PGRData/Script/matrix/xui/xuiguilddorm/XUiGuildDormNameGrid.lua

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local XUiGuildDormNameGrid = XClass(nil, "XUiGuildDormNameGrid")
function XUiGuildDormNameGrid:Ctor(ui)
XUiHelper.InitUiClass(self, ui)
self.CurrentRoom = XDataCenter.GuildDormManager.GetCurrentRoom()
self.RLRole = nil
self.PlayerId = nil
end
function XUiGuildDormNameGrid:SetData(rlRole, offsetHeight, playerId)
self.RLRole = rlRole
self.Offset = CS.UnityEngine.Vector3(0, offsetHeight, 0)
if playerId == XPlayer.Id then
self.TxtName.text = XPlayer.Name
else
local playerName = XDataCenter.GuildDormManager.GetPlayerName(playerId)
if playerName then
self.TxtName.text = playerName
else
self.TxtName.text = "unknow"
end
end
end
function XUiGuildDormNameGrid:UpdateTransform()
self.CurrentRoom:SetViewPosToTransformLocalPosition(self.Transform, self.RLRole:GetTransform(), self.Offset)
end
function XUiGuildDormNameGrid:Hide()
self.GameObject:SetActiveEx(false)
end
function XUiGuildDormNameGrid:Show(parent)
self.GameObject:SetActiveEx(true)
if parent then
self.Transform:SetParent(parent, false)
end
end
function XUiGuildDormNameGrid:SetPlayerId(value)
self.PlayerId = value
end
function XUiGuildDormNameGrid:GetPlayerId()
return self.PlayerId
end
return XUiGuildDormNameGrid