PGRData/Script/matrix/xui/xuigacha/XUiDrawActivityControl.lua

116 lines
4 KiB
Lua
Raw Normal View History

local XUiDrawActivityControl = XClass(nil, "XUiDrawActivityControl")
local characterRecord = require("XUi/XUiDraw/XUiDrawTools/XUiDrawCharacterRecord")
local MAX_GACHA_BTN_COUNT = 2
function XUiDrawActivityControl:Ctor(rootUi, gachaCfg, gachaCb, uiGacha)
self.RootUi = rootUi
self.GachaCfg = gachaCfg
self.GachaCb = gachaCb
self.UiGacha = uiGacha
self.IsCanGacha = true
self:InitRes()
self:InitButtons()
return self
end
function XUiDrawActivityControl:InitRes()
self.UseItemIcon = XDataCenter.ItemManager.GetItemBigIcon(self.GachaCfg.ConsumeId)
end
function XUiDrawActivityControl:InitButtons()
for i = 1, MAX_GACHA_BTN_COUNT do
local btnName = "BtnDraw" .. i
local btn = XUiHelper.TryGetComponent(self.RootUi.PanelDrawButtons, btnName)
if btn then
self:InitButton(btn, i)
end
end
end
function XUiDrawActivityControl:InitButton(btn, index)
--@DATA
local gachaCount = self.GachaCfg.BtnGachaCount[index]
btn.transform:Find("TxtDrawDesc"):GetComponent("Text").text = CS.XTextManager.GetText("DrawCount", gachaCount)
local itemIcon = btn.transform:Find("ImgUseItemIcon"):GetComponent("RawImage")
itemIcon:SetRawImage(self.UseItemIcon)
btn.transform:Find("TxtUseItemCount"):GetComponent("Text").text = gachaCount * self.GachaCfg.ConsumeCount
self.RootUi:RegisterClickEvent(btn:GetComponent("Button"), function()
self.UiGacha:UpdateItemCount()
self:OnDraw(gachaCount)
end)
end
function XUiDrawActivityControl:ShowGacha()
XDataCenter.AntiAddictionManager.BeginDrawCardAction()
self.UiGacha.OpenSound = CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiDrawCard_GachaOpen)
if self.GachaCb then
self.GachaCb()
end
if self.RewardList and #self.RewardList > 0 then
self.IsCanGacha = true
self.UiGacha:PushShow(self.RewardList)
else
self.UiGacha:PushShow(self.RewardList)
end
self.UiGacha:UpDataPreviewData()
self.UiGacha.IsReadyForGacha = false
end
function XUiDrawActivityControl:OnDraw(gachaCount)
if XDataCenter.EquipManager.CheckBoxOverLimitOfDraw() then
return
end
local ownItemCount = XDataCenter.ItemManager.GetItem(self.GachaCfg.ConsumeId).Count
local lackItemCount = self.GachaCfg.ConsumeCount * gachaCount - ownItemCount
local gachaRule = XGachaConfigs.GetGachaRuleCfgById(self.GachaCfg.Id)
if lackItemCount > 0 then
if gachaRule.ItemNotEnoughSkipId > 0 then
self:TipDialog(nil, function()
XFunctionManager.SkipInterface(gachaRule.ItemNotEnoughSkipId)
end, "GachaNotEnoughSkipHint")
else
XUiManager.TipError(CS.XTextManager.GetText("DrawNotEnoughError"))
end
return
end
local dtCount = XDataCenter.GachaManager.GetMaxCountOfAll() - XDataCenter.GachaManager.GetCurCountOfAll()
if dtCount < gachaCount and not XDataCenter.GachaManager.GetIsInfinite() then
XUiManager.TipMsg(CS.XTextManager.GetText("GachaIsNotEnough"))
return
end
if not XDataCenter.GachaManager.CheckGachaIsOpenById(self.GachaCfg.Id, true) then
return
end
if self.IsCanGacha then
self.IsCanGacha = false
characterRecord.Record()
self.UiGacha.ImgMask.gameObject:SetActiveEx(true)
XDataCenter.GachaManager.DoGacha(self.GachaCfg.Id, gachaCount, function(rewardList)
self.RewardList = rewardList
self.UiGacha:PlayAnimation("DrawRetract", function()
--self.UiGacha.IsReadyForGacha = true
self:ShowGacha()
end)
end, function()
self.UiGacha.ImgMask.gameObject:SetActiveEx(false)
end)
end
end
function XUiDrawActivityControl:TipDialog(cancelCb, confirmCb, TextKey)
XLuaUiManager.Open("UiDialog", CS.XTextManager.GetText("TipTitle"), CS.XTextManager.GetText(TextKey),
XUiManager.DialogType.Normal, cancelCb, confirmCb)
end
return XUiDrawActivityControl