PGRData/Script/matrix/xui/xuiguildboss/XUiGuildBossHall.lua

235 lines
9.3 KiB
Lua
Raw Normal View History

--工会boss战入口窗口
local XUiGuildBossLog = require("XUi/XUiGuildBoss/Component/XUiGuildBossLog")
local XUiGuildBossPlayerRankItem = require("XUi/XUiGuildBoss/Component/XUiGuildBossPlayerRankItem")
local XUiGuildBossGuildRankItem = require("XUi/XUiGuildBoss/Component/XUiGuildBossGuildRankItem")
local XUiGuildBossHall = XLuaUiManager.Register(XLuaUi, "UiGuildBossHall")
local GuildRankType = {
Player = 1, --个人排行
Guild = 2, --工会排行
}
function XUiGuildBossHall:OnAwake()
self.BtnBack.CallBack = function() self:OnBtnBackClick() end
self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
self:BindHelpBtn(self.BtnHelp, "GuildBossHelp")
self.BtnStart.CallBack = function() self:OnBtnStartClick() end
self.BtnCloseFullRecord.CallBack = function() self:OnBtnCloseFullRecordClick() end
self.BtnOpenRecord.CallBack = function() self:OnBtnOpenRecordClick() end
self.BtnChange.CallBack = function() self:OnBtnChangeClick() end
self.BtnRankReward.CallBack = function() self:OnBtnRankRewardClick() end
self.LogDynamicTable = XDynamicTableIrregular.New(self.PanelRecordView)
self.LogDynamicTable:SetProxy("XUiGuildBossLog",XUiGuildBossLog, self.RecordItem.gameObject)
self.LogDynamicTable:SetDelegate(self)
self.ImgEmptyPlayerRank.gameObject:SetActiveEx(false)
self.ImgEmptyGuildRank.gameObject:SetActiveEx(false)
self.GUildDynamicTable = XDynamicTableNormal.New(self.PanelGuildRankList)
self.GUildDynamicTable:SetProxy(XUiGuildBossGuildRankItem)
self.GUildDynamicTable:SetDelegate(self)
self.GUildDynamicTable:SetDynamicEventDelegate(function(event, index, grid)
self:OnGUildDynamicTableEvent(event, index, grid)
end)
self.GuildRankItem.gameObject:SetActiveEx(false)
self.MyGuildRankObj.gameObject:SetActiveEx(false)
self.PlayerDynamicTable = XDynamicTableNormal.New(self.PanelRankList)
self.PlayerDynamicTable:SetProxy(XUiGuildBossPlayerRankItem)
self.PlayerDynamicTable:SetDelegate(self)
self.PlayerDynamicTable:SetDynamicEventDelegate(function(event, index, grid)
self:OnPlayerDynamicTableEvent(event, index, grid)
end)
self.RankItem.gameObject:SetActiveEx(false)
self.MyRankObj.gameObject:SetActiveEx(false)
self.GuildBossChangeGuildRankStr = CS.XTextManager.GetText("GuildBossChangeGuildRankStr")
self.GuildBossChangePlayerRankStr = CS.XTextManager.GetText("GuildBossChangePlayerRankStr")
self.RankType = GuildRankType.Player
self.BtnChange:SetName(self.GuildBossChangeGuildRankStr)
self.PlayerRankList = {}
self.GuildRankList = {}
self.MyRank = nil
self.PlayerRankNum = 5
self.GuildRankNum = 9
self.IsFirstTimeOpen = true
end
function XUiGuildBossHall:GetProxyType()
return "XUiGuildBossLog"
end
function XUiGuildBossHall:OnStart()
--首次进入展示帮助
if not XSaveTool.GetData("ShowGuildBossHallHelp" .. XPlayer.Id) then
XSaveTool.SaveData("ShowGuildBossHallHelp" .. XPlayer.Id, true)
XUiManager.ShowHelpTip("GuildBossHelp")
end
end
function XUiGuildBossHall:OnEnable()
if self.IsFirstTimeOpen then
self:UpdateInfo()
self.IsFirstTimeOpen = false
else
XDataCenter.GuildBossManager.GuildBossInfoRequest(function() self:UpdateInfo() end)
end
self.BtnStart:ShowReddot(XDataCenter.GuildBossManager.IsReward())
end
--整体更新窗口数据入口
function XUiGuildBossHall:UpdateInfo()
self.TxtLeftTime.text = XUiHelper.GetTime(XDataCenter.GuildBossManager.GetEndTime() - XTime.GetServerNowTimestamp(), XUiHelper.TimeFormatType.MAINBATTERY)
self.TxtTotalGuildScore.text = XUiHelper.GetLargeIntNumText(XDataCenter.GuildBossManager.GetTotalScore())
self.TxtGuildRank.text = XDataCenter.GuildBossManager.MyGuildRank
self.RImgGuildHead:SetRawImage(XDataCenter.GuildManager.GetGuildIconId())
self.GuildRankItemObj.gameObject:SetActiveEx(false)
self:UpdateBossHp(0)
self.LogData = XDataCenter.GuildBossManager.GetLogs()
self:UpdateLogs()
self:UpdateRank()
end
function XUiGuildBossHall:UpdateBossHp(damage)
--更新中间boss相关信息
local bossMaxHp = XDataCenter.GuildBossManager.GetMaxBossHp()
local bossCurHp = XDataCenter.GuildBossManager.GetCurBossHp() - damage
local leftHpNum = math.floor(bossCurHp / (bossMaxHp / 100)) --剩余血量管数
self.ImgBossHp.fillAmount = (bossCurHp - (leftHpNum * (bossMaxHp / 100))) / (bossMaxHp / 100)
self.TxtBossCurHp.text = XUiHelper.GetLargeIntNumText(bossCurHp)
self.PanelBossBack.gameObject:SetActiveEx(bossCurHp > 0)
self.PanelFinsh.gameObject:SetActiveEx(bossCurHp == 0)
self.TxtBossHpNum.text = leftHpNum
self.TxtBossHp.text = XUiHelper.GetLargeIntNumText(bossMaxHp)
end
--更新左边作战日志
function XUiGuildBossHall:UpdateLogs()
self:UpdateDynamicTable()
end
function XUiGuildBossHall:UpdateDynamicTable()
self.LogDynamicTable:SetDataSource(self.LogData)
self.LogDynamicTable:ReloadDataASync(#self.LogData)
end
--更新右边排行榜
function XUiGuildBossHall:UpdateRank()
if self.RankType == GuildRankType.Player then
self.PlayerRankObj.gameObject:SetActiveEx(true)
self.GuildRankObj.gameObject:SetActiveEx(false)
XDataCenter.GuildBossManager.GuildBossPlayerRankRequest(function() self:UpdatePlayerRank() end)
elseif self.RankType == GuildRankType.Guild then
self.PlayerRankObj.gameObject:SetActiveEx(false)
self.GuildRankObj.gameObject:SetActiveEx(true)
local isSend = XDataCenter.GuildBossManager.GuildBossGuildRankRequest(function() self:UpdateGuildRank() end)
if isSend then
XDataCenter.GuildBossManager.GuildBossPlayerRankRequest(function() self:UpdatePlayerRankItem() end, true) -- 以保证本公会和排名上信息一致
end
end
end
--更新个人排行榜
function XUiGuildBossHall:UpdatePlayerRank()
self.RankData = XDataCenter.GuildBossManager.GetAllRankList()
self.PlayerDynamicTable:SetDataSource(self.RankData)
self.PlayerDynamicTable:ReloadDataASync()
self.ImgEmptyPlayerRank.gameObject:SetActiveEx(#self.RankData == 0)
self:UpdatePlayerRankItem()
end
function XUiGuildBossHall:UpdatePlayerRankItem()
--我的个人排行
if self.MyRank == nil then
self.MyRank = XUiGuildBossPlayerRankItem.New(self.MyRankObj)
self.MyRank.GameObject:SetActiveEx(true)
end
local myRankData = XDataCenter.GuildBossManager.GetMyRankData()
local myRankNum = XDataCenter.GuildBossManager.GetMyRankNum()
self.MyRank:Init(myRankData, myRankNum)
end
--更新工会排行榜
function XUiGuildBossHall:UpdateGuildRank()
self.GuildRankData = XDataCenter.GuildBossManager.GetAllGuildRankList()
self.GUildDynamicTable:SetDataSource(self.GuildRankData)
self.GUildDynamicTable:ReloadDataASync()
self.ImgEmptyGuildRank.gameObject:SetActiveEx(#self.GuildRankData == 0)
--我工会的排行
if self.MyGuildRank == nil then
self.MyGuildRank = XUiGuildBossGuildRankItem.New(self.MyGuildRankObj)
self.MyGuildRank.GameObject:SetActiveEx(true)
end
local myGuildRankData = XDataCenter.GuildBossManager.GetMyGuildRankData()
local myGuildRankNum = XDataCenter.GuildBossManager.GetMyGuildRankNum()
self.MyGuildRank:Init(myGuildRankData, myGuildRankNum)
end
function XUiGuildBossHall:OnBtnBackClick()
self:Close()
end
function XUiGuildBossHall:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiGuildBossHall:OnBtnStartClick()
XDataCenter.GuildBossManager.GuildBossActivityRequest(function() XLuaUiManager.Open("UiGuildBossStage") end)
end
--切换排行榜
function XUiGuildBossHall:OnBtnChangeClick()
if self.RankType == GuildRankType.Player then
self.BtnChange:SetName(self.GuildBossChangePlayerRankStr)
self.RankType = GuildRankType.Guild
elseif self.RankType == GuildRankType.Guild then
self.BtnChange:SetName(self.GuildBossChangeGuildRankStr)
self.RankType = GuildRankType.Player
end
self:UpdateRank()
end
--展开详细记录
function XUiGuildBossHall:OnBtnOpenRecordClick()
self.BtnOpenRecord.gameObject:SetActiveEx(false)
self.BtnCloseFullRecord.gameObject:SetActiveEx(true)
self.ImgUnfoldBack.gameObject:SetActiveEx(true)
self.PanelRecordViewRect.sizeDelta = CS.UnityEngine.Vector2(364, 780)
self:UpdateLogs()
end
--关闭详细记录
function XUiGuildBossHall:OnBtnCloseFullRecordClick()
self.BtnOpenRecord.gameObject:SetActiveEx(true)
self.BtnCloseFullRecord.gameObject:SetActiveEx(false)
self.ImgUnfoldBack.gameObject:SetActiveEx(false)
self.PanelRecordViewRect.sizeDelta = CS.UnityEngine.Vector2(364, 526)
self:UpdateLogs()
end
function XUiGuildBossHall:OnBtnRankRewardClick()
XLuaUiManager.Open("UiGuildBossRankReward")
end
--工会日志动态列表事件
function XUiGuildBossHall:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:Init(self.LogData[index])
end
end
--工会排行榜动态列表事件
function XUiGuildBossHall:OnGUildDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:Init(self.GuildRankData[index], index)
end
end
--工会内部排行榜动态列表事件
function XUiGuildBossHall:OnPlayerDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:Init(self.RankData[index], index)
end
end