PGRData/Script/matrix/xui/xuigacha/XUiDrawActivity.lua

241 lines
8.9 KiB
Lua
Raw Normal View History

local XUiDrawActivity = XLuaUiManager.Register(XLuaUi, "UiDrawActivity")
local drawActivityControl = require("XUi/XUiGacha/XUiDrawActivityControl")
local LevelMax = 6
local type = { IN = 1, OUT = 2 }
function XUiDrawActivity:OnStart(gachaId)
self.PreviewList = {}
self.GachaId = gachaId
self.GachaCfg = XGachaConfigs.GetGachaCfgById(self.GachaId)
self.GachaRule = XGachaConfigs.GetGachaRuleCfgById(self.GachaId)
self.DrawActivityControl = drawActivityControl.New(self, self.GachaCfg, function()
self:UpdateItemCount()
end, self)
self.Is3DSceneLoadFinish = false
self.ImgMask.gameObject:SetActiveEx(false)
--self:UpdateInfo()
self:SetBtnCallBack()
self:InitPanelPreview()
self:LoadModelScene()
end
function XUiDrawActivity:SetBtnCallBack()
self.BtnBack.CallBack = function()
self:OnBtnBackClick()
end
self.BtnMainUi.CallBack = function()
self:OnBtnMainUiClick()
end
self.BtnMore.CallBack = function()
self:OnBtnMore()
end
self.BtnUseItem.CallBack = function()
self:OnBtnUseItemClick()
end
self.BtnDrawRule.CallBack = function()
self:OnBtnDrawRuleClick()
end
end
function XUiDrawActivity:OnEnable()
if self.Is3DSceneLoadFinish then
self:UIReset()
end
self:UpdateInfo()
end
function XUiDrawActivity:UIReset()
self.IsReadyForGacha = false
XUiHelper.SetDelayPopupFirstGet(true)
self.ImgMask.gameObject:SetActiveEx(true)
self:PlayAnimation("DrawBegan", function() self.ImgMask.gameObject:SetActiveEx(false) end)
-- self.PlayableDirector = self.BackGround:GetComponent("PlayableDirector")
-- self.PlayableDirector:Stop()
-- self.PlayableDirector:Evaluate()
--self:PlayLoopAnime()
end
--function XUiDrawActivity:PlayLoopAnime()
-- self.PlayableDirector = XUiHelper.TryGetComponent(self.BackGround.transform, "TimeLine/Loop", "PlayableDirector")
-- if self.PlayableDirector then
-- self.PlayableDirector.gameObject:SetActiveEx(true)
-- self.PlayableDirector:Play()
-- self.PlayGachaAnim = true
-- local behaviour = self.GameObject:AddComponent(typeof(CS.XLuaBehaviour))
-- if self.Update then
-- behaviour.LuaUpdate = function() self:Update() end
-- end
-- end
--end
--function XUiDrawActivity:Update()
-- if self.PlayGachaAnim then
-- if self.PlayableDirector.time >= self.PlayableDirector.duration - 0.1 then
-- if self.IsReadyForGacha then
-- self.DrawActivityControl:ShowGacha()
-- end
-- end
-- end
--end
function XUiDrawActivity:OnDisable()
XUiHelper.SetDelayPopupFirstGet()
end
function XUiDrawActivity:OnBtnBackClick()
self:Close()
end
function XUiDrawActivity:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiDrawActivity:OnBtnMore()
self.PanelPreview.gameObject:SetActiveEx(true)
self:PlayAnimation("PanelPreviewEnable")
end
function XUiDrawActivity:OnBtnUseItemClick()
local data = XDataCenter.ItemManager.GetItem(self.GachaCfg.ConsumeId)
XLuaUiManager.Open("UiTip", data)
end
function XUiDrawActivity:OnBtnDrawRuleClick()
XLuaUiManager.Open("UiDrawActivityLog",self.GachaId)
end
function XUiDrawActivity:InitPanelPreview()
self.AllPreviewPanel = {}
self.PreviewList[type.IN] = {}
self.PreviewList[type.OUT] = {}
self.AllPreviewPanel.Transform = self.PanelPreview.transform
XTool.InitUiObject(self.AllPreviewPanel)
self.AllPreviewPanel.BtnPreviewConfirm.CallBack = function()
self.PanelPreview.gameObject:SetActiveEx(false)
end
self.AllPreviewPanel.BtnPreviewClose.CallBack = function()
self.PanelPreview.gameObject:SetActiveEx(false)
end
local gachaRewardInfo = XDataCenter.GachaManager.GetGachaRewardInfoById(self.GachaId)
self.AllPreviewPanel.GridDrawActivity.gameObject:SetActiveEx(false)
self.GridDrawActivity.gameObject:SetActiveEx(false)
self:SetPreviewData(gachaRewardInfo, self.AllPreviewPanel.GridDrawActivity, self.AllPreviewPanel.PanelDrawItemSP, self.AllPreviewPanel.PanelDrawItemNA, self.PreviewList[type.IN], type.IN)
self:SetPreviewData(gachaRewardInfo, self.GridDrawActivity, self.PreviewContent, nil, self.PreviewList[type.OUT], type.OUT, self.GachaRule.PreviewShowCount)
local countStr = CS.XTextManager.GetText("AlreadyobtainedCount", XDataCenter.GachaManager.GetCurCountOfAll(), XDataCenter.GachaManager.GetMaxCountOfAll())
self.AllPreviewPanel.PanelTxt.gameObject:SetActiveEx(not XDataCenter.GachaManager.GetIsInfinite())
self.PanelNumber.gameObject:SetActiveEx(not XDataCenter.GachaManager.GetIsInfinite())
self.AllPreviewPanel.TxetFuwenben.text = countStr
self.TxtNumber.text = countStr
self.HintText.text = self.GachaRule.RuleHint or ""
self.TextName.text = self.GachaRule.GachaName or ""
self.BtnDrawRule.gameObject:SetActiveEx(self.GachaRule.UiType == XGachaConfigs.UiType.Pay)
end
function XUiDrawActivity:UpdateInfo()
local icon = XDataCenter.ItemManager.GetItemBigIcon(self.GachaCfg.ConsumeId)
self.ImgUseItemIcon:SetRawImage(icon)
self:UpdateItemCount()
end
function XUiDrawActivity:UpdateItemCount()
self.TxtUseItemCount.text = XDataCenter.ItemManager.GetItem(self.GachaCfg.ConsumeId).Count
end
function XUiDrawActivity:LoadModelScene()
local sceneUrl = XSceneModelConfigs.GetScenePathById(self.GachaRule.SceneModelId)
local modelUrl = XSceneModelConfigs.GetModelPathById(self.GachaRule.SceneModelId)
sceneUrl = (sceneUrl and sceneUrl ~= "") and sceneUrl or self:GetDefaultSceneUrl()
modelUrl = (modelUrl and modelUrl ~= "") and modelUrl or self:GetDefaultUiModelUrl()
self:LoadUiScene(sceneUrl, modelUrl, function ()
self:SetGameObject()
self.Is3DSceneLoadFinish = true
local groupBaseObj = self.UiSceneInfo.Transform:Find("GroupBase").gameObject
XTool.DestroyChildren(groupBaseObj)
--XTool.DestroyChildren()
local root = self.UiModelGo.transform
root.position = CS.UnityEngine.Vector3(0,300,0)
self.BackGround = root
self:UIReset()
end, false)
end
function XUiDrawActivity:PushShow(rewardList)
-- self:OpenChildUi("UiDrawActivityShow")
-- self:FindChildUiObj("UiDrawActivityShow"):SetData(rewardList, function()
-- if self.OpenSound then
-- self.OpenSound:Stop()
-- end
-- self:PushResult(rewardList)
-- self:UpdateInfo()
-- end, self.BackGround)
-- if self.CurLoop and not XTool.UObjIsNil(self.CurLoop.gameObject) then
-- self.CurLoop.gameObject:SetActiveEx(false)
-- end
XLuaUiManager.Open("UiDrawNew", nil, rewardList)
--self.PlayableDirector:Stop()
end
function XUiDrawActivity:PushResult(rewardList)
XLuaUiManager.Open("UiDrawResult", nil, rewardList, function() end)
end
function XUiDrawActivity:SetPreviewData(gachaRewardInfo, obj, parentSP, parentNA, previewList, previewType, maxCount)
local count = 1
for k, v in pairs(gachaRewardInfo) do
local go = nil
if previewType == type.IN then
if v.Rare and parentSP then
go = CS.UnityEngine.Object.Instantiate(obj, parentSP)
elseif (not v.Rare) and parentNA then
go = CS.UnityEngine.Object.Instantiate(obj, parentNA)
end
else
if v.Rare and parentSP then
if not maxCount or count <= maxCount then
go = CS.UnityEngine.Object.Instantiate(obj, parentSP)
count = count + 1
else
break
end
end
end
if go then
local item = XUiGridCommon.New(self, go)
local tmpData = {}
previewList[k] = item
tmpData.TemplateId = v.TemplateId
tmpData.Count = v.Count
local curCount = nil
if v.RewardType == XGachaConfigs.RewardType.Count then
curCount = v.CurCount
end
item:Refresh(tmpData, nil, nil, nil, curCount)
item.GameObject:SetActiveEx(true)
end
end
end
function XUiDrawActivity:UpDataPreviewData()
local gachaRewardInfo = XDataCenter.GachaManager.GetGachaRewardInfoById(self.GachaId)
for i = 1, 2 do
for k, v in pairs(self.PreviewList[i] or {}) do
local tmpData = {}
tmpData.TemplateId = gachaRewardInfo[k].TemplateId
tmpData.Count = gachaRewardInfo[k].Count
local curCount = nil
if gachaRewardInfo[k].RewardType == XGachaConfigs.RewardType.Count then
curCount = gachaRewardInfo[k].CurCount
end
v:Refresh(tmpData, nil, nil, nil, curCount)
end
end
local countStr = CS.XTextManager.GetText("AlreadyobtainedCount", XDataCenter.GachaManager.GetCurCountOfAll(), XDataCenter.GachaManager.GetMaxCountOfAll())
self.AllPreviewPanel.TxetFuwenben.text = countStr
self.TxtNumber.text = countStr
end