PGRData/Script/matrix/xui/xuihud/XUiGridRoomUpgrade.lua

160 lines
5.2 KiB
Lua
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local XUiGridRoomUpgrade = XClass(XLuaBehaviour, "XUiGridRoomUpgrade")
local RemainTimerName = "XUiGridRoomUpgrade_RemainTimer"
function XUiGridRoomUpgrade:Ctor(rootUi, ui, hudType)
self.RootUi = rootUi
self.InstId = 0
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.IsShow = false
self.HudType = hudType
self:InitAutoScript()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridRoomUpgrade:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiGridRoomUpgrade:AutoInitUi()
self.PanelUpgrading = XUiHelper.TryGetComponent(self.Transform, "PanelUpgrading", nil)
self.TxtTime = XUiHelper.TryGetComponent(self.Transform, "PanelUpgrading/TxtTime", "Text")
self.PanelComplete = XUiHelper.TryGetComponent(self.Transform, "PanelComplete", nil)
end
function XUiGridRoomUpgrade:GetAutoKey(uiNode,eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiGridRoomUpgrade:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiGridRoomUpgrade:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiGridRoomUpgrade:AutoAddListener()
self.AutoCreateListeners = {}
end
-- auto
function XUiGridRoomUpgrade:Update()
if (not XTool.UObjIsNil(self.FollowTarget) and not XTool.UObjIsNil(self.Camera)) then
local followPos = self.FollowTarget.position
if self.Data.Cfg then
followPos = followPos + CS.UnityEngine.Vector3(self.Data.Cfg.HudX or 0,self.Data.Cfg.HudY or 0,0)
end
local viewportPos = self.Camera:WorldToViewportPoint(followPos)
self.Transform.anchoredPosition = CS.UnityEngine.Vector2(viewportPos.x * XGlobalVar.UiDesignSize.Width, viewportPos.y * XGlobalVar.UiDesignSize.Height)
end
end
function XUiGridRoomUpgrade:SetMetaData(data)
self.IsShow = true
self.GameObject:SetActive(true)
self.Data = data
self:InitSizeAndScale()
self:InitTime()
end
function XUiGridRoomUpgrade:InitSizeAndScale()
if not self.Data.Cfg then
return
end
local cfgHei = self.Data.Cfg.HudHeight or 0
local cfgWid = self.Data.Cfg.HudWidth or 0
local cfgScale = self.Data.Cfg.HudScale or 0
local sizeX = (cfgWid > 0) and cfgWid or self.Transform.sizeDelta.x
local sizeY = (cfgHei > 0) and cfgHei or self.Transform.sizeDelta.y
self.Transform.sizeDelta = CS.UnityEngine.Vector2(sizeX,sizeY)
local scale = (cfgScale > 0) and cfgScale or 1
self.Transform.localScale = CS.UnityEngine.Vector3(scale,scale,scale)
end
function XUiGridRoomUpgrade:SetFollowTarget(transform, camera)
self.FollowTarget = transform
self.Camera = camera
end
function XUiGridRoomUpgrade:Refresh()
--
end
function XUiGridRoomUpgrade:Dispose()
XCountDown.RemoveTimer(RemainTimerName)
self.Data = nil
self.State = nil
self.FollowTarget = nil
self.Camera = nil
end
function XUiGridRoomUpgrade:Hide()
self:Dispose()
self.State = XDataCenter.HostelManager.DeviceUpgradeState.Normal
self.GameObject:SetActive(false)
XHudManager.ReturnHud(self)
end
function XUiGridRoomUpgrade:InitTime()
local state, remainTime = XDataCenter.HostelManager.GetFuncDeviceUpgradeState(self.Data.Type)
self.State = state
if not XTool.UObjIsNil(self.PanelUpgrading) then
self.PanelUpgrading.gameObject:SetActive(state == XDataCenter.HostelManager.DeviceUpgradeState.Upgrading)
end
if not XTool.UObjIsNil(self.PanelComplete) then
self.PanelComplete.gameObject:SetActive(state == XDataCenter.HostelManager.DeviceUpgradeState.Complete)
end
if state == XDataCenter.HostelManager.DeviceUpgradeState.Complete then
return
end
XCountDown.CreateTimer(RemainTimerName, remainTime)
XCountDown.BindTimer(self, RemainTimerName, function(v)
if not XTool.UObjIsNil(self.PanelUpgrading) then
self.PanelUpgrading.gameObject:SetActive(v > 0)
end
if not XTool.UObjIsNil(self.PanelComplete) then
self.PanelComplete.gameObject:SetActive(v <= 0)
end
if v > 0 then
if not XTool.UObjIsNil(self.TxtTime) then
self.TxtTime.text = XUiHelper.GetTime(v, XUiHelper.TimeFormatType.HOSTEL)
end
self.State = XDataCenter.HostelManager.DeviceUpgradeState.Upgrading
else
if not XTool.UObjIsNil(self.TxtTime) then
self.TxtTime.text = ""
end
self.State = XDataCenter.HostelManager.DeviceUpgradeState.Complete
end
end)
end
return XUiGridRoomUpgrade