180 lines
6.4 KiB
Lua
180 lines
6.4 KiB
Lua
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local XUiGuildBuild = XLuaUiManager.Register(XLuaUi, "UiGuildBuild")
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local XUiGuildViewSetHeadPortrait = require("XUi/XUiGuild/XUiChildView/XUiGuildViewSetHeadPortrait")
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local NameLenMinLimit
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local NameLenMaxLimit
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local GuildDeclarMaxLen
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local greyColor = CS.XTextManager.GetText("GuildBuildEnoughColor")
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local redColor = CS.XTextManager.GetText("GuildBuildNotEnoughColor")
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function XUiGuildBuild:OnAwake()
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NameLenMinLimit = CS.XGame.Config:GetInt("GuildNameMinLen")
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NameLenMaxLimit = CS.XGame.Config:GetInt("GuildNameMaxLen")
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GuildDeclarMaxLen = CS.XGame.Config:GetInt("GuildDeclarationMaxLen")
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self.CurGuildIconId = 1
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--v1.27-公会优化-创建所需资源配置迁移
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self.AllCoins = XGuildConfig.GetCreateCostItemType()
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self.AllCosts = XGuildConfig.GetCreateCostItemCount()
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self.GuildViewSetHeadPortrait = XUiGuildViewSetHeadPortrait.New(self.PanelSetHeadPotrait,self)
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self:InitFun()
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end
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function XUiGuildBuild:OnGetEvents()
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return {
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XEventId.EVENT_GUILD_FILTER_FINISH,
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}
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end
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function XUiGuildBuild:OnNotify(evt, ...)
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if evt == XEventId.EVENT_GUILD_FILTER_FINISH then
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self:OnGuildFilterFinish(...)
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end
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end
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function XUiGuildBuild:OnEnable()
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self:OnRefresh()
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for i = 1, #self.AllCoins do
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local coin = tonumber(self.AllCoins[i])
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local needNum = tonumber(self.AllCosts[i])
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local ownNum = XDataCenter.ItemManager.GetCount(coin)
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local color = (ownNum >= needNum) and greyColor or redColor
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self[string.format("TxtSpend%d", i)].text = string.format("<color=%s>%d</color>", color, needNum)
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self[string.format("RImgSpend%d", i)]:SetRawImage(XDataCenter.ItemManager.GetItemIcon(coin))
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end
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self.TxtHint.text = CS.XTextManager.GetText("GuildDeclarationHintText")
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end
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function XUiGuildBuild:OnDisable()
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if self.IsBuildSuccess then
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self.IsBuildSuccess = false
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XLuaUiManager.Close("UiGuildRecommendation")
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end
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end
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function XUiGuildBuild:InitFun()
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self.BtnCancel.CallBack = function() self:OnBtnCancelClick() end
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self.BtnConfirm.CallBack = function() self:OnBtnConfirmClick() end
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self.BtnHeadIcon.CallBack = function() self:OnBtnHeadIconClick() end
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end
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function XUiGuildBuild:OnBtnHeadIconClick()
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self.GuildViewSetHeadPortrait:OnRefresh(self.CurGuildIconId)
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self.PanelSetHeadPotrait.gameObject:SetActiveEx(true)
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end
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function XUiGuildBuild:OnGuildFilterFinish(guildName, guilaDecl)
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self.GuidNameInputField.text = guildName
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self.GuildDeclarationInputField.text = guilaDecl
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end
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function XUiGuildBuild:OnBtnConfirmClick()
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if not self.GuidNameInputField or not self.GuidNameInputField.textComponent then
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return
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end
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local guildName = self.GuidNameInputField.text
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--if string.match(guildName,"%s") then
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-- XUiManager.TipText("GuildNameSpecialTips",XUiManager.UiTipType.Wrong)
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-- return
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--end
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if not string.match(guildName,"%S") then --防止出现纯空白字符串
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XUiManager.TipText("GuildNameEmptyText",XUiManager.UiTipType.Wrong)
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return
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end
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local utf8Count = self.GuidNameInputField.textComponent.cachedTextGenerator.characterCount - 1
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if utf8Count < NameLenMinLimit then
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local text = CS.XTextManager.GetText("GuildNameMinNameLengthTips",NameLenMinLimit)
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XUiManager.TipMsg(text, XUiManager.UiTipType.Wrong)
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return
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end
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if utf8Count > NameLenMaxLimit then
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local text = CS.XTextManager.GetText("GuildNameMaxNameLengthTips",NameLenMaxLimit)
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XUiManager.TipMsg(text, XUiManager.UiTipType.Wrong)
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return
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end
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if not self.GuildDeclarationInputField or not self.GuildDeclarationInputField.textComponent then
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return
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end
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local declaration = self.GuildDeclarationInputField.text
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local tmpUtf8Count = self.GuildDeclarationInputField.textComponent.cachedTextGenerator.characterCount - 1
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if tmpUtf8Count > GuildDeclarMaxLen then
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local text = CS.XTextManager.GetText("GuildDelarationMaxNameLengthTips",GuildDeclarMaxLen)
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XUiManager.TipMsg(text, XUiManager.UiTipType.Wrong)
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return
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end
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--if string.match(declaration,"%s") then
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-- XUiManager.TipText("GuildDeclarationSpecialTips",XUiManager.UiTipType.Wrong)
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-- return
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--end
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if not string.match(declaration,"%S") then --防止出现纯空白字符串
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XUiManager.TipText("GuildDeclarationEmptyText",XUiManager.UiTipType.Wrong)
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return
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end
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if declaration == "" then
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declaration = CS.XTextManager.GetText("GuildDeclarationDefaultText")
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end
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-- 消耗判断
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local costStr = ""
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for i = 1, #self.AllCoins do
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local coin = tonumber(self.AllCoins[i])
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local needNum = tonumber(self.AllCosts[i])
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local ownNum = XDataCenter.ItemManager.GetCount(coin)
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local coinName = XDataCenter.ItemManager.GetItemName(coin)
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if i == #self.AllCoins then
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costStr = string.format("%s%d %s", costStr, needNum, coinName)
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else
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costStr = string.format("%s%d %s, ", costStr, needNum, coinName)
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end
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--costStr = string.format("%s%d%s,", costStr, needNum, coinName) -- 海外文本间要加空格,见上 ↑
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if needNum > ownNum then
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XUiManager.TipText("GuildBuildNotEnoughCosts",XUiManager.UiTipType.Wrong)
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return
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end
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end
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local title = CS.XTextManager.GetText("GuildBuildGuildTitle")
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local content = CS.XTextManager.GetText("GuildBuildGuildContent", costStr)
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, function()
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XDataCenter.GuildManager.BuildGuildRequest(guildName, declaration, self.CurGuildIconId, function()
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self.IsBuildSuccess = true
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self:Close()
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XLuaUiManager.Remove("UiGuildBuild")
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XUiManager.TipText("GuildBuildSuccessTips")
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XDataCenter.GuildManager.GetGuildDetails(0, function()
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XDataCenter.GuildDormManager.EnterGuildDorm()
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end)
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end)
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end)
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end
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function XUiGuildBuild:OnBtnCancelClick()
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self:Close()
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end
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function XUiGuildBuild:RecordGuildIconId(iconId)
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self.CurGuildIconId = iconId
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self:OnRefresh()
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end
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-- 更新数据
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function XUiGuildBuild:OnRefresh()
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if self.CurGuildIconId ~= self.PreGuildIconId then
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local cfg = XGuildConfig.GetGuildHeadPortraitById(self.CurGuildIconId)
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if cfg then
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self.GuildFaceIcon:SetRawImage(cfg.Icon)
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self.PreGuildIconId = self.CurGuildIconId
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end
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end
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end
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