PGRData/Script/matrix/xui/xuiguildboss/XUiGuildBossRank.lua

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2.1 KiB
Lua
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--工会boss关卡排行榜页面
local XUiGuildBossRankItem = require("XUi/XUiGuildBoss/Component/XUiGuildBossRankItem")
local XUiGuildBossRank = XLuaUiManager.Register(XLuaUi, "UiGuildBossRank")
function XUiGuildBossRank:OnAwake()
self.BtnBack.CallBack = function() self:OnBtnBackClick() end
self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
self:BindHelpBtn(self.BtnHelp, "GuildBossHelp")
self.DynamicTable = XDynamicTableNormal.New(self.BossRankList)
self.DynamicTable:SetProxy(XUiGuildBossRankItem)
self.DynamicTable:SetDelegate(self)
self.GridBossRank.gameObject:SetActiveEx(false)
end
function XUiGuildBossRank:OnStart(stageId)
self.StageId = stageId
XDataCenter.GuildBossManager.GuildBossPlayerStageRankRequest(stageId, function() self:UpdateInfo() end)
end
function XUiGuildBossRank:UpdateInfo()
self.RankData = XDataCenter.GuildBossManager.GetDetailLevelRankData(self.StageId)
self.DynamicTable:SetDataSource(self.RankData)
self.DynamicTable:ReloadDataASync()
self.PanelNoRank.gameObject:SetActiveEx(#self.RankData == 0)
--我自己
self.MyData = nil
for i = 1, #self.RankData do
if self.RankData[i].Id == XPlayer.Id then
self.MyData = self.RankData[i]
self.MyData.Rank = i
end
end
if self.MyData ~= nil then
self.TxtRank.text = self.MyData.Rank
self.TxtScore.text = self.MyData.Score
self.TxtName.text = self.MyData.Name
self.TxtRankName.text = XDataCenter.GuildManager.GetRankNameByLevel(self.MyData.RankLevel)
XUiPLayerHead.InitPortrait(self.MyData.HeadPortraitId, self.MyData.HeadFrameId, self.UObjHead)
end
self.PanelMyBossRank.gameObject:SetActiveEx(self.MyData ~= nil)
end
function XUiGuildBossRank:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:Init(self.RankData[index], index)
end
end
function XUiGuildBossRank:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiGuildBossRank:OnBtnBackClick()
self:Close()
end