PGRData/Script/matrix/xui/xuifunctionalopen/XUiFunctionalOpen.lua

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local CommunicateReplaceStr = CS.XGame.ClientConfig:GetString("CommunicateReplaceStr")
local XUiFunctionalOpen = XLuaUiManager.Register(XLuaUi, "UiFunctionalOpen")
local UiType = { Normal = 1, Special = 2 }
function XUiFunctionalOpen:OnAwake()
self:InitAutoScript()
self.BtnClear.gameObject:SetActiveEx(false)
self.TxtTalk.text = ""
self.OptionBtnList = {}
self.OptionBtnList[1] = self.BtnCheck
end
function XUiFunctionalOpen:OnStart(actionList,IsDoEventEnd,IsDoNext,OnDisableCallBack)
self:RemovePresentTimer()
self:RefreshTime()
self:PlayAnimation("ComOpen", function()
self:SetupContent(actionList)
end)
self.IsEnd = false
self.IsDoEventEnd = IsDoEventEnd
self.IsDoNext = IsDoNext
self.OnDisableCallBack = OnDisableCallBack
self:OffButton()
end
function XUiFunctionalOpen:OnEnable()
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Common_UiFunctionalOpen)
end
function XUiFunctionalOpen:SetupContent(actionList)
self:PlayAnimation("ComLoop")
self.Content = 1
self.Index = 1
self.CanClick = true
self.CurCharIndex = 0
self.Interval = 0.5
self.Timer = nil
self.ActionList = actionList
-- if self.ActionList.NpcHalfIcon then
-- self:SetUiSprite(self.ImgNpcHalf, self.ActionList.NpcHalfIcon)
-- end
self:Init()
end
function XUiFunctionalOpen:OnDisable()
self:CvStop()
if self.OnDisableCallBack then
local callBack = self.OnDisableCallBack
self.OnDisableCallBack = nil
callBack()
end
end
function XUiFunctionalOpen:OnDestroy()
end
function XUiFunctionalOpen:Init()
self.TxtNameHand.text = self.ActionList.NpcName
if self.ActionList.BtnContent then
self.TextBtnClear.text = self.ActionList.BtnContent
end
if self.ActionList.NpcHandIcon then
self:SetUiSprite(self.ImgNpcHand, self.ActionList.NpcHandIcon)
end
self.TxtNameHalf.text = self.ActionList.NpcName
self.TxtTalk.text = ""
self.ImgNpcHand.gameObject:SetActiveEx(true)
self.PanelHintCommunication.gameObject:SetActiveEx(true)
self.PanelHintAction.gameObject:SetActiveEx(false)
if self.ActionList.UiType == UiType.Normal then
self.BtnOpenCommunication.gameObject:SetActiveEx(true)
self.BtnOpenCommunicationOfMedal.gameObject:SetActiveEx(false)
self.BtnRefuse.gameObject:SetActiveEx(true)
self.BtnRefuseOfMedal.gameObject:SetActiveEx(false)
else
self.BtnOpenCommunication.gameObject:SetActiveEx(false)
self.BtnOpenCommunicationOfMedal.gameObject:SetActiveEx(true)
self.BtnRefuse.gameObject:SetActiveEx(false)
self.BtnRefuseOfMedal.gameObject:SetActiveEx(true)
end
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiFunctionalOpen:InitAutoScript()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiFunctionalOpen:AutoAddListener()
self:RegisterClickEvent(self.BtnOpenCommunication, self.OnBtnOpenCommunicationClick)
self:RegisterClickEvent(self.BtnRefuse, self.OnBtnRefuseClick)
self:RegisterClickEvent(self.BtnOpenCommunicationOfMedal, self.OnBtnOpenCommunicationClick)
self:RegisterClickEvent(self.BtnRefuseOfMedal, self.OnBtnRefuseClick)
self:RegisterClickEvent(self.BtnDirty, self.OnBtnDirtyClick)
self:RegisterClickEvent(self.BtnClear, self.OnBtnClearClick)
self:RegisterClickEvent(self.BtnInputOn, self.OnBtnInputOnClick)
self:RegisterClickEvent(self.BtnOnAction, self.OnBtnOnActionClick)
end
-- auto
function XUiFunctionalOpen:OnBtnDirtyClick()
end
function XUiFunctionalOpen:OnBtnOnActionClick()
self.BtnOnAction.gameObject:SetActiveEx(false)
self.BtnInputOn.gameObject:SetActiveEx(true)
self.PanelHintCommunication.gameObject:SetActiveEx(false)
self.PanelHintAction.gameObject:SetActiveEx(true)
self.BtnClear.gameObject:SetActiveEx(false)
local onEnd = function()
XUiHelper.StopAnimation()
self:PlayAnimation("TongxinLoop")
self.Content = self.Content - 1
self.CurrCharTab = string.CharsConvertToCharTab(self.ActionList.Repulse)--这里其实是废弃的 但是不知道为什么没有删除
local interval = math.floor(self.Interval * 1000 / #self.CurrCharTab)
self.Timer = XScheduleManager.Schedule(function(...)
self:PlayDialog(...)
end, interval, #self.CurrCharTab + 2, 0)
end
XUiHelper.StopAnimation()
self:PlayAnimation("TongxinBegan", onEnd)
end
function XUiFunctionalOpen:OnBtnOpenCommunicationClick()
local onEnd = function()
XUiHelper.StopAnimation()
self:PlayAnimation("TongxinLoop")
self:HintActionInit()
end
self.PanelHintCommunication.gameObject:SetActiveEx(false)
self.BtnOnAction.gameObject:SetActiveEx(false)
self.BtnInputOn.gameObject:SetActiveEx(true)
self.BtnClear.gameObject:SetActiveEx(false)
self.PanelHintAction.gameObject:SetActiveEx(true)
XUiHelper.StopAnimation()
self:PlayAnimation("TongxinBegan", onEnd)
end
function XUiFunctionalOpen:OnBtnRefuseClick()
self:OnBtnClearClick()
end
function XUiFunctionalOpen:OnBtnClearClick()
if self.IsEnd then
return
end
local data = self.IsDoNext and XDataCenter.CommunicationManager.GetNextCommunication(self.ActionList.Type) or nil
XUiHelper.StopAnimation()
if data then
local onEnd = function()
self:SetupContent(data)
end
self.ImgNpcHand.gameObject:SetActiveEx(false)
self:PlayAnimation("ComOpen", onEnd)
self:OffButton()
else
local onEnd = function()
self:RemovePresentTimer()
self:RemoveTimer()
local axtionSkipId = self.ActionList.SkipId
XTipManager.Execute()
self.PanelHintCommunication.gameObject:SetActiveEx(false)
self.PanelHintAction.gameObject:SetActiveEx(false)
XDataCenter.CommunicationManager.SetCommunicating(false)
self:Close()
if axtionSkipId then
XFunctionManager.SkipInterface(axtionSkipId)
end
if self.IsDoEventEnd then
XEventManager.DispatchEvent(XEventId.EVENT_FUNCTION_EVENT_COMPLETE)
end
end
self:PlayAnimation("TongxinClose", onEnd)
self.IsEnd = true
end
end
function XUiFunctionalOpen:OnBtnInputOnClick()
if self.PanelBtnGroupShow then return end
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
self.TxtTalk.text = ""
self.TxtTalk.text = table.concat(self.CurrCharTab)
self.CurCharIndex = 0
self:ShowOptionBtn()
self:TypewritingFinish()
else
self:RemoveTimer()
if self.CurFuntionalContentsInfo and self.CurFuntionalContentsInfo.ContentsSkip ~= 0 then
self.CurFuntionalContentsInfo = XCommunicationConfig.GetFunctionalContentsInfoById(self.CurFuntionalContentsInfo.ContentsSkip)
else
self.CurFuntionalContentsInfo = XCommunicationConfig.GetFunctionalContentsGroupFirstInfoByGroupId(self.ActionList.ContentsGroupId)
end
self:Typewriting()
end
end
function XUiFunctionalOpen:ShowOptionBtn()
if self.PanelBtnGroupShow then return end
if self.CurFuntionalContentsInfo and XCommunicationConfig.ComminictionType.OptionType == self.CurFuntionalContentsInfo.Type then
self.PanelBtnGroup.gameObject:SetActiveEx(true)
self.PanelBtnGroupShow = true
else
self.PanelBtnGroup.gameObject:SetActiveEx(false)
self.PanelBtnGroupShow = false
return
end
for index , option in ipairs(self.CurFuntionalContentsInfo.OptionTitle) do
local checkBtn = false
if not self.OptionBtnList[index] then
checkBtn = CS.UnityEngine.Object.Instantiate(self.BtnCheck, self.PanelBtnGroup.transform)
self.OptionBtnList[index] = checkBtn
else
checkBtn = self.OptionBtnList[index]
end
checkBtn.gameObject:SetActiveEx(true)
local checkBtnLabel = XUiHelper.TryGetComponent(checkBtn.transform, "Text", "Text")
checkBtnLabel.text = option
checkBtn.CallBack = function()
self:OnOptionBtnClick(index)
end
end
if #self.OptionBtnList > #self.CurFuntionalContentsInfo.OptionTitle then
for i = #self.CurFuntionalContentsInfo.OptionTitle, #self.OptionBtnList, 1 do
self.OptionBtnList[i].gameObject:SetActiveEx(false)
end
end
end
function XUiFunctionalOpen:OnOptionBtnClick(index)
if self.CurFuntionalContentsInfo and self.CurFuntionalContentsInfo.Optionskip[index] and self.CurFuntionalContentsInfo.Optionskip[index] ~= 0 then
self.CurFuntionalContentsInfo = XCommunicationConfig.GetFunctionalContentsInfoById(self.CurFuntionalContentsInfo.Optionskip[index])
end
self.PanelBtnGroup.gameObject:SetActiveEx(false)
self.PanelBtnGroupShow = false
self:Typewriting()
end
function XUiFunctionalOpen:OffButton()
self.BtnOpenCommunication.gameObject:SetActiveEx(false)
self.BtnOpenCommunicationOfMedal.gameObject:SetActiveEx(false)
self.BtnRefuse.gameObject:SetActiveEx(false)
self.BtnRefuseOfMedal.gameObject:SetActiveEx(false)
end
function XUiFunctionalOpen:HintActionInit()
self.CurFuntionalContentsInfo = XCommunicationConfig.GetFunctionalContentsGroupFirstInfoByGroupId(self.ActionList.ContentsGroupId)
self:Typewriting()
end
function XUiFunctionalOpen:Typewriting()
self:RemoveTimer()
self.TxtTalk.text = ""
local content = self.CurFuntionalContentsInfo.Contents
if self.CurFuntionalContentsInfo.NpcHalfIconPath then
self:SetUiSprite(self.ImgNpcHalf, self.CurFuntionalContentsInfo.NpcHalfIconPath)
end
if self.CurFuntionalContentsInfo.NpcName then
self.TxtNameHalf.text = self.CurFuntionalContentsInfo.NpcName
end
local temp = XUiHelper.ReplaceWithPlayerName(content, CommunicateReplaceStr)
self.CurrCharTab = {}
if temp and type(temp) == "string" then
self.CurrCharTab = string.CharsConvertToCharTab(temp)
end
local interval = math.floor(self.Interval * 1000 / #self.CurrCharTab)
self.Timer = XScheduleManager.Schedule(function(...)
self:PlayDialog(...)
end, interval, #self.CurrCharTab + 2, 0)
if self.CurFuntionalContentsInfo.CueId ~= 0 then
if self.CurPlayingCvId and self.CurPlayingCvId == self.CurFuntionalContentsInfo.CueId then
else
self:PlayCv(self.CurFuntionalContentsInfo.CueId)
end
else
self:CvStop()
end
end
--播放CV
function XUiFunctionalOpen:PlayCv(cvId)
self:CvStop()
self.PlayingCv = CS.XAudioManager.PlayCv(cvId)
self.CurPlayingCvId = cvId
end
--停止
function XUiFunctionalOpen:CvStop()
if self.PlayingCv then
self.PlayingCv:Stop()
self.PlayingCv = nil
end
end
function XUiFunctionalOpen:TypewritingFinish()
if self.CurFuntionalContentsInfo and self.CurFuntionalContentsInfo.ContentsSkip == 0 and self.CurFuntionalContentsInfo.Type ~= XCommunicationConfig.ComminictionType.OptionType then
self.BtnInputOn.gameObject:SetActiveEx(false)
self.CanClick = true
self.BtnClear.gameObject:SetActiveEx(true)
end
end
function XUiFunctionalOpen:PlayDialog(timer)
if not timer or self.Timer == nil then
return
end
if self.CurCharIndex + 1 > #self.CurrCharTab then
self.CurCharIndex = 0
self:RemoveTimer()
self:ShowOptionBtn()
if self.CurFuntionalContentsInfo.ContentsSkip == 0 then
self:TypewritingFinish()
end
return
end
-- if not self.TxtTalk then
-- return
-- end
self.CurCharIndex = self.CurCharIndex + 1
self.TxtTalk.text = self.TxtTalk.text .. self.CurrCharTab[self.CurCharIndex]
end
function XUiFunctionalOpen:RefreshTime()
local refreshFunc = function()
if XTool.UObjIsNil(self.GameObject) then
return
end
self.getTime = XTime.TimestampToGameDateTimeString(XTime.GetServerNowTimestamp(), "HH:mm:ss")
self.TxtTimeHand.text = self.getTime
self.TxtTimeHalf.text = self.getTime
end
refreshFunc()
self.PresentTimer = XScheduleManager.ScheduleForever(refreshFunc, 1000, 0)
end
function XUiFunctionalOpen:RemoveTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
function XUiFunctionalOpen:RemovePresentTimer()
if self.PresentTimer then
XScheduleManager.UnSchedule(self.PresentTimer)
self.PresentTimer = nil
end
end