PGRData/Script/matrix/xui/xuigoldenminer/replace/XUiGoldenMinerChange.lua

85 lines
3.1 KiB
Lua
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local XUiReplaceGrid = require("XUi/XUiGoldenMiner/Replace/XUiReplaceGrid")
--黄金矿工更换成员界面
local XUiGoldenMinerChange = XLuaUiManager.Register(XLuaUi, "UiGoldenMinerChange")
function XUiGoldenMinerChange:OnAwake()
self.DataDb = XDataCenter.GoldenMinerManager.GetGoldenMinerDataDb()
self:RegisterButtonEvent()
self:InitDynamicList()
end
function XUiGoldenMinerChange:OnStart(closeCb, updateUseCharacterFunc)
self.CloseCb = closeCb
self.UpdateUseCharacterFunc = updateUseCharacterFunc
self.UseCharacterId = XDataCenter.GoldenMinerManager.GetUseCharacterId()
end
function XUiGoldenMinerChange:OnEnable()
self.CurSelectGrid = nil
self.DynamicTable:ReloadDataSync()
end
function XUiGoldenMinerChange:InitDynamicList()
self.CharacterIdList = XDataCenter.GoldenMinerManager.GetCharacterIdList()
self.DynamicTable = XDynamicTableNormal.New(self.PanelScrollView)
self.DynamicTable:SetProxy(XUiReplaceGrid)
self.DynamicTable:SetDelegate(self)
self.DynamicTable:SetDataSource(self.CharacterIdList)
self.GridCharacterNew.gameObject:SetActiveEx(false)
end
function XUiGoldenMinerChange:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid.RootUi = self.RootUi
local characterId = self.CharacterIdList[index]
local isCurSelectCharacter = self:IsCurSelectCharacter(characterId)
grid:Refresh(characterId)
grid:SetSelectActive(isCurSelectCharacter)
if not self.CurSelectGrid and isCurSelectCharacter then
self.CurSelectGrid = grid
end
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
local characterId = self.CharacterIdList[index]
if not XDataCenter.GoldenMinerManager.IsCharacterUnLock(characterId) then
local conditionId = XGoldenMinerConfigs.GetCharacterCondition(characterId)
local isOpen, desc = XConditionManager.CheckCondition(conditionId)
XUiManager.TipError(desc)
return
end
if not self.CurSelectGrid or self:IsCurSelectCharacter(characterId) then
return
end
self.CurSelectGrid:SetSelectActive(false)
grid:SetSelectActive(true)
self.CurSelectGrid = grid
self.UseCharacterId = grid:GetCharacterId()
if self.UpdateUseCharacterFunc then
self.UpdateUseCharacterFunc(self.UseCharacterId)
end
end
end
function XUiGoldenMinerChange:IsCurSelectCharacter(characterId)
return self.UseCharacterId == characterId
end
function XUiGoldenMinerChange:RegisterButtonEvent()
self:RegisterClickEvent(self.BtnCancel, self.OnBtnCancelClick)
self:RegisterClickEvent(self.BtnChange, self.OnBtnChangeClick)
end
function XUiGoldenMinerChange:OnBtnChangeClick()
local pos = 1
local team = XDataCenter.GoldenMinerManager.GetTeam()
team:UpdateEntityTeamPos(self.UseCharacterId, pos, true)
self:OnBtnCancelClick()
end
function XUiGoldenMinerChange:OnBtnCancelClick()
self:Close()
if self.CloseCb then
self.CloseCb()
end
end