PGRData/Script/matrix/xui/xuifubensimulatedcombat/XUiSimulatedCombatStarReward.lua

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local XUiSimulatedCombatStarReward = XLuaUiManager.Register(XLuaUi, "UiSimulatedCombatStarReward")
local XUiGridStarReward = require("XUi/XUiFubenSimulatedCombat/ChildItem/XUiGridStarReward")
function XUiSimulatedCombatStarReward:OnAwake()
self.GridTreasureGrade.gameObject:SetActive(false)
self.DynamicTable = XDynamicTableNormal.New(self.PanelTreasureGrade)
self.DynamicTable:SetDelegate(self)
self.DynamicTable:SetProxy(XUiGridStarReward)
CsXUiHelper.RegisterClickEvent(self.BtnTreasureBg, handler(self, self.Close))
self.BtnTanchuangCloseBig.CallBack = function() self:Close() end
end
function XUiSimulatedCombatStarReward:OnEnable()
self:SetupStarReward(true)
end
function XUiSimulatedCombatStarReward:OnStart(rootUi)
self.RootUi = rootUi
end
function XUiSimulatedCombatStarReward:OnGetEvents()
return { XEventId.EVENT_FUBEN_SIMUCOMBAT_UPDATE }
end
function XUiSimulatedCombatStarReward:OnNotify(evt, ...)
if evt == XEventId.EVENT_FUBEN_SIMUCOMBAT_UPDATE then
self:SetupStarReward(...)
end
end
function XUiSimulatedCombatStarReward:SetupStarReward(isFullReload)
local starRewardList, _, startIndex = XDataCenter.FubenSimulatedCombatManager.GetStarRewardList()
self.StarRewardList = starRewardList
self.DynamicTable:SetDataSource(self.StarRewardList)
if isFullReload then
self.DynamicTable:ReloadDataSync(startIndex)
end
end
function XUiSimulatedCombatStarReward:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid.RootUi = self
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.StarRewardList[index]
if not data then return end
grid:Refresh(data)
end
end