97 lines
3.2 KiB
Lua
97 lines
3.2 KiB
Lua
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local XUiUnionKillGrade = XLuaUiManager.Register(XLuaUi, "UiUnionKillGrade")
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local XUiUnionKillGridTeamCard = require("XUi/XUiFubenUnionKill/XUiUnionKillGridTeamCard")
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function XUiUnionKillGrade:OnAwake()
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self.BtnContinue.CallBack = function() self:OnBtnContinueClick() end
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self.PanelCountDown.gameObject:SetActiveEx(true)
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self.TeamCards = {}
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end
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function XUiUnionKillGrade:OnDestroy()
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self:EndCountDown()
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end
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function XUiUnionKillGrade:OnStart(winData)
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self.WinData = winData
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self.StageId = self.WinData.SettleData.StageId
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local unionKillResult = self.WinData.SettleData.UnionKillResult
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if unionKillResult then
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local shareResults = unionKillResult.ShareResultInfos
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self:UpdateShareInfos(shareResults)
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end
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self:EndCountDown()
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-- 开启倒计时、倒计时结束开始可以退出
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local now = XTime.GetServerNowTimestamp()
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local endSecond = now + XFubenUnionKillConfigs.PraiseInterval
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self.TxtContinue.gameObject:SetActiveEx(false)
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-- self.BtnContinue.enabled = false
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self.TxtCountDown.text = CS.XTextManager.GetText("UnionGradeCountDown", endSecond - now)
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self.UnionGradeTimer = XScheduleManager.ScheduleForever(function()
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now = XTime.GetServerNowTimestamp()
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if now > endSecond then
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self:EndCountDown()
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self:BeforeGradeClose()
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return
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end
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self.TxtCountDown.text = CS.XTextManager.GetText("UnionGradeCountDown", endSecond - now)
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end, XScheduleManager.SECOND, 0)
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end
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function XUiUnionKillGrade:UpdateShareInfos(shareResults)
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if not shareResults then return end
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for i = 1, #shareResults do
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if not self.TeamCards[i] then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridFightGradeItem.gameObject)
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ui.transform:SetParent(self.PanelFightGradeContainer, false)
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self.TeamCards[i] = XUiUnionKillGridTeamCard.New(ui, self)
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end
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self.TeamCards[i].GameObject:SetActiveEx(true)
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self.TeamCards[i]:Refresh(shareResults[i])
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end
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for i = #shareResults + 1, #self.TeamCards do
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self.TeamCards[i].GameObject:SetActiveEx(false)
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end
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end
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function XUiUnionKillGrade:EndCountDown()
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if self.UnionGradeTimer ~= nil then
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XScheduleManager.UnSchedule(self.UnionGradeTimer)
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self.UnionGradeTimer = nil
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end
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self.TxtCountDown.text = ""
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self.TxtContinue.gameObject:SetActiveEx(true)
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-- self.BtnContinue.enabled = true
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end
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function XUiUnionKillGrade:BeforeGradeClose()
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if XLuaUiManager.IsUiShow("UiPlayerInfo") then
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XLuaUiManager.Close("UiPlayerInfo")
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end
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self:Close()
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-- 打开其他界面
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-- 事件关卡
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if XDataCenter.FubenUnionKillManager.IsEventStage(self.StageId) then
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XLuaUiManager.Open("UiSettleWin", self.WinData)
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return
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end
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-- boss、试炼关卡
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if XDataCenter.FubenUnionKillManager.IsBossStage(self.StageId) or XDataCenter.FubenUnionKillManager.IsTrialStage(self.StageId) then
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if self.WinData.SettleData.UnionKillResult then
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XLuaUiManager.Open("UiArenaFightResult", self.WinData)
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return
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end
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end
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end
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function XUiUnionKillGrade:OnBtnContinueClick()
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self:BeforeGradeClose()
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end
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