155 lines
5.4 KiB
Lua
155 lines
5.4 KiB
Lua
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local XUiGridDeviceState = XClass(XLuaBehaviour, "XUiGridDeviceState")
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function XUiGridDeviceState:Ctor(rootUi, ui, hudType)
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self.RootUi = rootUi
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self.InstId = 0
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.IsShow = false
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self.HudType = hudType
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self.IsInViewPort = true
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self:InitAutoScript()
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiGridDeviceState:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiGridDeviceState:AutoInitUi()
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self.TxtDesc = XUiHelper.TryGetComponent(self.Transform, "ImageTextBg/TxtDesc", "Text")
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self.ImgIcon = XUiHelper.TryGetComponent(self.Transform, "ImgIcon", "Image")
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self.BtnOk = XUiHelper.TryGetComponent(self.Transform, "BtnOk", "Button")
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end
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function XUiGridDeviceState:GetAutoKey(uiNode,eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiGridDeviceState:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiGridDeviceState:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiGridDeviceState:AutoAddListener()
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self.AutoCreateListeners = {}
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XUiHelper.RegisterClickEvent(self, self.BtnOk, self.OnBtnOkClick)
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end
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-- auto
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function XUiGridDeviceState:Update()
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if (not XTool.UObjIsNil(self.FollowTarget) and not XTool.UObjIsNil(self.Camera)) then
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if self.IsInViewPort then
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local followPos = self.FollowTarget.position
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if self.Data.Cfg then
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followPos = followPos + CS.UnityEngine.Vector3(self.Data.Cfg.HudX or 0,self.Data.Cfg.HudY or 0,0)
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end
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local viewportPos = self.Camera:WorldToViewportPoint(followPos)
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self.Transform.anchoredPosition = CS.UnityEngine.Vector2(viewportPos.x * XGlobalVar.UiDesignSize.Width, viewportPos.y * XGlobalVar.UiDesignSize.Height)
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end
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self:Refresh()
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end
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end
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function XUiGridDeviceState:OnBtnOkClick()
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if self.DeviceType == XDataCenter.HostelManager.FunctionDeviceType.PowerStation then
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local curVlue = XDataCenter.HostelManager.GetPowerStationSaveElectric()
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if curVlue > 0 then
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XDataCenter.HostelManager.ReqCollectPowerStationElectric(function ()
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local rewards = {}
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table.insert(rewards, {TemplateId = XDataCenter.ItemManager.ItemId.HostelElectric, Count = curVlue})
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XUiManager.OpenUiObtain(rewards)
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end)
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end
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end
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end
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function XUiGridDeviceState:SetMetaData(data)
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self.GameObject:SetActive(true)
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self.IsShow = true
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self.Data = data
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self:InitSizeAndScale()
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self.DeviceType = data.Type
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self.Func = data.Func
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self.DeviceConfig = XDataCenter.HostelManager.GetFuncDeviceCurLvlTemplate(self.DeviceType)
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if self.DeviceType == XDataCenter.HostelManager.FunctionDeviceType.PowerStation then
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self.RootUi:SetUiSprite(self.ImgIcon, XDataCenter.ItemManager.GetItemIcon(XDataCenter.ItemManager.ItemId.HostelElectric))
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end
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end
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function XUiGridDeviceState:InitSizeAndScale()
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if not self.Data.Cfg then
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return
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end
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local cfgHei = self.Data.Cfg.HudHeight or 0
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local cfgWid = self.Data.Cfg.HudWidth or 0
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local cfgScale = self.Data.Cfg.HudScale or 0
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local sizeX = (cfgWid > 0) and cfgWid or self.Transform.sizeDelta.x
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local sizeY = (cfgHei > 0) and cfgHei or self.Transform.sizeDelta.y
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self.Transform.sizeDelta = CS.UnityEngine.Vector2(sizeX,sizeY)
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local scale = (cfgScale > 0) and cfgScale or 1
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self.Transform.localScale = CS.UnityEngine.Vector3(scale,scale,scale)
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end
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function XUiGridDeviceState:SetFollowTarget(transform, camera)
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self.FollowTarget = transform
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self.Camera = camera
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end
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function XUiGridDeviceState:Refresh()
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if self.DeviceType == XDataCenter.HostelManager.FunctionDeviceType.PowerStation then
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local curVlue = XDataCenter.HostelManager.GetPowerStationSaveElectric()
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local isRoomView = XHomeSceneManager.GetCurrentView() == HomeSceneViewType.RoomView
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self:SetInViewPort(curVlue > 0 and isRoomView)
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if curVlue >= self.DeviceConfig.FunctionParam[3] then
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self.TxtDesc.text = CS.XTextManager.GetText("HostelFullElectric")
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else
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self.TxtDesc.text = curVlue.."/"..self.DeviceConfig.FunctionParam[3]
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end
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end
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end
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function XUiGridDeviceState:Dispose()
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self.DeviceType = nil
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self.FollowTarget = nil
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self.Camera = nil
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end
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function XUiGridDeviceState:Hide()
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self:Dispose()
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self.IsShow = false
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self.GameObject:SetActive(false)
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XHudManager.ReturnHud(self)
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end
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function XUiGridDeviceState:SetInViewPort(value)
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self.IsInViewPort = value
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if not value then
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self.Transform.anchoredPosition = CS.UnityEngine.Vector2(10000,10000)
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end
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end
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return XUiGridDeviceState
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