PGRData/Script/matrix/xui/xuigacha/XUiDrawActivityLog.lua

246 lines
9.3 KiB
Lua
Raw Normal View History

local XUiDrawActivityLog = XLuaUiManager.Register(XLuaUi, "UiDrawActivityLog")
local BtnMaxCount = 3
local ProbMax = 5
local TypeText = {}
local IsInit = {}
local AnimeNames = {}
local InitFunctionList = {}
local TimestampToGameDateTimeString = XTime.TimestampToGameDateTimeString
local DrawLogLimit = CS.XGame.ClientConfig:GetInt("DrawLogLimit")
function XUiDrawActivityLog:OnStart(gachaId, selectIndex, organizeRule)
self.GachaId = gachaId
self.SelectIndex = selectIndex or 1
self.OrganizeRule = organizeRule
self.BtnTanchuangClose.CallBack = function()
self:OnBtnTanchuangClose()
end
self.BtnClose.CallBack = function()
self:OnBtnTanchuangClose()
end
InitFunctionList = {
function()
self:InitBaseRulePanel()
end,
function()
self:InitDrawPreview()
end,
function()
self:InitDrawLogListPanel()
end,
}
IsInit = {false, false, false, false }
AnimeNames = { "QieHuanOne", "QieHuanTwo", "QieHuanThree", "QieHuanFour" }
self:SetTypeText()
self:InitBtnTab()
end
function XUiDrawActivityLog:SetTypeText()
TypeText[XArrangeConfigs.Types.Item] = CS.XTextManager.GetText("TypeItem")
TypeText[XArrangeConfigs.Types.Character] = function(templateId)
local characterType = XCharacterConfigs.GetCharacterType(templateId)
if characterType == XCharacterConfigs.CharacterType.Normal then
return CS.XTextManager.GetText("TypeCharacter")
elseif characterType == XCharacterConfigs.CharacterType.Isomer then
return CS.XTextManager.GetText("TypeIsomer")
end
end
TypeText[XArrangeConfigs.Types.Weapon] = CS.XTextManager.GetText("TypeWeapon")
TypeText[XArrangeConfigs.Types.Wafer] = CS.XTextManager.GetText("TypeWafer")
TypeText[XArrangeConfigs.Types.Fashion] = CS.XTextManager.GetText("TypeFashion")
TypeText[XArrangeConfigs.Types.Furniture] = CS.XTextManager.GetText("TypeFurniture")
TypeText[XArrangeConfigs.Types.HeadPortrait] = CS.XTextManager.GetText("TypeHeadPortrait")
TypeText[XArrangeConfigs.Types.ChatEmoji] = CS.XTextManager.GetText("TypeChatEmoji")
end
function XUiDrawActivityLog:InitDrawLogListPanel()
local Rules = self.OrganizeRule or XGachaConfigs.GetGachaRuleCfgById(self.GachaId)
local gachaLogList = XDataCenter.GachaManager.GetGachaLogById(self.GachaId)
local name
local quality
local fromName
local time
local type
local PanelObj = {}
PanelObj.Transform = self.Panel3.transform
XTool.InitUiObject(PanelObj)
PanelObj.GridLogHigh.gameObject:SetActiveEx(false)
PanelObj.GridLogMid.gameObject:SetActiveEx(false)
PanelObj.GridLogLow.gameObject:SetActiveEx(false)
PanelObj.TxtEnsureCount.gameObject:SetActiveEx(false)--此处在加上逻辑以后改为根据是否抽干有限道具判断
PanelObj.TxtLogCount.text = CS.XTextManager.GetText("DrawLogCpunt", DrawLogLimit)
--if Rules.SpecialBottomMin > 0 and Rules.SpecialBottomMax > 0 then
-- PanelObj.TxtEnsureCount.text = Rules.BottomText .. " " .. self.DrawInfo.BottomTimes .. "/(" .. Rules.SpecialBottomMin .. "~" .. Rules.SpecialBottomMax .. ")"
--else
-- PanelObj.TxtEnsureCount.text = Rules.BottomText .. " " .. self.DrawInfo.BottomTimes .. "/" .. self.DrawInfo.MaxBottomTimes
--end
for _, v in pairs(gachaLogList) do
if v.RewardGoods.ConvertFrom ~= 0 then
local fromGoods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(v.RewardGoods.ConvertFrom)
local Goods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(v.RewardGoods.TemplateId)
quality = fromGoods.Quality
quality = quality or 1
fromName = fromGoods.Name
if fromGoods.TradeName then
fromName = string.format("%s.%s", fromName,fromGoods.TradeName)
end
name = Goods.Name
time = TimestampToGameDateTimeString(v.GachaTime)
self:SetLogData(PanelObj, fromName, v.RewardGoods.ConvertFrom, name, time, quality)
else
local Goods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(v.RewardGoods.TemplateId)
quality = Goods.Quality
quality = quality or 1
name = Goods.Name
if Goods.TradeName then
name = string.format("%s.%s", name,Goods.TradeName)
end
time = TimestampToGameDateTimeString(v.GachaTime)
self:SetLogData(PanelObj, name, v.RewardGoods.TemplateId, nil, time, quality)
end
end
end
function XUiDrawActivityLog:SetLogData(obj, name, templateId, from, time, quality)
local itemType = XArrangeConfigs.GetType(templateId)
local go
if itemType == XArrangeConfigs.Types.Character then
if quality >= XItemConfigs.Quality.Three then
go = CS.UnityEngine.Object.Instantiate(obj.GridLogHigh, obj.PanelContent)
else
go = CS.UnityEngine.Object.Instantiate(obj.GridLogMid, obj.PanelContent)
end
else
if quality == XItemConfigs.Quality.Six then
go = CS.UnityEngine.Object.Instantiate(obj.GridLogHigh, obj.PanelContent)
elseif quality == XItemConfigs.Quality.Five then
go = CS.UnityEngine.Object.Instantiate(obj.GridLogMid, obj.PanelContent)
else
go = CS.UnityEngine.Object.Instantiate(obj.GridLogLow, obj.PanelContent)
end
end
local tmpObj = {}
tmpObj.Transform = go.transform
tmpObj.GameObject = go.gameObject
XTool.InitUiObject(tmpObj)
tmpObj.TxtName.text = name
if type(TypeText[itemType]) == "function" then
tmpObj.TxtType.text = TypeText[itemType](templateId)
else
tmpObj.TxtType.text = TypeText[itemType]
end
if not from then
tmpObj.TxtTo.gameObject:SetActiveEx(false)
else
tmpObj.TxtTo.text = CS.XTextManager.GetText("ToOtherThing", from)
end
tmpObj.TxtTime.text = time
tmpObj.GameObject:SetActiveEx(true)
end
function XUiDrawActivityLog:InitBaseRulePanel()
local rule = self.OrganizeRule or XGachaConfigs.GetGachaRuleCfgById(self.GachaId)
local baseRules = rule.BaseRules
local baseRuleTitles = rule.BaseRuleTitles
self:SetRuleData(baseRules, baseRuleTitles, self.Panel1)
end
function XUiDrawActivityLog:SetRuleData(rules, ruleTitles, panel)
local PanelObj = {}
PanelObj.Transform = panel.transform
XTool.InitUiObject(PanelObj)
PanelObj.PanelTxt.gameObject:SetActiveEx(false)
for k, _ in pairs(rules) do
local go = CS.UnityEngine.Object.Instantiate(PanelObj.PanelTxt, PanelObj.PanelContent)
local tmpObj = {}
tmpObj.Transform = go.transform
tmpObj.GameObject = go.gameObject
XTool.InitUiObject(tmpObj)
tmpObj.TxtRuleTittle.text = ruleTitles[k]
rules[k] = string.gsub(rules[k], "\\n", "\n")
tmpObj.TxtRule.text = rules[k]
tmpObj.GameObject:SetActiveEx(true)
end
end
function XUiDrawActivityLog:InitDrawPreview()
local PanelObj = {}
PanelObj.Transform = self.Panel2.transform
XTool.InitUiObject(PanelObj)
PanelObj.TxtSp.gameObject:SetActiveEx(false)
PanelObj.TxtNor.gameObject:SetActiveEx(false)
local list = XDataCenter.GachaManager.GetGachaProbShowById(self.GachaId)
if not list then
return
end
for i = 1, #list do
local go
if list[i].IsRare then
go = CS.UnityEngine.Object.Instantiate(PanelObj.TxtSp, PanelObj.PanelSpTxtParent)
else
go = CS.UnityEngine.Object.Instantiate(PanelObj.TxtNor, PanelObj.PanelNorTxtParent)
end
local tmpObj = {}
tmpObj.Transform = go.transform
tmpObj.GameObject = go.gameObject
XTool.InitUiObject(tmpObj)
tmpObj.GameObject:SetActiveEx(true)
if list[i].IsRare then
tmpObj.TxtName.text = list[i].Name
for index = 1, ProbMax do
local txtProbability = tmpObj[string.format("TxtProbability%d", index)]
if list[i].ProbShow[index] then
txtProbability.text = list[i].ProbShow[index]
txtProbability.gameObject:SetActiveEx(true)
else
txtProbability.gameObject:SetActiveEx(false)
end
end
else
tmpObj.TxtName.text = list[i].Name
tmpObj.TxtProbability.text = list[i].ProbShow[1]
end
end
XScheduleManager.ScheduleOnce(function()
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(PanelObj.PanelCardParent);
end, 0)
end
function XUiDrawActivityLog:InitBtnTab()
self.TabGroup = self.TabGroup or {}
for i = 1, BtnMaxCount do
if not self.TabGroup[i] then
self.TabGroup[i] = self[string.format("BtnTab%d", i)]
end
end
self.PanelTabTc:Init(self.TabGroup, function(tabIndex) self:OnSelectedTog(tabIndex) end)
self.PanelTabTc:SelectIndex(self.SelectIndex)
end
function XUiDrawActivityLog:OnBtnTanchuangClose()
self:Close()
end
function XUiDrawActivityLog:OnSelectedTog(index)
for i = 1, BtnMaxCount do
self[string.format("Panel%d", i)].gameObject:SetActiveEx(false)
end
self[string.format("Panel%d", index)].gameObject:SetActiveEx(true)
if not IsInit[index] then
InitFunctionList[index]()
IsInit[index] = true
end
self:PlayAnimation(AnimeNames[index])
end