagerGetText = CS.XTextManager.GetText
function XUiLivWarmActivityRewardGrid:Ctor(rootUi, ui, receiveCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self.ReceiveCb = receiveCb
XTool.InitUiObject(self)
self:Init()
XUiHelper.RegisterClickEvent(self, self.BtnActive, self.OnBtnReceiveClick)
end
function XUiLivWarmActivityRewardGrid:Init()
self.Grid = XUiGridCommon.New(self.RootUi, self.GridCommon)
end
function XUiLivWarmActivityRewardGrid:SetData(data)
self.StageId = data.StageId
self.RewardId = data.RewardId
self.RewardProgress = data.RewardProgress
self.RewardProgressIndex = data.RewardProgressIndex
self.IsReward = data.IsReward
self.TxtValue.text = self.RewardProgress
local rewardList = XTool.IsNumberValid(self.RewardId) and XRewardManager.GetRewardList(self.RewardId)
local itemId = rewardList and rewardList[1]
if XTool.IsNumberValid(itemId) then
self.Grid:Refresh(itemId)
end
self:Refresh()
end
function XUiLivWarmActivityRewardGrid:Refresh()
if not self.GameObject.activeSelf then
return
end
local stageDb = XDataCenter.LivWarmActivityManager.GetStageDb(self.StageId)
local dismisCount = stageDb:GetDismisCount()
local takeRewardProgressIndex = stageDb:GetTakeRewardProgressIndex()
local isAlreadyReceive = self.RewardProgressIndex <= takeRewardProgressIndex --是否已领取
local isCanReceive = self.RewardProgress <= dismisCount and not isAlreadyReceive --是否可领取
self.ImgRe.gameObject:SetActiveEx(isAlreadyReceive)
self.BtnActive.gameObject:SetActiveEx(self.IsReward or false) --有可领取的奖励时,显示领奖按钮
--所有奖励的特效同时播放
self.PanelEffect.gameObject:SetActiveEx(false)
self.PanelEffect.gameObject:SetActiveEx(isCanReceive)
end
function XUiLivWarmActivityRewardGrid:OnBtnReceiveClick()
if self.ReceiveCb then
self.ReceiveCb()
end
end
function XUiLivWarmActivityRewardGrid:SetRewardGridRectAnchoredPosition3D(adjustPosition)
local rectTransform = self.Transform:GetComponent("RectTransform")
rectTransform.anchoredPosition3D = adjustPosition
end
return XUiLivWarmActivityRewardGrid