PGRData/Script/matrix/xui/xuiguild/XUiGuildLog.lua

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local XUiGuildLog = XLuaUiManager.Register(XLuaUi, "UiGuildLog")
local XUiGridGuildLogItem = require("XUi/XUiGuild/XUiChildItem/XUiGridGuildLogItem")
local Dropdown = CS.UnityEngine.UI.Dropdown
local MaxCount = {
[XGuildConfig.NewsType.Guild] = CS.XGame.Config:GetInt("GuildNewsMaxCount"),
[XGuildConfig.NewsType.Member] = CS.XGame.Config:GetInt("GuildPlayerNewsMaxCount")
}
-- local GuildNewsMaxCount = CS.XGame.Config:GetInt("GuildNewsMaxCount")
-- local GuildPlayerNewsMaxCount = CS.XGame.Config:GetInt("GuildPlayerNewsMaxCount")
function XUiGuildLog:OnAwake()
self:InitChildView()
self:InitDropdown()
end
function XUiGuildLog:OnStart()
MaxCount[XGuildConfig.NewsType.All] = MaxCount[XGuildConfig.NewsType.Guild] + MaxCount[XGuildConfig.NewsType.Member]
end
function XUiGuildLog:OnDestroy()
end
function XUiGuildLog:InitDropdown()
self.NewsTypes = {}
for _, v in ipairs(XGuildConfig.NewsList) do
local type = XGuildConfig.NewsType[v]
table.insert(self.NewsTypes, {
-- NewsType = i,
-- TypeName = CS.XTextManager.GetText("GuildNews"..v),
NewsType = type,
TypeName = XGuildConfig.NewsName[type],
})
end
local defaultIndex = 1
self.DrdSort:ClearOptions()
self.DrdSort.captionText.text = self.NewsTypes[defaultIndex].TypeName
for i = 1, #self.NewsTypes do
local op = Dropdown.OptionData()
op.text = self.NewsTypes[i].TypeName
self.DrdSort.options:Add(op)
end
self.DrdSort.onValueChanged:AddListener(function(value)
self:OnNewsTypeChangedIndex(value + 1)
end)
self:OnNewsTypeChangedIndex(defaultIndex)
end
function XUiGuildLog:InitChildView()
self.BtnTanchuangClose.CallBack = function() self:OnBtnTanchuangClose() end
self.BtnYes.CallBack = function() self:OnBtnTanchuangClose() end
if not self.DynamicCustomTable then
self.DynamicCustomTable = XDynamicTableIrregular.New(self.ScrollChannel.gameObject)
self.DynamicCustomTable:SetProxy("XUiGridGuildLogItem", XUiGridGuildLogItem, self.GridChannelItem.gameObject)
self.DynamicCustomTable:SetDelegate(self)
end
end
function XUiGuildLog:GetProxyType()
return "XUiGridGuildLogItem"
end
function XUiGuildLog:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:SetItemData(self.AllGuildNews[index], self.CurrentNewsType)
-- 拉到顶端了
if index == 1 and self.LookBackwardPage > 0 then
XDataCenter.GuildManager.GetGuildListNews(self.CurrentNewsType, self.LookBackwardPage, function()
self.LookBackwardPage = self.LookBackwardPage - 1
self:RefreshLogs(self.CurrentNewsType)
end)
end
end
end
-- 切换动态类型
function XUiGuildLog:OnNewsTypeChangedIndex(index)
if not self.NewsTypes[index] then return end
self.CurrentNewsType = self.NewsTypes[index].NewsType
self:GetLogs(self.CurrentNewsType)
end
function XUiGuildLog:GetLogs(type)
XDataCenter.GuildManager.GetGuildListNews(type, 0, function()
self.CurrentMaxPage = XDataCenter.GuildManager.GetGuildLogMaxPage(type)
self.LookBackwardPage = self.CurrentMaxPage - 1
self:RefreshLogs(type)
-- self:GetLastPage()
end)
end
-- function XUiGuildLog:GetLastPage()
-- if self.LookBackwardPage > 0 then
-- XDataCenter.GuildManager.GetGuildListNews(self.CurrentNewsType, self.LookBackwardPage, function()
-- self.LookBackwardPage = self.LookBackwardPage - 1
-- self:RefreshLogs(self.CurrentNewsType)
-- self:GetLastPage()
-- end)
-- end
-- end
function XUiGuildLog:RefreshLogs(type)
local allGuildNews = XDataCenter.GuildManager.GetGuildLogListByType(type)
local sortNews = {}
for k, v in pairs(allGuildNews or {}) do
table.insert(sortNews, v)
end
table.sort(sortNews, function(newA, newB)
return newA.Time > newB.Time
end)
self.AllGuildNews = {}
local totalLength = #sortNews
local begin = totalLength - MaxCount[type] + 1
begin = (begin <= 0) and 1 or begin
local endIndex = totalLength
for i = begin, endIndex do
table.insert(self.AllGuildNews, sortNews[i])
end
self.DynamicCustomTable:SetDataSource(self.AllGuildNews)
-- if self.LookBackwardPage == 0 then
self.DynamicCustomTable:ReloadDataASync()
-- end
end
function XUiGuildLog:OnBtnTanchuangClose()
self:Close()
end