72 lines
2.1 KiB
Lua
72 lines
2.1 KiB
Lua
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local XUiLifuActivitySingleDetail = XLuaUiManager.Register(XLuaUi,"UiLifuActivitySingleDetail")
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function XUiLifuActivitySingleDetail:OnStart(stageId, skipId)
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self.StageId = stageId
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self.SkipId = skipId
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self.RewardPanelList = {}
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self.BtnEnter.CallBack = function()
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self:OnClickBtnEnterFight()
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end
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self.BtnDraw.CallBack = function()
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self:OnClickBtnSkipDraw()
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end
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end
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function XUiLifuActivitySingleDetail:OnEnable()
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self:Refresh()
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end
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function XUiLifuActivitySingleDetail:Refresh()
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if not self.StageId then
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XLog.Error("XUiLifuActivitySingleDetail:Refresh error stageId为空")
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return
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end
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageId)
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
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local desc = XUiHelper.ConvertLineBreakSymbol(stageCfg.Description)
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self.TxtActive1.text = desc
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self.TxtATNums.text = stageCfg.RequireActionPoint
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local rewardId = 0
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local IsFirst = false
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for i = 1, #self.RewardPanelList do
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self.RewardPanelList[i]:Refresh()
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end
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rewardId = stageCfg.FirstRewardShow
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if not stageInfo.Passed then
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IsFirst = true
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end
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if not rewardId or rewardId == 0 then
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return
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end
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local rewardsList = XRewardManager.GetRewardList(rewardId)
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if not rewardsList then return end
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for i = 1, #rewardsList do
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local panel = self.RewardPanelList[i]
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if not panel then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
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ui.transform:SetParent(self.PanelDropContent, false)
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panel = XUiGridCommon.New(self, ui)
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table.insert(self.RewardPanelList, panel)
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end
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local temp = {
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ShowReceived = not IsFirst
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}
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panel:Refresh(rewardsList[i], temp)
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end
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end
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function XUiLifuActivitySingleDetail:OnClickBtnEnterFight()
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XLuaUiManager.Open("UiNewRoomSingle", self.StageId)
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end
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function XUiLifuActivitySingleDetail:OnClickBtnSkipDraw()
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if self.SkipId then
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XFunctionManager.SkipInterface(self.SkipId)
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end
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end
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return XUiLifuActivitySingleDetail
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