PGRData/Script/matrix/xui/xuiguild/XUiGuildLevelUp.lua

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local XUiGuildLevelUp = XLuaUiManager.Register(XLuaUi, "UiGuildLevelUp")
function XUiGuildLevelUp:OnStart(lastLevel, curLevel, cb)
self.LastLevel = lastLevel
self.CurLevel = curLevel
self.Cb = cb
self.PresentList = {}
self.BtnClose.CallBack = function() self:OnBtnCloseClick() end
self.BtnViewSkill.CallBack = function() self:OnBtnViewSkillClick() end
self:RefreshLevel()
end
function XUiGuildLevelUp:RefreshLevel()
-- local curLevel = XDataCenter.GuildManager.GetGuildLevel()
-- local lastLevel = XDataCenter.GuildManager.GetLastLevel() or curLevel-1
-- if lastLevel == -1 or lastLevel >= curLevel then
-- lastLevel = curLevel-1
-- end
self.TxtLastLevel.text = self.LastLevel
self.TxtCurrentLevel.text = self.CurLevel
self.TxtLevelUp.text = CS.XTextManager.GetText("GuildLevelUpHint", self.CurLevel)
self.BtnViewSkill.gameObject:SetActiveEx(XDataCenter.GuildManager.IsGuildAdminister())
self.ImgHead:SetRawImage(XDataCenter.GuildManager.GetGuildIconId())
end
function XUiGuildLevelUp:OnBtnCloseClick()
self:Close()
end
function XUiGuildLevelUp:OnBtnViewSkillClick()
self:Close()
XDataCenter.GuildManager.EnterGuildTalent()
end
function XUiGuildLevelUp:OnDestroy()
if self.Cb then
self.Cb()
end
XEventManager.DispatchEvent(XEventId.EVENT_FUNCTION_EVENT_COMPLETE)
end
return XUiGuildLevelUp