153 lines
4.7 KiB
Lua
153 lines
4.7 KiB
Lua
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local XUiGridUnionCharacterItem = XClass(nil, "XUiGridUnionCharacterItem")
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function XUiGridUnionCharacterItem:Ctor(rootUi, ui, character, clickCallback)
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self.RootUi = rootUi
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.ItemData = character
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-- 区分自己的和共享的角色
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self.Character = XDataCenter.CharacterManager.GetCharacter(self.ItemData.Id)
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self.ClickCallback = clickCallback
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self.RectTransform = ui:GetComponent("RectTransform")
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XTool.InitUiObject(self)
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self.BtnCharacter.CallBack = function() self:OnBtnCharacterClick() end
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self:SetSelect(false)
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self:SetInTeam(false)
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self:UpdateGrid()
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end
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function XUiGridUnionCharacterItem:OnBtnCharacterClick()
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if self.ClickCallback then
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if XCharacterConfigs.IsCharacterForeShow(self.ItemData.Id) then
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self.ClickCallback(self.ItemData)
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else
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XUiManager.TipMsg(CS.XTextManager.GetText("ComingSoon"), XUiManager.UiTipType.Tip)
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end
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end
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end
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function XUiGridUnionCharacterItem:UpdateOwnInfo(character)
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if self.TxtLevel then
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self.TxtLevel.text = character.Level
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end
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if self.RImgQuality then
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self.RImgQuality:SetRawImage(XCharacterConfigs.GetCharacterQualityIcon(character.Quality))
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end
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if self.RImgHeadIcon then
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self.RImgHeadIcon:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(character.Id))
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end
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if self.TxtTradeName then
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self.TxtTradeName.text = XCharacterConfigs.GetCharacterTradeName(character.Id)
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end
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end
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-- 废弃
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function XUiGridUnionCharacterItem:UpdateUnOwnInfo()
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if self.RImgHeadIcon then
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self.RImgHeadIcon:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(self.ItemData.Id))
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end
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end
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function XUiGridUnionCharacterItem:UpdateGrid(itemData)
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if itemData then
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self.ItemData = itemData
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-- 区分自己的和共享的角色
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self.Character = XDataCenter.CharacterManager.GetCharacter(self.ItemData.Id)
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end
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self.PanelLevel.gameObject:SetActive(true)
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self.RImgQuality.gameObject:SetActive(true)
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local characterId = self.ItemData.Id
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if self.ItemData.Flag == XFubenUnionKillConfigs.UnionKillCharType.Share then
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local shareNpcData = self.ItemData.OwnerInfo.ShareNpcData
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if self.PanelFight then
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self.TxtFight.text = math.floor(shareNpcData.Character.Ability)
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end
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self:UpdateOwnInfo(shareNpcData.Character)
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self:SetShareFlag(true)
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local playerInfo = self.ItemData.OwnerInfo
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if playerInfo then
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XUiPLayerHead.InitPortrait(playerInfo.HeadPortraitId, playerInfo.HeadFrameId, self.Head)
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end
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else
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if self.PanelFight then
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self.TxtFight.text = math.floor(self.Character.Ability)
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end
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self:UpdateOwnInfo(self.Character)
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self:SetShareFlag(false)
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end
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if self.PanelCharElement then
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local detailConfig = XCharacterConfigs.GetCharDetailTemplate(characterId)
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local elementList = detailConfig.ObtainElementList
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for i = 1, 3 do
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local rImg = self["RImgCharElement" .. i]
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if elementList[i] then
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rImg.gameObject:SetActiveEx(true)
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local elementConfig = XCharacterConfigs.GetCharElement(elementList[i])
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rImg:SetRawImage(elementConfig.Icon)
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else
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rImg.gameObject:SetActiveEx(false)
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end
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end
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end
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end
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function XUiGridUnionCharacterItem:SetSelect(isSelect)
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if self.ImgSelected then
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self.ImgSelected.gameObject:SetActive(isSelect)
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end
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end
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function XUiGridUnionCharacterItem:SetInTeam(isInTeam, inTeamText)
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if self.ImgInTeam then
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if isInTeam then
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if inTeamText and self.TxtInTeam then
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self.TxtInTeam.text = inTeamText
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end
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self.ImgInTeam.gameObject:SetActiveEx(true)
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else
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self.ImgInTeam.gameObject:SetActiveEx(false)
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end
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end
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end
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function XUiGridUnionCharacterItem:SetIsLock(isLock)
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if self.ImgLock then
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self.ImgLock.gameObject:SetActiveEx(isLock)
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end
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end
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function XUiGridUnionCharacterItem:SetShareFlag(isShare)
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if self.PanelShareCard then
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self.PanelShareCard.gameObject:SetActiveEx(isShare)
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end
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end
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function XUiGridUnionCharacterItem:SetHasSameCard(hasSame)
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if self.TipSameCard then
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self.TipSameCard.gameObject:SetActiveEx(hasSame)
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end
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end
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function XUiGridUnionCharacterItem:Reset()
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self.GameObject:SetActive(false)
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self:SetSelect(false)
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self:SetInTeam(false)
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end
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function XUiGridUnionCharacterItem:SetPosition(x, y)
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self.RectTransform.anchoredPosition = CS.UnityEngine.Vector2(x, y)
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end
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return XUiGridUnionCharacterItem
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