80 lines
2.6 KiB
Lua
80 lines
2.6 KiB
Lua
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local XUiGuildDormGiftGrid = XClass(nil, "XUiGuildDormGiftGrid")
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function XUiGuildDormGiftGrid:Ctor(grid)
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XTool.InitUiObjectByUi(self, grid)
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self.RewardPanelList = {}
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self.GridReward.gameObject:SetActiveEx(false)
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self.BtnReceive.CallBack = function() self:OnClickBtnReceive() end
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end
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function XUiGuildDormGiftGrid:RefreshData(rootUi, data)
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self.GiftLevel = data.GiftLevel
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self.TxtScore.text = data.GiftContribute or 0
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self:RefreshRewards(rootUi, data)
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self.PanelAlreadyGet.gameObject:SetActive(false)
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self.BtnReceive.gameObject:SetActive(true)
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self.BtnReceive:SetButtonState(CS.UiButtonState.Disable)
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local giftContribute = XDataCenter.GuildManager.GetGiftContribute()
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local lastGuildId = XDataCenter.GuildManager.GetGiftGuildGot() --上个领奖品的公会Id
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local curGuildId = XDataCenter.GuildManager.GetGuildId() --现在的公会Id
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local giftLevelGots = XDataCenter.GuildManager.GetGiftLevelGot()
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local giftGuildLevel = XDataCenter.GuildManager.GetGiftGuildLevel()
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local giftData = XGuildConfig.GetGuildGiftByGuildLevelAndGiftLevel(giftGuildLevel, data.GiftLevel)
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if not giftData then
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return
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end
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if giftContribute < giftData.GiftContribute then
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return
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end
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self.IsGet = giftLevelGots[self.GiftLevel]
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self.PanelAlreadyGet.gameObject:SetActive(self.IsGet)
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self.BtnReceive.gameObject:SetActive(not self.IsGet)
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self.CanGet = false
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if lastGuildId > 0 and lastGuildId ~= curGuildId then
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self.CanGet = false
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else
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self.CanGet = giftContribute >= data.GiftContribute
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end
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if not self.CanGet then
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self.BtnReceive:SetButtonState(CS.UiButtonState.Disable)
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else
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self.BtnReceive:SetButtonState(CS.UiButtonState.Normal)
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end
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end
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function XUiGuildDormGiftGrid:RefreshRewards(rootUi, data)
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local rewards = XRewardManager.GetRewardList(data.GiftReward)
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-- reset reward panel
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for i = 1, #self.RewardPanelList do
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self.RewardPanelList[i]:Refresh()
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end
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if not rewards then
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return
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end
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for i = 1, #rewards do
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local panel = self.RewardPanelList[i]
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if not panel then
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local ui = XUiHelper.Instantiate(self.GridReward, self.PanelRewardContent)
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panel = XUiGridCommon.New(rootUi, ui)
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table.insert(self.RewardPanelList, panel)
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end
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panel:Refresh(rewards[i])
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end
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end
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function XUiGuildDormGiftGrid:OnClickBtnReceive()
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if self.IsGet then
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return
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end
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if self.CanGet then
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XDataCenter.GuildManager.GuildGetGift(self.GiftLevel, function()
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end)
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end
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end
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return XUiGuildDormGiftGrid
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