PGRData/Script/matrix/xui/xuiguild/XUiGuildRecommendation.lua

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local XUiGuildRecommendation = XLuaUiManager.Register(XLuaUi, "UiGuildRecommendation")
local XUiGridRecommendationItem = require("XUi/XUiGuild/XUiChildItem/XUiGridRecommendationItem")
local RefreshTime = 1000
local Dropdown = CS.UnityEngine.UI.Dropdown
local GuildAllLevels
local GuildLevelConfig = {}
local ShowGuildRecommendHelp = "ShowGuildRecommendHelp"
local NowTime = XTime.GetServerNowTimestamp
function XUiGuildRecommendation:OnAwake()
self.CurRecordIds = {}
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
GuildAllLevels = CS.XTextManager.GetText("GuildAllLevels")
self:InitList()
self:InitFun()
end
function XUiGuildRecommendation:OnDestroy()
XDataCenter.GuildManager.ResetGuildRecommendDatas()
end
function XUiGuildRecommendation:InitFun()
self.BtnBack.CallBack = function() self:OnBtnBackClick() end
self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
self.BtnRanking.CallBack = function() self:OnBtnRankingClick() end
self.BtnRefresh.CallBack = function() self:OnBtnRefreshClick() end
self.BtnSearchOffice.CallBack = function() self:OnBtnSearchOfficeClick() end
self.BtnEstablish.CallBack = function() self:OnBtnEstablishClick() end
self.BtnEstablish:SetDisable(XTool.IsNumberValid(XDataCenter.GuildManager.CheckBuildGuild()))
self.BtnNews.CallBack = function() self:OnBtnNewsClick() end
self.BtnApply.CallBack = function() self:OnBtnApplyClick() end
self:BindHelpBtn(self.BtnHelp, "GuildRecommendHelp")
local optionsDataList = Dropdown.OptionDataList()
local optionDataContribute = Dropdown.OptionData()
GuildLevelConfig[0] = XGuildConfig.GuildSortType.SortByContribute
optionDataContribute.text = CS.XTextManager.GetText("GuildSortByContribute")
optionsDataList.options:Add(optionDataContribute)
local optionLevel = Dropdown.OptionData()
GuildLevelConfig[1] = XGuildConfig.GuildSortType.SortByLevel
optionLevel.text = CS.XTextManager.GetText("GuildSortByLevel")
optionsDataList.options:Add(optionLevel)
self.DrdSort:AddOptions(optionsDataList.options)
self.DrdSort.onValueChanged:AddListener(function(index)
if self.CurIndex == index then
return
end
self.CurIndex = index
self:RefreshSelectedPanel(index)
end)
self.CurIndex = 0
self.RefreshTimerCb = function() self:RefreshTimerFun() end
self:OnRefresh()
XRedPointManager.AddRedPointEvent(self.RedNews, self.OnCheckGuildRecruitList, self, { XRedPointConditions.Types.CONDITION_GUILD_NEWS })
end
function XUiGuildRecommendation:OnCheckGuildRecruitList(count)
self.RedNews.gameObject:SetActiveEx(count >= 0)
end
function XUiGuildRecommendation:InitList()
self.DynamicTable = XDynamicTableNormal.New(self.PanelList)
self.DynamicTable:SetProxy(XUiGridRecommendationItem)
self.DynamicTable:SetDelegate(self)
end
function XUiGuildRecommendation:OnStart()
self.CooldownTimeStamp = XDataCenter.GuildManager.GetGuildJoinCdEnd()
self:UpdateCoolDownTimer()
self.FirstRefresh = true
--首次进入展示帮助
if not XSaveTool.GetData(ShowGuildRecommendHelp) then
XSaveTool.SaveData(ShowGuildRecommendHelp, true)
XUiManager.ShowHelpTip("GuildRecommendHelp")
end
end
function XUiGuildRecommendation:OnEnable()
self.CoolDownTimeScheduleId = XScheduleManager.ScheduleForever(function()
self:UpdateCoolDownTimer()
end, 1000)
end
function XUiGuildRecommendation:OnDisable()
self:UnScheduleCoolDownTime()
self.CurRecordIds = {}
XDataCenter.GuildManager.RecordGuildRecommend(-1)
end
function XUiGuildRecommendation:OnBtnBackClick()
self:Close()
end
function XUiGuildRecommendation:OnBtnApplyClick()
-- 如果已经加入公会
if XDataCenter.GuildManager.IsJoinGuild() then
XUiManager.TipMsg(CS.XTextManager.GetText("GuildAlreadyInGuild"))
return
end
if self.RemainTime > 0 then
XUiManager.TipCode(XCode.GuildApplyInCd)
return
end
for _, item in pairs(self.DynamicTable:GetGrids())do
if item and item.ItemData then
XDataCenter.GuildManager.ApplyToJoinGuildRequest(item.ItemData.GuildId, function()
item:SetApplyTag(true)
end)
end
end
XUiManager.TipText("GuildApplyRequestSuccess")
end
function XUiGuildRecommendation:RecordSeleId(id)
if id then
self.CurRecordIds[id] = id
end
end
function XUiGuildRecommendation:RemoveRecordSeleId(id)
if id and self.CurRecordIds[id] then
self.CurRecordIds[id] = nil
end
end
function XUiGuildRecommendation:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiGuildRecommendation:OnBtnRankingClick()
XDataCenter.GuildManager.GuildListRankRequest(XGuildConfig.GuildSortType.SortByContribute, function()
XLuaUiManager.Open("UiGuildRankingListSwitch")
end)
end
function XUiGuildRecommendation:OnBtnRefreshClick()
if self.FirstRefresh then
XDataCenter.GuildManager.ResetPreRequestRecommendTime()
self.FirstRefresh = false
end
if not XDataCenter.GuildManager.IsNeedRequestRecommendData() then
XUiManager.TipMsg(CS.XTextManager.GetText("GuildRecommendInCd"))
return
end
self.CurPage = self.CurPage + 1
local data = XDataCenter.GuildManager.GetGuildRecommendDatas(self.CurPage)
if not data or not next(data) then
self.CurPage = 1
data = XDataCenter.GuildManager.GetGuildRecommendDatas(self.CurPage)
end
self.ListData = data
self.RawListData = self.ListData
self.CurDataLen = #self.ListData
self:RefreshItems(self.CurIndex)
end
function XUiGuildRecommendation:RefreshTimerFun()
self.IsDelayIng = false
XScheduleManager.UnSchedule(self.RefreshTimer)
end
function XUiGuildRecommendation:OnBtnSearchOfficeClick()
if self.CurRefreshIndex == self.CurIndex then
if self.IsDelayIng then
return
end
end
self.RefreshTimer = XScheduleManager.ScheduleOnce(self.RefreshTimerCb,RefreshTime)
self.IsDelayIng = true
local str = self.InputField.text
if str == "" then
XUiManager.TipText("GuildRecommErrorTipsDes",XUiManager.UiTipType.Wrong)
return
end
self.CurRefreshIndex = self.CurIndex
XDataCenter.GuildManager.GuildFind(str,function()
local datas = XDataCenter.GuildManager.GetGuildFindDatas(str)
if #datas <= 0 then
XUiManager.TipMsg(CS.XTextManager.GetText("GuildSearchGuildNotFound"))
end
self.ListData = datas
self.DynamicTable:SetDataSource(datas)
self.DynamicTable:ReloadDataASync(1)
end)
end
--===========================================================================
--v1.28 公会创建优化:是否开启创建功能判定
--===========================================================================
function XUiGuildRecommendation:OnBtnEstablishClick()
local conditionId = XDataCenter.GuildManager.CheckBuildGuild()
if XTool.IsNumberValid(conditionId) then
XUiManager.TipError(XConditionManager.GetConditionDescById(conditionId))
else
XLuaUiManager.Open("UiGuildBuild")
end
end
function XUiGuildRecommendation:OnBtnNewsClick()
XDataCenter.GuildManager.ResetGuildRecruit()
XDataCenter.GuildManager.GuildListRecruitRequest(function()
XLuaUiManager.Open("UiGuildNews")
end)
end
function XUiGuildRecommendation:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.ListData[index]
if not data then
return
end
grid:OnRefresh(data)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
grid:OnClickStatus()
local data = self.ListData[index]
XDataCenter.GuildManager.GetVistorGuildDetailsReq(data.GuildId,function ()
XLuaUiManager.Open("UiGuildRankingList",data.GuildId)
end)
end
end
function XUiGuildRecommendation:RefreshSelectedPanel(index)
self:RefreshItems(index)
end
function XUiGuildRecommendation:RefreshItems(index)
local type = GuildLevelConfig[index]
self:FiltrateListData(type)
end
function XUiGuildRecommendation:FiltrateListData(type)
if type == XGuildConfig.GuildSortType.SortByContribute then
table.sort(self.RawListData, function(raw1, raw2)
if raw1.ContributeIn7Days == raw2.ContributeIn7Days then
if raw1.Level == raw2.Level then
return raw1.Id < raw2.Id
end
return raw1.Level > raw2.Level
end
return raw1.ContributeIn7Days > raw2.ContributeIn7Days
end)
end
if type == XGuildConfig.GuildSortType.SortByLevel then
table.sort(self.RawListData, function(raw1, raw2)
if raw1.Level == raw2.Level then
if raw1.ContributeIn7Days == raw2.ContributeIn7Days then
return raw1.Id < raw2.Id
end
return raw1.ContributeIn7Days > raw2.ContributeIn7Days
end
return raw1.Level > raw2.Level
end)
end
self.ListData = self.RawListData
self.DynamicTable:Clear()
self.DynamicTable:SetDataSource(self.ListData)
self.DynamicTable:ReloadDataASync()
end
-- 更新数据
function XUiGuildRecommendation:OnRefresh()
self.CurPage = 1
self.ListData = XDataCenter.GuildManager.GetGuildRecommendDatas(self.CurPage)
self.RawListData = self.ListData
self.CurDataLen = #self.ListData
self:RefreshSelectedPanel(self.CurIndex or 0)
end
--更新冷却时间
function XUiGuildRecommendation:UpdateCoolDownTimer()
if XTool.UObjIsNil(self.TxtCoolDownTime) then return end
self.RemainTime = self.CooldownTimeStamp - NowTime()
if self.RemainTime <= 0 then
self:UnScheduleCoolDownTime()
end
self.PanelTimeCd.gameObject:SetActiveEx(self.RemainTime > 0)
self.TxtCoolDownTime.text = XUiHelper.GetTime(self.RemainTime, XUiHelper.TimeFormatType.GUILDCD)
end
function XUiGuildRecommendation:UnScheduleCoolDownTime()
if self.CoolDownTimeScheduleId then
XScheduleManager.UnSchedule(self.CoolDownTimeScheduleId)
self.CoolDownTimeScheduleId = nil
end
end