PGRData/Script/matrix/xui/xuihud/XUiGridDeviceState.lua

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local XUiGridDeviceState = XClass(XLuaBehaviour, "XUiGridDeviceState")
function XUiGridDeviceState:Ctor(rootUi, ui, hudType)
self.RootUi = rootUi
self.InstId = 0
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.IsShow = false
self.HudType = hudType
self.IsInViewPort = true
self:InitAutoScript()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridDeviceState:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiGridDeviceState:AutoInitUi()
self.TxtDesc = XUiHelper.TryGetComponent(self.Transform, "ImageTextBg/TxtDesc", "Text")
self.ImgIcon = XUiHelper.TryGetComponent(self.Transform, "ImgIcon", "Image")
self.BtnOk = XUiHelper.TryGetComponent(self.Transform, "BtnOk", "Button")
end
function XUiGridDeviceState:GetAutoKey(uiNode,eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiGridDeviceState:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiGridDeviceState:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiGridDeviceState:AutoAddListener()
self.AutoCreateListeners = {}
XUiHelper.RegisterClickEvent(self, self.BtnOk, self.OnBtnOkClick)
end
-- auto
function XUiGridDeviceState:Update()
if (not XTool.UObjIsNil(self.FollowTarget) and not XTool.UObjIsNil(self.Camera)) then
if self.IsInViewPort then
local followPos = self.FollowTarget.position
if self.Data.Cfg then
followPos = followPos + CS.UnityEngine.Vector3(self.Data.Cfg.HudX or 0,self.Data.Cfg.HudY or 0,0)
end
local viewportPos = self.Camera:WorldToViewportPoint(followPos)
self.Transform.anchoredPosition = CS.UnityEngine.Vector2(viewportPos.x * XGlobalVar.UiDesignSize.Width, viewportPos.y * XGlobalVar.UiDesignSize.Height)
end
self:Refresh()
end
end
function XUiGridDeviceState:OnBtnOkClick()
if self.DeviceType == XDataCenter.HostelManager.FunctionDeviceType.PowerStation then
local curVlue = XDataCenter.HostelManager.GetPowerStationSaveElectric()
if curVlue > 0 then
XDataCenter.HostelManager.ReqCollectPowerStationElectric(function ()
local rewards = {}
table.insert(rewards, {TemplateId = XDataCenter.ItemManager.ItemId.HostelElectric, Count = curVlue})
XUiManager.OpenUiObtain(rewards)
end)
end
end
end
function XUiGridDeviceState:SetMetaData(data)
self.GameObject:SetActive(true)
self.IsShow = true
self.Data = data
self:InitSizeAndScale()
self.DeviceType = data.Type
self.Func = data.Func
self.DeviceConfig = XDataCenter.HostelManager.GetFuncDeviceCurLvlTemplate(self.DeviceType)
if self.DeviceType == XDataCenter.HostelManager.FunctionDeviceType.PowerStation then
self.RootUi:SetUiSprite(self.ImgIcon, XDataCenter.ItemManager.GetItemIcon(XDataCenter.ItemManager.ItemId.HostelElectric))
end
end
function XUiGridDeviceState:InitSizeAndScale()
if not self.Data.Cfg then
return
end
local cfgHei = self.Data.Cfg.HudHeight or 0
local cfgWid = self.Data.Cfg.HudWidth or 0
local cfgScale = self.Data.Cfg.HudScale or 0
local sizeX = (cfgWid > 0) and cfgWid or self.Transform.sizeDelta.x
local sizeY = (cfgHei > 0) and cfgHei or self.Transform.sizeDelta.y
self.Transform.sizeDelta = CS.UnityEngine.Vector2(sizeX,sizeY)
local scale = (cfgScale > 0) and cfgScale or 1
self.Transform.localScale = CS.UnityEngine.Vector3(scale,scale,scale)
end
function XUiGridDeviceState:SetFollowTarget(transform, camera)
self.FollowTarget = transform
self.Camera = camera
end
function XUiGridDeviceState:Refresh()
if self.DeviceType == XDataCenter.HostelManager.FunctionDeviceType.PowerStation then
local curVlue = XDataCenter.HostelManager.GetPowerStationSaveElectric()
local isRoomView = XHomeSceneManager.GetCurrentView() == HomeSceneViewType.RoomView
self:SetInViewPort(curVlue > 0 and isRoomView)
if curVlue >= self.DeviceConfig.FunctionParam[3] then
self.TxtDesc.text = CS.XTextManager.GetText("HostelFullElectric")
else
self.TxtDesc.text = curVlue.."/"..self.DeviceConfig.FunctionParam[3]
end
end
end
function XUiGridDeviceState:Dispose()
self.DeviceType = nil
self.FollowTarget = nil
self.Camera = nil
end
function XUiGridDeviceState:Hide()
self:Dispose()
self.IsShow = false
self.GameObject:SetActive(false)
XHudManager.ReturnHud(self)
end
function XUiGridDeviceState:SetInViewPort(value)
self.IsInViewPort = value
if not value then
self.Transform.anchoredPosition = CS.UnityEngine.Vector2(10000,10000)
end
end
return XUiGridDeviceState