48 lines
1.5 KiB
Lua
48 lines
1.5 KiB
Lua
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local CsXTextManagerGetText = CsXTextManagerGetText
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local XUiKillZoneBuffTips = XLuaUiManager.Register(XLuaUi, "UiKillZoneBuffTips")
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function XUiKillZoneBuffTips:OnAwake()
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self:AutoAddListener()
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self.GridBuff.gameObject:SetActiveEx(false)
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end
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function XUiKillZoneBuffTips:OnStart(stageId)
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self.StageId = stageId
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self.BuffGrids = {}
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end
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function XUiKillZoneBuffTips:OnEnable()
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self:UpdateView()
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end
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function XUiKillZoneBuffTips:UpdateView()
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local buffIds = XKillZoneConfigs.GetStageBuffIds(self.StageId)
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for index, buffId in ipairs(buffIds) do
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local grid = self.BuffGrids[index]
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if not grid then
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local go = index == 1 and self.GridBuff or CSUnityEngineObjectInstantiate(self.GridBuff, self.PanelContent)
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grid = XTool.InitUiObjectByUi({}, go)
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self.BuffGrids[index] = grid
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end
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local icon = XKillZoneConfigs.GetBuffIcon(buffId)
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grid.RImgIcon:SetRawImage(icon)
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local name = XKillZoneConfigs.GetBuffName(buffId)
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grid.TxtName.text = name
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local desc = XKillZoneConfigs.GetBuffDesc(buffId)
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grid.TxtDesc.text = desc
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grid.GameObject:SetActiveEx(true)
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end
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for index = #buffIds + 1, #self.BuffGrids do
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self.BuffGrids[index].GameObject:SetActiveEx(false)
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end
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end
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function XUiKillZoneBuffTips:AutoAddListener()
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self.BtnTanchuangCloseBig.CallBack = function() self:Close() end
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end
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