PGRData/Script/matrix/xui/xuihitmouse/mole/XUiHitMouseRole.lua

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Lua
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local XUiHitMouseRole = XClass(nil, "XUiHitMouseRole")
function XUiHitMouseRole:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
end
function XUiHitMouseRole:RefreshPrefab(prefab)
self.Mole = {}
XTool.InitUiObjectByUi(self.Mole, prefab)
self.Mole.PanelNormal.gameObject:SetActiveEx(true)
self.Mole.PanelHit.gameObject:SetActiveEx(false)
end
function XUiHitMouseRole:Appear(animFinishCb)
self:Show()
if self.Mole.PanelEgg then
self.Mole.PanelEgg.gameObject:SetActiveEx(false)
end
self.Mole.AnimEnable.transform:PlayTimelineAnimation(function()
if animFinishCb then
animFinishCb()
end
end, nil, CS.UnityEngine.Playables.DirectorWrapMode.None)
end
function XUiHitMouseRole:Disappear(animFinishCb)
if self.Mole.GameObject.activeInHierarchy then
self.Mole.AnimDisable.transform:PlayTimelineAnimation(function()
if animFinishCb then
animFinishCb()
end
self:Hide()
end, nil, CS.UnityEngine.Playables.DirectorWrapMode.None)
else
if animFinishCb then
animFinishCb()
end
self:Hide()
end
end
function XUiHitMouseRole:Hit(animFinishCb)
if self.Mole.PanelEgg then
self.Mole.PanelEgg.gameObject:SetActiveEx(true)
end
if self.Mole.AnimHit then
self.Mole.AnimHit.transform:PlayTimelineAnimation(function()
if animFinishCb then
animFinishCb()
end
end, nil, CS.UnityEngine.Playables.DirectorWrapMode.None)
else
self.Mole.PanelNormal.gameObject:SetActiveEx(false)
self.Mole.PanelHit.gameObject:SetActiveEx(true)
XScheduleManager.ScheduleOnce(function()
if self.Mole.GameObject ~= nil then
if animFinishCb then
animFinishCb()
end
end
end, 100)
end
end
function XUiHitMouseRole:Wait()
self.Mole.PanelNormal.gameObject:SetActiveEx(true)
self.Mole.PanelHit.gameObject:SetActiveEx(false)
end
function XUiHitMouseRole:Show()
self.Mole.GameObject:SetActiveEx(true)
end
function XUiHitMouseRole:Hide()
self.Mole.GameObject:SetActiveEx(false)
end
return XUiHitMouseRole