PGRData/Script/matrix/xui/xuigamenotice/XUiGameNotice.lua

403 lines
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Lua
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local next = next
local tableInsert = table.insert
local TagTextPrefix = "NoticeTag"
local XHtmlHandler = require("XUi/XUiGameNotice/XHtmlHandler")
local mathFloor = math.floor
local mathCeil = math.ceil
local strFind = string.find
local HtmlParagraphs = {}
local BTN_INDEX = {
First = 1,
Second = 2,
}
local XUiGameNotice = XLuaUiManager.Register(XLuaUi, "UiGameNotice")
function XUiGameNotice:OnStart(rootUi, selectIdx, selectId, type)
self.RootUi = rootUi
self.HttpTextures = {}
self.HtmlIndexDic = {}
self.TabBtns = {}
self.Type = type
self.SelectIndex = selectIdx
self.SelectId = selectId
self:InitAutoScript()
end
function XUiGameNotice:OnDisable()
self.CurUrl = nil
if self.WebViewPanel then
CS.UnityEngine.Object.DestroyImmediate(self.WebViewPanel.gameObject)
self.WebViewPanel = nil
end
self:ClearTabBtns()
self:ClearAllChildren()
LuaGC()
end
function XUiGameNotice:InitAutoScript()
self.SpecialSoundMap = {}
self.AutoCreateListeners = {}
end
function XUiGameNotice:GetAutoKey(uiNode, eventName)
if not uiNode then
return
end
return eventName .. uiNode:GetHashCode()
end
function XUiGameNotice:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then
return
end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiPanelWorldChatMyMsgItem:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiGameNotice:OnEnable()
self:UpdateLeftTabBtns(self.SelectIndex, self.SelectId, self.Type)
self:OnSelectedTog()
end
function XUiGameNotice:OnDestroy()
for index, httpTexture in pairs(self.HttpTextures) do
if httpTexture:Exist() then
CS.UnityEngine.Object.Destroy(httpTexture)
self.HttpTextures[index] = nil
end
end
end
function XUiGameNotice:OnGetEvents()
return { XEventId.EVENT_UIDIALOG_VIEW_ENABLE, XEventId.EVENT_NOTICE_TYPE_CHANAGE, XEventId.EVENT_NOTICE_CONTENT_RESP }
end
function XUiGameNotice:OnNotify(evt, ...)
if evt == XEventId.EVENT_UIDIALOG_VIEW_ENABLE then
self.RootUi:Close()
elseif evt == XEventId.EVENT_NOTICE_TYPE_CHANAGE then
local arg = {...}
self:UpdateLeftTabBtns(nil,nil, arg[1])
self:OnSelectedTog()
elseif evt == XEventId.EVENT_NOTICE_CONTENT_RESP then
local args = {...}
self:OnNoticeContentResp(args[1])
end
end
function XUiGameNotice:GetCertainBtnModel(index, hasChild, pos, totalNum)
if index == BTN_INDEX.First then
if hasChild then
return self.BtnFirstHasSnd
else
return self.BtnFirst
end
elseif index == BTN_INDEX.Second then
if totalNum == 1 then
return self.BtnSecondAll
end
if pos == 1 then
return self.BtnSecondTop
elseif pos == totalNum then
return self.BtnSecondBottom
else
return self.BtnSecond
end
end
end
function XUiGameNotice:ClearTabBtns()
if not self.TabBtns then
return
end
for _, v in pairs(self.TabBtns) do
CS.UnityEngine.GameObject.Destroy(v.gameObject)
end
self.TabBtns = {}
end
function XUiGameNotice:UpdateLeftTabBtns(selectIdx, selectId, type)
self.NoticeMap = XDataCenter.NoticeManager.GetInGameNoticeMap(type)
local noticeInfos = self.NoticeMap
if not noticeInfos then return end
self.HtmlIndexDic = {}
self:ClearTabBtns()
local btnIndex = 0
local firstRedPointIndex
--一级标题
for groupIndex, data in ipairs(noticeInfos) do
local htmlList = data.Content
local totalNum = #htmlList
local btnModel = self:GetCertainBtnModel(BTN_INDEX.First, totalNum > 1)
local btn = CS.UnityEngine.Object.Instantiate(btnModel)
btn.transform:SetParent(self.PanelNoticeTitleBtnGroup.transform, false)
btn.gameObject:SetActiveEx(true)
btn:SetName(data.Title)
if not data.Tag or data.Tag == 0 then
btn:ShowTag(false)
else
local txtTag = btn.transform:Find("Tag/ImgTag/Text"):GetComponent("Text")
txtTag.text = CS.XTextManager.GetText(TagTextPrefix .. data.Tag)
btn:ShowTag(true)
end
local uiButton = btn:GetComponent("XUiButton")
tableInsert(self.TabBtns, uiButton)
btnIndex = btnIndex + 1
--二级标题
local needRedPoint = false
local firstIndex = btnIndex
local onlyOne = totalNum == 1
for htmlIndex, htmlCfg in ipairs(htmlList) do
needRedPoint = XDataCenter.NoticeManager.CheckInGameNoticeRedPointIndividual(data, htmlIndex)
if needRedPoint and not firstRedPointIndex then
firstRedPointIndex = btnIndex
end
if not onlyOne then
local tmpBtnModel = self:GetCertainBtnModel(BTN_INDEX.Second, nil, htmlIndex, totalNum)
local tmpBtn = CS.UnityEngine.Object.Instantiate(tmpBtnModel)
tmpBtn:SetName(htmlCfg.Title)
tmpBtn.transform:SetParent(self.PanelNoticeTitleBtnGroup.transform, false)
local tmpUiButton = tmpBtn:GetComponent("XUiButton")
tmpUiButton.SubGroupIndex = firstIndex
tableInsert(self.TabBtns, tmpUiButton)
btnIndex = btnIndex + 1
if needRedPoint then
tmpUiButton:ShowReddot(true)
else
tmpUiButton:ShowReddot(false)
end
end
local indexInfo = {
HtmlReadKey = XDataCenter.NoticeManager.GetGameNoticeReadDataKey(data, htmlIndex),
HtmlUrl = htmlCfg.Url,
HtmlUrlSlave = htmlCfg.UrlSlave,
GroupIndex = groupIndex
}
self.HtmlIndexDic[btnIndex] = indexInfo
if selectId and selectId == tonumber(htmlCfg.Order) then
selectIdx = btnIndex
end
end
uiButton:ShowReddot(needRedPoint)
end
local selectIndex = selectIdx or firstRedPointIndex or 1
self.PanelNoticeTitleBtnGroup:Init(self.TabBtns, function(index) self:OnSelectedTog(index) end)
self.PanelNoticeTitleBtnGroup:SelectIndex(selectIndex, false)
self.SelectIndex = selectIndex
self.SelectId = nil
end
function XUiGameNotice:OnSelectedTog(index)
if self.SelectIndex and self.SelectIndex == index then return end
index = index or self.SelectIndex
self.SelectIndex = index
local indexInfo = self.HtmlIndexDic[index]
if not indexInfo or not next(indexInfo) then
return
end
--刷新右边UI
self:UpdateWebView(indexInfo.HtmlUrl)
--取消小红点
XDataCenter.NoticeManager.ChangeInGameNoticeReadStatus(indexInfo.HtmlReadKey, true)
local uiButton = self.TabBtns[index]
uiButton:ShowReddot(false)
--判断一级按钮小红点
local subGroupIndex = uiButton.SubGroupIndex
if subGroupIndex and self.TabBtns[subGroupIndex] then
local needRed = false
for _, btn in pairs(self.TabBtns) do
if btn.SubGroupIndex and btn.SubGroupIndex == subGroupIndex
and btn.ReddotObj.activeSelf then
needRed = true
break
end
end
if not needRed then
self.TabBtns[subGroupIndex]:ShowReddot(false)
end
end
end
function XUiGameNotice:CreateImgObj(texture)
local parent = self.Img.transform.parent.transform
local newImgObj = CS.UnityEngine.Object.Instantiate(self.Img, parent)
newImgObj.gameObject:SetActiveEx(true)
newImgObj.texture = texture
local width = parent.rect.width
local height = mathFloor(width * texture.height / texture.width)
newImgObj.rectTransform.sizeDelta = CS.UnityEngine.Vector2(width, height)
return newImgObj
end
function XUiGameNotice:CreateTextObj(params, textData, sourceTextData, fontSize)
local parent = self.Txt.transform.parent.transform
local newTextObj = CS.UnityEngine.Object.Instantiate(self.Txt, parent):GetComponent("XUiHrefText")
newTextObj.gameObject:SetActiveEx(true)
newTextObj.fontSize = fontSize or XHtmlHandler.FontSizeMap["xx-large"]
newTextObj.lineSpacing = 1.5
local width = parent.rect.width
local tg = newTextObj.cachedTextGeneratorForLayout
local set = newTextObj:GetGenerationSettings(CS.UnityEngine.Vector2(width, 0))
local height = mathCeil(tg:GetPreferredHeight(CS.XTool.ReplaceNoBreakingSpace(sourceTextData), set) / newTextObj.pixelsPerUnit) + newTextObj.fontSize * (newTextObj.lineSpacing - 1)
newTextObj.rectTransform.sizeDelta = CS.UnityEngine.Vector2(width, height)
newTextObj.text = textData
local align
local _, _, styleParam = strFind(params, "style=\"(.-)\"")
if styleParam then
_, _, align = strFind(styleParam, "text%-align:(.-);")
if align then
align = XHtmlHandler.RemoveBlank(align)
newTextObj.alignment = XHtmlHandler.AlignMap[align]
end
end
if not align then
_, _, align = strFind(params, "align=\"(.-)\"")
if align then
align = XHtmlHandler.RemoveBlank(align)
newTextObj.alignment = XHtmlHandler.AlignMap[align]
end
end
return newTextObj
end
function XUiGameNotice:ShowHtml(paragraphs)
self:ClearAllChildren()
for _, v in ipairs(paragraphs) do
if v.Type == XHtmlHandler.ParagraphType.Text then
v.Obj = self:CreateTextObj(v.Param, v.Data, v.SourceData, v.FontSize)
self:RegisterListener(v.Obj, "onHrefClick", self.OnBtnHrefClick)
else
v.Obj = self:CreateImgObj(v.Data)
end
end
self.CurParagraphs = paragraphs
end
function XUiGameNotice:OnBtnHrefClick(str)
if string.find(str, "whiteday") ~= nil or string.find(str, "thelastspark") ~= nil then -- 情人节网页活动和黄金周的
local uid = XLoginManager.GetUserId()
local serverId = CS.XHeroBdcAgent.ServerId
if uid and uid ~= "" then
CS.UnityEngine.Application.OpenURL(str.."?uid="..uid.."&hostid=".. serverId) -- todo 服务器id
return
end
elseif string.find(str, "natsumatsuri") ~= nil then -- 夏日祭活动
local uid = XLoginManager.GetUserId()
if uid and uid ~= "" then
CS.UnityEngine.Application.OpenURL(str.."?code_id="..uid)
return
end
elseif string.find(str, "seeed") ~= nil or string.find(str, "rooot") ~= nil then -- rooot活动的
XDataCenter.ActivityManager.OpenRoootUrl(str)
else
if string.find(str, "eden") ~= nil then -- 萌战网页活动接入需求
local uid = XUserManager.UserId
local serverId = CS.XHeroBdcAgent.ServerId
if uid and serverId then
CS.UnityEngine.Application.OpenURL(str.."?uid="..uid.."&serverId="..serverId)
end
else
CS.UnityEngine.Application.OpenURL(str)
end
end
CS.UnityEngine.Application.OpenURL(str)
end
function XUiGameNotice:UpdateWebView(url)
if self.CurUrl == url then
return
end
self.CurUrl = url
if HtmlParagraphs[url] then
self:ShowHtml(HtmlParagraphs[url])
return
end
self.ImgLoading.gameObject:SetActiveEx(true)
local request = CS.XUriPrefixRequest.Get(url)
CS.XTool.WaitCoroutine(request:SendWebRequest(), function()
if request.isNetworkError or request.isHttpError then
return
end
local content = request.downloadHandler.text
if string.IsNilOrEmpty(content) then
return
end
request:Dispose()
HtmlParagraphs[url] = XHtmlHandler.Deserilize(content)
if not HtmlParagraphs[url] then
XLog.Error("content deserilized is nil, url:" .. tostring(url))
return
end
CsXGameEventManager.Instance:Notify(XEventId.EVENT_NOTICE_CONTENT_RESP, HtmlParagraphs[url])
end)
end
function XUiGameNotice:OnNoticeContentResp(content)
self:ShowHtml(content)
self.ImgLoading.gameObject:SetActiveEx(false)
end
function XUiGameNotice:ClearAllChildren()
if self.CurParagraphs then
for _, v in ipairs(self.CurParagraphs) do
CS.UnityEngine.Object.DestroyImmediate(v.Obj.gameObject)
end
end
self.CurParagraphs = {}
end