50 lines
1.8 KiB
Lua
50 lines
1.8 KiB
Lua
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local XUiInvertCardRewardItem = XClass(nil, "XUiInvertCardRewardItem")
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function XUiInvertCardRewardItem:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RectTransform = ui
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:Init()
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end
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function XUiInvertCardRewardItem:Init()
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self.CommonGrid = XUiGridCommon.New(self.RootUi, self.GridCommon)
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self.BtnActive.CallBack = function ()
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if self.BtnActiveCb then self.BtnActiveCb() end
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end
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end
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function XUiInvertCardRewardItem:OnCreat(data)
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local rewardItemId = XRewardManager.GetRewardList(data.RewardId)[1]
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self.CommonGrid:Refresh(rewardItemId)
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self.TxtValue.text = XInvertCardGameConfig.GetStageFinishProgressById(data.StageId)[data.Index]
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end
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function XUiInvertCardRewardItem:SetTakedState(rewardState)
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if rewardState == XInvertCardGameConfig.InvertCardGameRewardTookState.NotFinish then
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self.BtnActive.gameObject:SetActiveEx(false)
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self.ImgRe.gameObject:SetActiveEx(false)
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self.PanelEffect.gameObject:SetActiveEx(false)
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elseif rewardState == XInvertCardGameConfig.InvertCardGameRewardTookState.NotTook then
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self.BtnActive.gameObject:SetActiveEx(true)
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self.ImgRe.gameObject:SetActiveEx(false)
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self.PanelEffect.gameObject:SetActiveEx(true)
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elseif rewardState == XInvertCardGameConfig.InvertCardGameRewardTookState.Took then
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self.BtnActive.gameObject:SetActiveEx(false)
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self.ImgRe.gameObject:SetActiveEx(true)
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self.PanelEffect.gameObject:SetActiveEx(false)
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end
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end
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function XUiInvertCardRewardItem:SetBtnActiveCallBack(cb)
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self.BtnActiveCb = cb
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end
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function XUiInvertCardRewardItem:SetActiveEx(bool)
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self.GameObject:SetActiveEx(bool)
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end
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return XUiInvertCardRewardItem
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