199 lines
7 KiB
Lua
199 lines
7 KiB
Lua
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local XUiGridTask = XClass(nil, "XUiGridTask")
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function XUiGridTask:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RewardPanelList = {}
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self:InitAutoScript()
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self.GridCommon.gameObject:SetActive(false)
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self.ImgComplete.gameObject:SetActive(false)
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self.PanelAnimation.gameObject:SetActive(true)
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end
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function XUiGridTask:PlayAnimation()
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if self.IsAnimation then
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return
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end
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self.IsAnimation = true
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self.GridTaskTimeline:PlayTimelineAnimation()
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end
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function XUiGridTask:ResetData(data)
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self.ImgComplete.gameObject:SetActive(data.State == XDataCenter.TaskManager.TaskState.Finish)
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self.Data = data
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local config = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
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self.tableData = config
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self.TxtTaskName.text = config.Title
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self.TxtTaskDescribe.text = config.Desc
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self.TxtSubTypeTip.text = config.Suffix or ""
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self.RImgTaskType:SetRawImage(config.Icon)
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self:UpdateProgress(self.Data)
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local rewards = XRewardManager.GetRewardList(config.RewardId)
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for i = 1, #self.RewardPanelList do
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self.RewardPanelList[i]:Refresh()
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end
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if not rewards then
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return
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end
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for i = 1, #rewards do
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local panel = self.RewardPanelList[i]
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if not panel then
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if #self.RewardPanelList == 0 then
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panel = XUiGridCommon.New(self.RootUi, self.GridCommon)
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else
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local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
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ui.transform:SetParent(self.GridCommon.parent, false)
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panel = XUiGridCommon.New(self.RootUi, ui)
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end
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table.insert(self.RewardPanelList, panel)
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end
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panel:Refresh(rewards[i])
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end
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if self.PanelAnimationGroup then
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self.PanelAnimationGroup.alpha = 1
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end
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiGridTask:InitAutoScript()
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XTool.InitUiObject(self)
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiGridTask:GetAutoKey(uiNode, eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiGridTask:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiGridTask:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiGridTask:AutoAddListener()
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self.AutoCreateListeners = {}
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local finishXUiBtn = self.BtnFinish:GetComponent("XUiButton")
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if not finishXUiBtn then
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XUiHelper.RegisterClickEvent(self, self.BtnFinish, self.OnBtnFinishClick)
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else
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self.BtnFinish = finishXUiBtn
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self.BtnFinish.CallBack = function() self:OnBtnFinishClick() end
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end
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local skipXUiBtn = self.BtnSkip:GetComponent("XUiButton")
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if not skipXUiBtn then
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XUiHelper.RegisterClickEvent(self, self.BtnSkip, self.OnBtnSkipClick)
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else
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self.BtnSkip = skipXUiBtn
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self.BtnSkip.CallBack = function() self:OnBtnSkipClick() end
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end
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end
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function XUiGridTask:OnBtnFinishClick()
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local weaponCount = 0
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local chipCount = 0
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for i = 1, #self.RewardPanelList do
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local rewardsId = self.RewardPanelList[i].TemplateId
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if XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Weapon) then
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weaponCount = weaponCount + 1
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elseif XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Awareness) then
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chipCount = chipCount + 1
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end
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end
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if weaponCount > 0 and XDataCenter.EquipManager.CheckBagCount(weaponCount, XEquipConfig.Classify.Weapon) == false or
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chipCount > 0 and XDataCenter.EquipManager.CheckBagCount(chipCount, XEquipConfig.Classify.Awareness) == false then
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return
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end
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XDataCenter.TaskManager.FinishTask(self.Data.Id, function(rewardGoodsList)
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XUiManager.OpenUiObtain(rewardGoodsList)
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--XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SIMUCOMBAT_UPDATE)
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end)
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end
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function XUiGridTask:OnBtnSkipClick()
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if XDataCenter.RoomManager.RoomData ~= nil then
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local title = CS.XTextManager.GetText("TipTitle")
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local cancelMatchMsg = CS.XTextManager.GetText("OnlineInstanceQuitRoom")
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XUiManager.DialogTip(title, cancelMatchMsg, XUiManager.DialogType.Normal, nil, function()
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XLuaUiManager.RunMain()
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local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId
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XFunctionManager.SkipInterface(skipId)
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end)
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else
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local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId
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XFunctionManager.SkipInterface(skipId)
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end
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end
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function XUiGridTask:UpdateProgress(data)
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self.Data = data
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local config = XDataCenter.TaskManager.GetTaskTemplate(data.Id)
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if #config.Condition < 2 then--显示进度
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self.ImgProgress.transform.parent.gameObject:SetActive(true)
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self.TxtTaskNumQian.gameObject:SetActive(true)
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local result = config.Result > 0 and config.Result or 1
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XTool.LoopMap(self.Data.Schedule, function(_, pair)
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self.ImgProgress.fillAmount = pair.Value / result
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pair.Value = (pair.Value >= result) and result or pair.Value
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self.TxtTaskNumQian.text = pair.Value .. "/" .. result
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end)
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else
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self.ImgProgress.transform.parent.gameObject:SetActive(false)
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self.TxtTaskNumQian.gameObject:SetActive(false)
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end
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self.BtnFinish.gameObject:SetActive(false)
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self.BtnSkip.gameObject:SetActive(false)
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if self.BtnReceiveHave then
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self.BtnReceiveHave.gameObject:SetActive(false)
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end
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if self.Data.State == XDataCenter.TaskManager.TaskState.Achieved then
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self.BtnFinish.gameObject:SetActive(true)
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elseif self.Data.State ~= XDataCenter.TaskManager.TaskState.Achieved and self.Data.State ~= XDataCenter.TaskManager.TaskState.Finish then
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self.BtnSkip.gameObject:SetActive(true)
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if self.BtnSkip["SetButtonState"] then
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local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId
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if skipId == nil or skipId == 0 then
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self.BtnSkip:SetButtonState(CS.UiButtonState.Disable)
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else
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self.BtnSkip:SetButtonState(CS.UiButtonState.Normal)
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end
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end
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elseif self.Data.State == XDataCenter.TaskManager.TaskState.Finish then
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if self.BtnReceiveHave then
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self.BtnReceiveHave.gameObject:SetActive(true)
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end
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end
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end
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return XUiGridTask
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