PGRData/Script/matrix/xui/xuifurniturerecycleobtain/XUiGridObtain.lua

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local XUiGridObtain = XClass(nil, "XUiGridObtain")
function XUiGridObtain:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:AutoAddListener()
self:SetSelected(false)
end
function XUiGridObtain:Init(rootUi)
self.RootUi = rootUi
end
function XUiGridObtain:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridObtain:RegisterClickEvent函数错误, 参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridObtain:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridObtain:AutoAddListener()
self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick)
end
function XUiGridObtain:OnBtnClickClick()
local furnitureConfigId = XDataCenter.FurnitureManager.GetFurnitureConfigId(self.FurnitureId)
XEventManager.DispatchEvent(XEventId.EVENT_CLICKFURNITURE_GRID, self.FurnitureId, furnitureConfigId, self)
end
function XUiGridObtain:SetSelected(status)
self.PanelSelect.gameObject:SetActiveEx(status)
end
function XUiGridObtain:IsSelected()
return self.PanelSelect and self.PanelSelect.gameObject.activeSelf
end
-- 传入家具的唯一Id
function XUiGridObtain:Refresh(furnitureId, selectQualityList)
self.FurnitureId = furnitureId
local furnitureConfig = XDataCenter.FurnitureManager.GetFurnitureConfigByUniqueId(furnitureId)
if not furnitureConfig then
return
end
self:SetSelected(self.RootUi:GetGridSelected(furnitureId))
local icon = XDataCenter.FurnitureManager.GetFurnitureIconById(furnitureId, XDormConfig.DormDataType.Self)
self.RImgIcon:SetRawImage(icon, nil, true)
local furnitureType = XDataCenter.FurnitureManager.GetFurnitureConfigByUniqueId(furnitureId).TypeId
local totalScore = XDataCenter.FurnitureManager.GetFurnitureScore(furnitureId)
local totalDesc = XFurnitureConfigs.GetFurnitureTotalAttrLevelDescription(furnitureType, totalScore)
self.TxtScore.text = totalDesc
self.Quality = XFurnitureConfigs.GetFurnitureTotalAttrLevel(furnitureType, totalScore)
if self:IsSelected() then
return
end
for _, selectQuality in ipairs(selectQualityList) do
if self.Quality == selectQuality then
self:SetSelected(true)
break
end
end
end
return XUiGridObtain