389 lines
12 KiB
Lua
389 lines
12 KiB
Lua
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local CommunicateReplaceStr = CS.XGame.ClientConfig:GetString("CommunicateReplaceStr")
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local XUiFunctionalOpen = XLuaUiManager.Register(XLuaUi, "UiFunctionalOpen")
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local UiType = { Normal = 1, Special = 2 }
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function XUiFunctionalOpen:OnAwake()
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self:InitAutoScript()
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self.BtnClear.gameObject:SetActiveEx(false)
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self.TxtTalk.text = ""
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self.OptionBtnList = {}
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self.OptionBtnList[1] = self.BtnCheck
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end
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function XUiFunctionalOpen:OnStart(actionList,IsDoEventEnd,IsDoNext,OnDisableCallBack)
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self:RemovePresentTimer()
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self:RefreshTime()
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self:PlayAnimation("ComOpen", function()
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self:SetupContent(actionList)
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end)
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self.IsEnd = false
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self.IsDoEventEnd = IsDoEventEnd
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self.IsDoNext = IsDoNext
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self.OnDisableCallBack = OnDisableCallBack
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self:OffButton()
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end
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function XUiFunctionalOpen:OnEnable()
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CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Common_UiFunctionalOpen)
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end
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function XUiFunctionalOpen:SetupContent(actionList)
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self:PlayAnimation("ComLoop")
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self.Content = 1
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self.Index = 1
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self.CanClick = true
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self.CurCharIndex = 0
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self.Interval = 0.5
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self.Timer = nil
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self.ActionList = actionList
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-- if self.ActionList.NpcHalfIcon then
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-- self:SetUiSprite(self.ImgNpcHalf, self.ActionList.NpcHalfIcon)
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-- end
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self:Init()
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end
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function XUiFunctionalOpen:OnDisable()
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self:CvStop()
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if self.OnDisableCallBack then
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local callBack = self.OnDisableCallBack
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self.OnDisableCallBack = nil
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callBack()
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end
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end
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function XUiFunctionalOpen:OnDestroy()
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end
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function XUiFunctionalOpen:Init()
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self.TxtNameHand.text = self.ActionList.NpcName
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if self.ActionList.BtnContent then
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self.TextBtnClear.text = self.ActionList.BtnContent
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end
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if self.ActionList.NpcHandIcon then
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self:SetUiSprite(self.ImgNpcHand, self.ActionList.NpcHandIcon)
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end
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self.TxtNameHalf.text = self.ActionList.NpcName
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self.TxtTalk.text = ""
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self.ImgNpcHand.gameObject:SetActiveEx(true)
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self.PanelHintCommunication.gameObject:SetActiveEx(true)
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self.PanelHintAction.gameObject:SetActiveEx(false)
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if self.ActionList.UiType == UiType.Normal then
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self.BtnOpenCommunication.gameObject:SetActiveEx(true)
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self.BtnOpenCommunicationOfMedal.gameObject:SetActiveEx(false)
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self.BtnRefuse.gameObject:SetActiveEx(true)
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self.BtnRefuseOfMedal.gameObject:SetActiveEx(false)
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else
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self.BtnOpenCommunication.gameObject:SetActiveEx(false)
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self.BtnOpenCommunicationOfMedal.gameObject:SetActiveEx(true)
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self.BtnRefuse.gameObject:SetActiveEx(false)
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self.BtnRefuseOfMedal.gameObject:SetActiveEx(true)
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end
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiFunctionalOpen:InitAutoScript()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiFunctionalOpen:AutoAddListener()
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self:RegisterClickEvent(self.BtnOpenCommunication, self.OnBtnOpenCommunicationClick)
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self:RegisterClickEvent(self.BtnRefuse, self.OnBtnRefuseClick)
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self:RegisterClickEvent(self.BtnOpenCommunicationOfMedal, self.OnBtnOpenCommunicationClick)
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self:RegisterClickEvent(self.BtnRefuseOfMedal, self.OnBtnRefuseClick)
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self:RegisterClickEvent(self.BtnDirty, self.OnBtnDirtyClick)
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self:RegisterClickEvent(self.BtnClear, self.OnBtnClearClick)
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self:RegisterClickEvent(self.BtnInputOn, self.OnBtnInputOnClick)
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self:RegisterClickEvent(self.BtnOnAction, self.OnBtnOnActionClick)
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end
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-- auto
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function XUiFunctionalOpen:OnBtnDirtyClick()
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end
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function XUiFunctionalOpen:OnBtnOnActionClick()
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self.BtnOnAction.gameObject:SetActiveEx(false)
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self.BtnInputOn.gameObject:SetActiveEx(true)
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self.PanelHintCommunication.gameObject:SetActiveEx(false)
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self.PanelHintAction.gameObject:SetActiveEx(true)
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self.BtnClear.gameObject:SetActiveEx(false)
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local onEnd = function()
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XUiHelper.StopAnimation()
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self:PlayAnimation("TongxinLoop")
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self.Content = self.Content - 1
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self.CurrCharTab = string.CharsConvertToCharTab(self.ActionList.Repulse)--这里其实是废弃的 但是不知道为什么没有删除
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local interval = math.floor(self.Interval * 1000 / #self.CurrCharTab)
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self.Timer = XScheduleManager.Schedule(function(...)
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self:PlayDialog(...)
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end, interval, #self.CurrCharTab + 2, 0)
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end
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XUiHelper.StopAnimation()
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self:PlayAnimation("TongxinBegan", onEnd)
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end
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function XUiFunctionalOpen:OnBtnOpenCommunicationClick()
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local onEnd = function()
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XUiHelper.StopAnimation()
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self:PlayAnimation("TongxinLoop")
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self:HintActionInit()
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end
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self.PanelHintCommunication.gameObject:SetActiveEx(false)
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self.BtnOnAction.gameObject:SetActiveEx(false)
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self.BtnInputOn.gameObject:SetActiveEx(true)
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self.BtnClear.gameObject:SetActiveEx(false)
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self.PanelHintAction.gameObject:SetActiveEx(true)
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XUiHelper.StopAnimation()
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self:PlayAnimation("TongxinBegan", onEnd)
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end
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function XUiFunctionalOpen:OnBtnRefuseClick()
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self:OnBtnClearClick()
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end
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function XUiFunctionalOpen:OnBtnClearClick()
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if self.IsEnd then
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return
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end
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local data = self.IsDoNext and XDataCenter.CommunicationManager.GetNextCommunication(self.ActionList.Type) or nil
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XUiHelper.StopAnimation()
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if data then
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local onEnd = function()
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self:SetupContent(data)
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end
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self.ImgNpcHand.gameObject:SetActiveEx(false)
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self:PlayAnimation("ComOpen", onEnd)
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self:OffButton()
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else
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local onEnd = function()
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self:RemovePresentTimer()
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self:RemoveTimer()
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local axtionSkipId = self.ActionList.SkipId
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XTipManager.Execute()
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self.PanelHintCommunication.gameObject:SetActiveEx(false)
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self.PanelHintAction.gameObject:SetActiveEx(false)
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XDataCenter.CommunicationManager.SetCommunicating(false)
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self:Close()
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if axtionSkipId then
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XFunctionManager.SkipInterface(axtionSkipId)
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end
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if self.IsDoEventEnd then
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XEventManager.DispatchEvent(XEventId.EVENT_FUNCTION_EVENT_COMPLETE)
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end
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end
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self:PlayAnimation("TongxinClose", onEnd)
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self.IsEnd = true
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end
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end
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function XUiFunctionalOpen:OnBtnInputOnClick()
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if self.PanelBtnGroupShow then return end
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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self.TxtTalk.text = ""
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self.TxtTalk.text = table.concat(self.CurrCharTab)
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self.CurCharIndex = 0
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self:ShowOptionBtn()
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self:TypewritingFinish()
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else
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self:RemoveTimer()
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if self.CurFuntionalContentsInfo and self.CurFuntionalContentsInfo.ContentsSkip ~= 0 then
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self.CurFuntionalContentsInfo = XCommunicationConfig.GetFunctionalContentsInfoById(self.CurFuntionalContentsInfo.ContentsSkip)
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else
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self.CurFuntionalContentsInfo = XCommunicationConfig.GetFunctionalContentsGroupFirstInfoByGroupId(self.ActionList.ContentsGroupId)
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end
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self:Typewriting()
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end
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end
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function XUiFunctionalOpen:ShowOptionBtn()
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if self.PanelBtnGroupShow then return end
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if self.CurFuntionalContentsInfo and XCommunicationConfig.ComminictionType.OptionType == self.CurFuntionalContentsInfo.Type then
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self.PanelBtnGroup.gameObject:SetActiveEx(true)
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self.PanelBtnGroupShow = true
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else
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self.PanelBtnGroup.gameObject:SetActiveEx(false)
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self.PanelBtnGroupShow = false
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return
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end
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for index , option in ipairs(self.CurFuntionalContentsInfo.OptionTitle) do
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local checkBtn = false
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if not self.OptionBtnList[index] then
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checkBtn = CS.UnityEngine.Object.Instantiate(self.BtnCheck, self.PanelBtnGroup.transform)
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self.OptionBtnList[index] = checkBtn
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else
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checkBtn = self.OptionBtnList[index]
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end
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checkBtn.gameObject:SetActiveEx(true)
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local checkBtnLabel = XUiHelper.TryGetComponent(checkBtn.transform, "Text", "Text")
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checkBtnLabel.text = option
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checkBtn.CallBack = function()
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self:OnOptionBtnClick(index)
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end
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end
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if #self.OptionBtnList > #self.CurFuntionalContentsInfo.OptionTitle then
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for i = #self.CurFuntionalContentsInfo.OptionTitle, #self.OptionBtnList, 1 do
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self.OptionBtnList[i].gameObject:SetActiveEx(false)
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end
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end
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end
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function XUiFunctionalOpen:OnOptionBtnClick(index)
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if self.CurFuntionalContentsInfo and self.CurFuntionalContentsInfo.Optionskip[index] and self.CurFuntionalContentsInfo.Optionskip[index] ~= 0 then
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self.CurFuntionalContentsInfo = XCommunicationConfig.GetFunctionalContentsInfoById(self.CurFuntionalContentsInfo.Optionskip[index])
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end
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self.PanelBtnGroup.gameObject:SetActiveEx(false)
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self.PanelBtnGroupShow = false
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self:Typewriting()
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end
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function XUiFunctionalOpen:OffButton()
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self.BtnOpenCommunication.gameObject:SetActiveEx(false)
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self.BtnOpenCommunicationOfMedal.gameObject:SetActiveEx(false)
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self.BtnRefuse.gameObject:SetActiveEx(false)
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self.BtnRefuseOfMedal.gameObject:SetActiveEx(false)
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end
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function XUiFunctionalOpen:HintActionInit()
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self.CurFuntionalContentsInfo = XCommunicationConfig.GetFunctionalContentsGroupFirstInfoByGroupId(self.ActionList.ContentsGroupId)
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self:Typewriting()
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end
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function XUiFunctionalOpen:Typewriting()
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self:RemoveTimer()
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self.TxtTalk.text = ""
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local content = self.CurFuntionalContentsInfo.Contents
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if self.CurFuntionalContentsInfo.NpcHalfIconPath then
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self:SetUiSprite(self.ImgNpcHalf, self.CurFuntionalContentsInfo.NpcHalfIconPath)
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end
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if self.CurFuntionalContentsInfo.NpcName then
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self.TxtNameHalf.text = self.CurFuntionalContentsInfo.NpcName
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end
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local temp = XUiHelper.ReplaceWithPlayerName(content, CommunicateReplaceStr)
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self.CurrCharTab = {}
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if temp and type(temp) == "string" then
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self.CurrCharTab = string.CharsConvertToCharTab(temp)
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end
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local interval = math.floor(self.Interval * 1000 / #self.CurrCharTab)
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self.Timer = XScheduleManager.Schedule(function(...)
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self:PlayDialog(...)
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end, interval, #self.CurrCharTab + 2, 0)
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if self.CurFuntionalContentsInfo.CueId ~= 0 then
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if self.CurPlayingCvId and self.CurPlayingCvId == self.CurFuntionalContentsInfo.CueId then
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else
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self:PlayCv(self.CurFuntionalContentsInfo.CueId)
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end
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else
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self:CvStop()
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end
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end
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--播放CV
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function XUiFunctionalOpen:PlayCv(cvId)
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self:CvStop()
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self.PlayingCv = CS.XAudioManager.PlayCv(cvId)
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self.CurPlayingCvId = cvId
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end
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--停止
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function XUiFunctionalOpen:CvStop()
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if self.PlayingCv then
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self.PlayingCv:Stop()
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self.PlayingCv = nil
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end
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end
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function XUiFunctionalOpen:TypewritingFinish()
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if self.CurFuntionalContentsInfo and self.CurFuntionalContentsInfo.ContentsSkip == 0 and self.CurFuntionalContentsInfo.Type ~= XCommunicationConfig.ComminictionType.OptionType then
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self.BtnInputOn.gameObject:SetActiveEx(false)
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self.CanClick = true
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self.BtnClear.gameObject:SetActiveEx(true)
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end
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end
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function XUiFunctionalOpen:PlayDialog(timer)
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if not timer or self.Timer == nil then
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return
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end
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if self.CurCharIndex + 1 > #self.CurrCharTab then
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self.CurCharIndex = 0
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self:RemoveTimer()
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self:ShowOptionBtn()
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if self.CurFuntionalContentsInfo.ContentsSkip == 0 then
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self:TypewritingFinish()
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end
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return
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end
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-- if not self.TxtTalk then
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-- return
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-- end
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self.CurCharIndex = self.CurCharIndex + 1
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self.TxtTalk.text = self.TxtTalk.text .. self.CurrCharTab[self.CurCharIndex]
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end
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function XUiFunctionalOpen:RefreshTime()
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local refreshFunc = function()
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if XTool.UObjIsNil(self.GameObject) then
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return
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end
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self.getTime = XTime.TimestampToGameDateTimeString(XTime.GetServerNowTimestamp(), "HH:mm:ss")
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self.TxtTimeHand.text = self.getTime
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self.TxtTimeHalf.text = self.getTime
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end
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refreshFunc()
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self.PresentTimer = XScheduleManager.ScheduleForever(refreshFunc, 1000, 0)
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end
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function XUiFunctionalOpen:RemoveTimer()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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function XUiFunctionalOpen:RemovePresentTimer()
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if self.PresentTimer then
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XScheduleManager.UnSchedule(self.PresentTimer)
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self.PresentTimer = nil
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end
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end
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