PGRData/Script/matrix/xui/xuifubenunionkill/XUiPanelUnionDamageDetails.lua

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local XUiPanelUnionDamageDetails = XClass(nil, "XUiPanelUnionDamageDetails")
local XUiGridUnionDamageItem = require("XUi/XUiFubenUnionKill/XUiGridUnionDamageItem")
function XUiPanelUnionDamageDetails:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = rootUi
XTool.InitUiObject(self)
self.BtnTanchuangClose.CallBack = function() self:OnCloseClick() end
self.DynamicTableDamage = XDynamicTableNormal.New(self.ScrollDamage.gameObject)
self.DynamicTableDamage:SetProxy(XUiGridUnionDamageItem)
self.DynamicTableDamage:SetDelegate(self)
end
function XUiPanelUnionDamageDetails:Refresh(damageInfos)
self.DamageInfos = damageInfos
self.GameObject:SetActiveEx(true)
-- 收集增益数据
if #self.DamageInfos >= 1 then
self.DamageInfos[1].IsMax = true
end
self.DynamicTableDamage:Clear()
self.DynamicTableDamage:SetDataSource(self.DamageInfos)
self.DynamicTableDamage:ReloadDataASync()
self.ImgEmpty.gameObject:SetActiveEx(#self.DamageInfos <= 0)
end
function XUiPanelUnionDamageDetails:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self.UiRoot)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local damageInfo = self.DamageInfos[index]
if not damageInfo then return end
grid:Refresh(damageInfo)
end
end
function XUiPanelUnionDamageDetails:OnCloseClick()
self.GameObject:SetActiveEx(false)
end
return XUiPanelUnionDamageDetails