PGRData/Script/matrix/xui/xuilifuactivity/XUiLifuActivityMain.lua

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Lua
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local XUiLifuActivityMain = XLuaUiManager.Register(XLuaUi,"UiLifuActivityMain")
local XUiPanelFubenStage = require("XUi/XUiNewChar/WeiLa/XUiPanelFubenWeiLaStage")
function XUiLifuActivityMain:OnStart(actId,isOpenSkin)
self.Id = actId
self.ActivityCfg = XFubenNewCharConfig.GetDataById(self.Id)
self.ActivityEndTime = XFunctionManager.GetEndTimeByTimeId(self.ActivityCfg.TimeId)
if not self.CurPanelStage then
self.CurPanelStage = XDataCenter.FubenNewCharActivityManager.GetKoroLastOpenPanel() or XFubenNewCharConfig.KoroPanelType.Normal
end
self.IsFirstIn = true and self.CurPanelStage == XFubenNewCharConfig.KoroPanelType.Normal
self.RedPointBtnChallengeId = XRedPointManager.AddRedPointEvent(self.BtnChallenge, self.RefreshBtnChallengeRedDot, self, {
XRedPointConditions.Types.CONDITION_KOROMCHARACTIVITYCHALLENGERED,
})
self.RedPointBtnTeachingId = XRedPointManager.AddRedPointEvent(self.BtnTeaching, self.RefreshBtnTeachingRedDot, self, {
XRedPointConditions.Types.CONDITION_KOROMCHARACTIVITYTEACHINGRED,
})
self:InitPanel()
self:RegisterButtonClick()
if isOpenSkin and self.CurPanelStage == XFubenNewCharConfig.KoroPanelType.Normal then
self:OnClickBtnPainting()
else
self:SwitchPanelStage(self.CurPanelStage)
end
end
function XUiLifuActivityMain:OnEnable()
self.EffectStandChange.gameObject:SetActiveEx(false)
self.EffectStandBack.gameObject:SetActiveEx(false)
self:CheckRedPoint()
self:StartTimer()
end
function XUiLifuActivityMain:OnDisable()
self:StopTimer()
end
function XUiLifuActivityMain:OnDestroy()
XDataCenter.FubenNewCharActivityManager.SetKoroLastOpenPanel(XFubenNewCharConfig.KoroPanelType.Normal)
end
function XUiLifuActivityMain:InitPanel()
self.FubenGo = self.PanelStageRoot:LoadPrefab(self.ActivityCfg.FubenPrefab)
self.FubenGo.gameObject:SetActiveEx(false)
self.PanelStageKoro = XUiPanelFubenStage.New(self, self.FubenGo, self.ActivityCfg, XFubenNewCharConfig.KoroPanelType.Teaching)
self.FubenChallengeGo = self.PanelChallengeStageRoot:LoadPrefab(self.ActivityCfg.FubenChallengePrefab)
self.FubenChallengeGo.gameObject:SetActiveEx(false)
self.PanelStageKoroChallenge = XUiPanelFubenStage.New(self, self.FubenChallengeGo, self.ActivityCfg, XFubenNewCharConfig.KoroPanelType.Challenge)
local root = self.UiModelGo.transform
self.SkinAnim = root:FindTransform("QieHuan1"):GetComponent(typeof(CS.UnityEngine.Playables.PlayableDirector))
self.MainAnim = root:FindTransform("QieHuan2"):GetComponent(typeof(CS.UnityEngine.Playables.PlayableDirector))
self.DetailAnim = root:FindTransform("BgQieHuan1"):GetComponent(typeof(CS.UnityEngine.Playables.PlayableDirector))
self.DetailBackAnim = root:FindTransform("BgQieHuan2"):GetComponent(typeof(CS.UnityEngine.Playables.PlayableDirector))
self.EffectStandChange = root:FindTransform("Effect")
self.EffectStandBack = root:FindTransform("Effect2")
end
function XUiLifuActivityMain:RegisterButtonClick()
self.BtnBack.CallBack = function() self:OnClickBtnBack() end
self.BtnMainUi.CallBack = function() self:OnClickBtnMainUi() end
self.BtnProfile.CallBack = function() self:OnClickBtnProfile() end
self.BtnObtain.CallBack = function() self:OnClickBtnObtain() end
self.BtnTeaching.CallBack = function() self:OnClickBtnTeaching() end
self.BtnChallenge.CallBack = function() self:OnClickBtnChallenge() end
self.BtnChapter.CallBack = function() self:OnClickBtnChapter() end
self.BtnCultivate.CallBack = function() self:OnClickBtnCultivate() end
self.BtnPainting.CallBack = function() self:OnClickBtnPainting() end
end
function XUiLifuActivityMain:StartTimer()
local now = XTime.GetServerNowTimestamp()
self.TxtDay.text = XUiHelper.GetTime(self.ActivityEndTime - now, XUiHelper.TimeFormatType.ACTIVITY)
self:StopTimer()
self.TimerId = XScheduleManager.ScheduleForever(function()
self:RefreshActivityTime()
end, XScheduleManager.SECOND, 0)
end
function XUiLifuActivityMain:StopTimer()
if self.TimerId then
XScheduleManager.UnSchedule(self.TimerId)
self.TimerId = nil
end
end
function XUiLifuActivityMain:RefreshActivityTime()
local now = XTime.GetServerNowTimestamp()
if now > self.ActivityEndTime then
XUiManager.TipText("KoroCharacterActivityEnd")
self:StopTimer()
XScheduleManager.ScheduleOnce(function()
--XLuaUiManager.RunMain()
end,500)
return
end
self.TxtDay.text = XUiHelper.GetTime(self.ActivityEndTime - now, XUiHelper.TimeFormatType.ACTIVITY)
end
function XUiLifuActivityMain:SwitchPanelStage(panelStage)
XDataCenter.FubenNewCharActivityManager.SetKoroLastOpenPanel(panelStage)
if panelStage ~= XFubenNewCharConfig.KoroPanelType.Normal then
self.PanelMain.gameObject:SetActiveEx(false)
if panelStage == XFubenNewCharConfig.KoroPanelType.Teaching then
self.PanelStageKoro:OnShow(panelStage)
self.DetailAnim:Play()
elseif panelStage == XFubenNewCharConfig.KoroPanelType.Challenge then
self.PanelStageKoroChallenge:OnShow(panelStage)
self.DetailAnim:Play()
elseif panelStage == XFubenNewCharConfig.KoroPanelType.Skin then
XLuaUiManager.Open("UiLifuActivitySingleDetail", self.ActivityCfg.SkinTrialStageId, self.ActivityCfg.SkinDrawSkipId)
self.SkinAnim.gameObject:PlayTimelineAnimation(function()
XLuaUiManager.SetMask(false)
end,function()
XLuaUiManager.SetMask(true)
end,CS.UnityEngine.Playables.DirectorWrapMode.None)
end
self.CurPanelStage = panelStage
else
if self.PanelStageKoro:CheckCanClose() and self.PanelStageKoroChallenge:CheckCanClose() then
self.PanelMain.gameObject:SetActiveEx(true)
self.PanelStageKoro:OnHide()
self.PanelStageKoroChallenge:OnHide()
if XLuaUiManager.IsUiShow("UiLifuActivitySingleDetail") then
XLuaUiManager.Close("UiLifuActivitySingleDetail")
self.MainAnim.gameObject:PlayTimelineAnimation(function()
XLuaUiManager.SetMask(false)
end,function()
XLuaUiManager.SetMask(true)
end,CS.UnityEngine.Playables.DirectorWrapMode.None)
else
if not self.IsFirstIn then
self.DetailBackAnim:Play()
end
end
self.IsFirstIn = false
self.CurPanelStage = panelStage
self:CheckRedPoint()
end
end
end
function XUiLifuActivityMain:OnClickBtnProfile()
XLuaUiManager.Open("UiCharacterDetail", self.ActivityCfg.CharacterId)
end
function XUiLifuActivityMain:OnClickBtnCultivate()
XFunctionManager.SkipInterface(self.ActivityCfg.SkipIdChar)
end
function XUiLifuActivityMain:OnClickBtnObtain()
XFunctionManager.SkipInterface(self.ActivityCfg.SkipIdDraw)
end
function XUiLifuActivityMain:OnClickBtnTeaching()
self:SwitchPanelStage(XFubenNewCharConfig.KoroPanelType.Teaching)
end
function XUiLifuActivityMain:OnClickBtnChallenge()
self:SwitchPanelStage(XFubenNewCharConfig.KoroPanelType.Challenge)
end
function XUiLifuActivityMain:OnClickBtnBack()
if self.CurPanelStage == XFubenNewCharConfig.KoroPanelType.Normal then
XDataCenter.FubenNewCharActivityManager.SetKoroLastOpenPanel(self.CurPanelStage)
self:Close()
return
end
self.EffectStandChange.gameObject:SetActiveEx(false)
self.EffectStandBack.gameObject:SetActiveEx(false)
self:SwitchPanelStage(XFubenNewCharConfig.KoroPanelType.Normal)
end
function XUiLifuActivityMain:OnClickBtnMainUi()
XDataCenter.FubenNewCharActivityManager.SetKoroLastOpenPanel(XFubenNewCharConfig.KoroPanelType.Normal)
XLuaUiManager.RunMain()
end
function XUiLifuActivityMain:OnClickBtnChapter()
XFunctionManager.SkipInterface(self.ActivityCfg.SkipIdJZ)
end
function XUiLifuActivityMain:OnClickBtnPainting()
self:SwitchPanelStage(XFubenNewCharConfig.KoroPanelType.Skin)
end
function XUiLifuActivityMain:CheckRedPoint()
XRedPointManager.Check(self.RedPointBtnChallengeId)
XRedPointManager.Check(self.RedPointBtnTeachingId)
self.BtnChapter:ShowReddot(false)
end
function XUiLifuActivityMain:RefreshBtnChallengeRedDot(count)
self.BtnChallenge:ShowReddot(count >= 0)
end
function XUiLifuActivityMain:RefreshBtnTeachingRedDot(count)
self.BtnTeaching:ShowReddot(count >= 0)
end
function XUiLifuActivityMain:OnReleaseInst()
return self.CurPanelStage
end
function XUiLifuActivityMain:OnResume(currPanelStage)
self.CurPanelStage = currPanelStage
end
return XUiLifuActivityMain