PGRData/Script/matrix/xui/xuikillzone/XUiKillZoneBuffTips.lua

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local CsXTextManagerGetText = CsXTextManagerGetText
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local XUiKillZoneBuffTips = XLuaUiManager.Register(XLuaUi, "UiKillZoneBuffTips")
function XUiKillZoneBuffTips:OnAwake()
self:AutoAddListener()
self.GridBuff.gameObject:SetActiveEx(false)
end
function XUiKillZoneBuffTips:OnStart(stageId)
self.StageId = stageId
self.BuffGrids = {}
end
function XUiKillZoneBuffTips:OnEnable()
self:UpdateView()
end
function XUiKillZoneBuffTips:UpdateView()
local buffIds = XKillZoneConfigs.GetStageBuffIds(self.StageId)
for index, buffId in ipairs(buffIds) do
local grid = self.BuffGrids[index]
if not grid then
local go = index == 1 and self.GridBuff or CSUnityEngineObjectInstantiate(self.GridBuff, self.PanelContent)
grid = XTool.InitUiObjectByUi({}, go)
self.BuffGrids[index] = grid
end
local icon = XKillZoneConfigs.GetBuffIcon(buffId)
grid.RImgIcon:SetRawImage(icon)
local name = XKillZoneConfigs.GetBuffName(buffId)
grid.TxtName.text = name
local desc = XKillZoneConfigs.GetBuffDesc(buffId)
grid.TxtDesc.text = desc
grid.GameObject:SetActiveEx(true)
end
for index = #buffIds + 1, #self.BuffGrids do
self.BuffGrids[index].GameObject:SetActiveEx(false)
end
end
function XUiKillZoneBuffTips:AutoAddListener()
self.BtnTanchuangCloseBig.CallBack = function() self:Close() end
end