PGRData/Script/matrix/xui/xuifurnituredetail/XUiFurnitureDetail.lua

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local XUiFurnitureDetail = XLuaUiManager.Register(XLuaUi, "UiFurnitureDetail")
local attrRed = XFurnitureConfigs.AttrType.AttrA
local attrYellow = XFurnitureConfigs.AttrType.AttrB
local attrBule = XFurnitureConfigs.AttrType.AttrC
function XUiFurnitureDetail:OnAwake()
self:AddListener()
self:InitLockButtons()
end
function XUiFurnitureDetail:OnEnable()
XEventManager.AddEventListener(XEventId.EVENT_DORM_CLOSE_DETAIL, self.OnBtnCloseClick, self)
end
function XUiFurnitureDetail:OnDisable()
XEventManager.RemoveEventListener(XEventId.EVENT_DORM_CLOSE_DETAIL, self.OnBtnCloseClick, self)
end
function XUiFurnitureDetail:OnStart(furnitureId, furnitureConfigId, furnitureRewardId, recycleCallBack, isCloseRecycle, isCloseSuit)
self.FurnitureId = furnitureId
self.FurnitureConfigId = furnitureConfigId
self.FurnitureRewardId = furnitureRewardId
self.RecycleCallBack = recycleCallBack
-- 是否显示回收按钮
if isCloseRecycle ~= nil and isCloseRecycle then
self.BtnRecovery.gameObject:SetActive(not isCloseRecycle)
end
if isCloseSuit ~= nil and isCloseSuit then
self.BtnSuitInfo.gameObject:SetActive(not isCloseSuit)
end
self:InitConfigInfo()
if self.FurnitureId then
self:InitOwerInfoByObjectId()
else
self:InitOwerInfoByConfigId()
end
end
function XUiFurnitureDetail:AddListener()
self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
self:RegisterClickEvent(self.BtnBg, self.OnBtnCloseClick)
self:RegisterClickEvent(self.BtnSuitInfo, self.OnBtnSuitInfoClick)
self:RegisterClickEvent(self.BtnRecovery, self.OnBtnRecoveryClick)
end
function XUiFurnitureDetail:InitLockButtons()
if self.BtnLock then
self.BtnLock.gameObject:SetActiveEx(false)
XUiHelper.RegisterClickEvent(self, self.BtnLock, function() self:OnBtnLock() end)
end
if self.BtnUnlock then
self.BtnUnlock.gameObject:SetActiveEx(false)
XUiHelper.RegisterClickEvent(self, self.BtnUnlock, function() self:OnBtnUnlock() end)
end
end
function XUiFurnitureDetail:OnBtnCloseClick()
self:Close()
XEventManager.DispatchEvent(XEventId.EVENT_DORM_BAG_REFRESH)
end
function XUiFurnitureDetail:OnBtnSuitInfoClick()
local tp = XFurnitureConfigs.GetFurnitureTemplateById(self.FurnitureConfigId)
XLuaUiManager.Open("UiDormFieldGuide", tp.SuitId)
self:Close()
end
-- 确认回收
function XUiFurnitureDetail:OnBtnRecoveryClick()
if XDataCenter.FurnitureManager.GetFurnitureIsLocked(self.FurnitureId) then
XUiManager.TipMsg(CS.XTextManager.GetText("DormCannotRecycleLockFurniture"))
return
end
local funitureRecycleList = { self.FurnitureId }
-- 屏蔽使用中的家具
for i = 1, #funitureRecycleList do
local isUseing = XDataCenter.FurnitureManager.CheckFurnitureUsing(funitureRecycleList[i])
if isUseing then
XUiManager.TipText("DormFurnitureRecycelUsingTip")
return
end
end
XLuaUiManager.Open("UiFurnitureRecycleObtain", funitureRecycleList, function()
XDataCenter.FurnitureManager.DecomposeFurniture(funitureRecycleList, function(rewardItems, successIds)
-- 打开回收界面
XLuaUiManager.Open("UiDormBagRecycle", successIds, rewardItems, function()
-- 将分解成功的家具从缓存中移除
for _, id in ipairs(successIds) do
XDataCenter.FurnitureManager.RemoveFurniture(id)
end
-- 回收回调
if self.RecycleCallBack then
self.RecycleCallBack()
end
end)
end)
end)
end
function XUiFurnitureDetail:OnBtnLock()
XDataCenter.FurnitureManager.SetFurnitureLock(self.FurnitureId, false, function() self:SetLocked() end)
end
function XUiFurnitureDetail:OnBtnUnlock()
XDataCenter.FurnitureManager.SetFurnitureLock(self.FurnitureId, true, function() self:SetLocked() end)
end
function XUiFurnitureDetail:SetLocked()
if not self.FurnitureId then return end
local isLocked = XDataCenter.FurnitureManager.GetFurnitureIsLocked(self.FurnitureId)
if self.BtnLock then self.BtnLock.gameObject:SetActiveEx(isLocked) end
if self.BtnUnlock then self.BtnUnlock.gameObject:SetActiveEx(not isLocked) end
end
function XUiFurnitureDetail:InitConfigInfo()
local furnitureConfig = XFurnitureConfigs.GetFurnitureTemplateById(self.FurnitureConfigId)
local furnitureTypConfig = XFurnitureConfigs.GetFurnitureTypeById(furnitureConfig.TypeId)
self.TxtName.text = CS.XTextManager.GetText("DormFurnitureName", furnitureConfig.Name, furnitureTypConfig.MinorName, furnitureTypConfig.CategoryName)
self.TxtScore.text = "???"
self.TxtFurnitureDesc.text = furnitureConfig.Desc
local furnitureIcon = furnitureConfig.Icon
if self.FurnitureId then
furnitureIcon = XDataCenter.FurnitureManager.GetFurnitureIconById(self.FurnitureId, XDormConfig.DormDataType.Self)
end
self.RImgIcon:SetRawImage(furnitureIcon, nil, true)
-- 套装
local tp = XFurnitureConfigs.GetFurnitureTemplateById(self.FurnitureConfigId)
self.BtnSuitInfo.gameObject:SetActive(tp.SuitId ~= nil and tp.SuitId > 0)
local suitInfo = nil
if tp.SuitId > 0 then
suitInfo = XFurnitureConfigs.GetFurnitureSuitTemplatesById(tp.SuitId)
end
if tp.SuitId > 0 and suitInfo then
self.TxtSuitName.text = suitInfo.SuitName
else
self.TxtSuitName.text = CS.XTextManager.GetText("DormFurnitureNotSuit")
end
-- 家具属性
self.TxtRedScore.text = "??"
self.TxtYellowScore.text = "??"
self.TxtBlueScore.text = "??"
-- 特殊效果
self.TxtEffectDesc.text = "???"
self.TxtEffectScore.gameObject:SetActive(false)
end
function XUiFurnitureDetail:InitOwerInfoByObjectId()
local redTypeName = XFurnitureConfigs.GetDormFurnitureTypeName(attrRed)
local yoellowTypeName = XFurnitureConfigs.GetDormFurnitureTypeName(attrYellow)
local blueTypeName = XFurnitureConfigs.GetDormFurnitureTypeName(attrBule)
local redTypeIcon = XFurnitureConfigs.GetDormFurnitureTypeIcon(attrRed)
local yoellowTypeIcon = XFurnitureConfigs.GetDormFurnitureTypeIcon(attrYellow)
local blueTypeIcon = XFurnitureConfigs.GetDormFurnitureTypeIcon(attrBule)
self:SetUiSprite(self.ImgRed, redTypeIcon)
self:SetUiSprite(self.ImgYellow, yoellowTypeIcon)
self:SetUiSprite(self.ImgBlue, blueTypeIcon)
local redScore = XDataCenter.FurnitureManager.GetFurnitureRedScore(self.FurnitureId)
local yellowScore = XDataCenter.FurnitureManager.GetFurnitureYellowScore(self.FurnitureId)
local blueScore = XDataCenter.FurnitureManager.GetFurnitureBlueScore(self.FurnitureId)
local furnitureType = XDataCenter.FurnitureManager.GetFurnitureConfigByUniqueId(self.FurnitureId).TypeId
local totalScore = XDataCenter.FurnitureManager.GetFurnitureScore(self.FurnitureId)
local totalDesc = XFurnitureConfigs.GetFurnitureTotalAttrLevelDescription(furnitureType, totalScore)
local redScoreDesc = XFurnitureConfigs.GetFurnitureAttrLevelDescription(furnitureType, attrRed, redScore)
local yellowScoreDesc = XFurnitureConfigs.GetFurnitureAttrLevelDescription(furnitureType, attrYellow, yellowScore)
local blueScoreDesc = XFurnitureConfigs.GetFurnitureAttrLevelDescription(furnitureType, attrBule, blueScore)
self.TxtRedScore.text = CS.XTextManager.GetText("DormFurnitureScoreDesc", redTypeName, redScoreDesc)
self.TxtYellowScore.text = CS.XTextManager.GetText("DormFurnitureScoreDesc", yoellowTypeName, yellowScoreDesc)
self.TxtBlueScore.text = CS.XTextManager.GetText("DormFurnitureScoreDesc", blueTypeName, blueScoreDesc)
self.TxtScore.text = CS.XTextManager.GetText("DormFurnitureScoreDesc", CS.XTextManager.GetText("DormTotalScore"), totalDesc)
local furnitureData = XDataCenter.FurnitureManager.GetFurnitureById(self.FurnitureId)
self:SetLocked()
local additionId = furnitureData.Addition
local additionScoreDesc = ""
if additionId > 0 then
self.TxtEffectScore.gameObject:SetActive(true)
additionScoreDesc = XFurnitureConfigs.GetAdditionalRandomEntry(additionId, true)
end
self.TxtEffectDesc.text = XDataCenter.FurnitureManager.GetFurnitureEffectDesc(self.FurnitureId)
self.TxtEffectScore.text = additionScoreDesc
local tp = XFurnitureConfigs.GetFurnitureTemplateById(self.FurnitureConfigId)
self.TxtSuitEffectDesc.gameObject:SetActiveEx(false)
if tp.SuitId > 0 then
local suitBgmInfo = XDormConfig.GetDormSuitBgmInfo(tp.SuitId)
if suitBgmInfo then
self.TxtSuitEffectDesc.gameObject:SetActiveEx(true)
self.TxtSuitEffectDesc.text = string.format(CS.XGame.ClientConfig:GetString("DormSuitBgmDesc"), suitBgmInfo.SuitNum, "\n", suitBgmInfo.Name)
self.TxtSuit.text = CS.XGame.ClientConfig:GetString("DormSuitBgmTitleDesc")
end
end
end
function XUiFurnitureDetail:InitOwerInfoByConfigId()
local template = XFurnitureConfigs.GetFurnitureReward(self.FurnitureRewardId)
if not template then
return
end
local redScore, yellowScore, blueScore = XDataCenter.FurnitureManager.GetRewardFurnitureAttr(template.ExtraAttrId)
if not redScore or not yellowScore or not blueScore then
return
end
local redTypeName = XFurnitureConfigs.GetDormFurnitureTypeName(attrRed)
local yoellowTypeName = XFurnitureConfigs.GetDormFurnitureTypeName(attrYellow)
local blueTypeName = XFurnitureConfigs.GetDormFurnitureTypeName(attrBule)
local redTypeIcon = XFurnitureConfigs.GetDormFurnitureTypeIcon(attrRed)
local yoellowTypeIcon = XFurnitureConfigs.GetDormFurnitureTypeIcon(attrYellow)
local blueTypeIcon = XFurnitureConfigs.GetDormFurnitureTypeIcon(attrBule)
self:SetUiSprite(self.ImgRed, redTypeIcon)
self:SetUiSprite(self.ImgYellow, yoellowTypeIcon)
self:SetUiSprite(self.ImgBlue, blueTypeIcon)
local furnitureType = XFurnitureConfigs.GetFurnitureTemplateById(self.FurnitureConfigId).TypeId
local totalScore = XDataCenter.FurnitureManager.GetRewardFurnitureScore(self.FurnitureRewardId)
local totalDesc = XFurnitureConfigs.GetFurnitureTotalAttrLevelDescription(furnitureType, totalScore)
local redScoreDesc = XFurnitureConfigs.GetFurnitureAttrLevelDescription(furnitureType, attrRed, redScore)
local yellowScoreDesc = XFurnitureConfigs.GetFurnitureAttrLevelDescription(furnitureType, attrYellow, yellowScore)
local blueScoreDesc = XFurnitureConfigs.GetFurnitureAttrLevelDescription(furnitureType, attrBule, blueScore)
self.TxtRedScore.text = CS.XTextManager.GetText("DormFurnitureScoreDesc", redTypeName, redScoreDesc)
self.TxtYellowScore.text = CS.XTextManager.GetText("DormFurnitureScoreDesc", yoellowTypeName, yellowScoreDesc)
self.TxtBlueScore.text = CS.XTextManager.GetText("DormFurnitureScoreDesc", blueTypeName, blueScoreDesc)
self.TxtBlueScore.text = CS.XTextManager.GetText("DormFurnitureScoreDesc", blueTypeName, blueScoreDesc)
self.TxtScore.text = CS.XTextManager.GetText("DormFurnitureScoreDesc", CS.XTextManager.GetText("DormTotalScore"), totalDesc)
local additionId = XDataCenter.FurnitureManager.GetRewardFurnitureEffectId(self.FurnitureRewardId)
local additionScoreDesc = ""
if additionId and additionId > 0 then
self.TxtEffectScore.gameObject:SetActive(true)
additionScoreDesc = XFurnitureConfigs.GetAdditionalRandomEntry(additionId, true)
end
self.TxtEffectDesc.text = XFurnitureConfigs.GetAdditionalRandomIntroduce(additionId)
self.TxtEffectScore.text = additionScoreDesc
end