320 lines
12 KiB
Lua
320 lines
12 KiB
Lua
|
local XUiSimulatedCombatChapter = XClass(nil, "XUiSimulatedCombatChapter")
|
||
|
local XUiStageItem = require("XUi/XUiFubenSimulatedCombat/ChildItem/XUiStageItem")
|
||
|
|
||
|
local FUBEN_FIGHT_DETAIL = "UiSimulatedCombatStageDetail"
|
||
|
local XUguiDragProxy = CS.XUguiDragProxy
|
||
|
|
||
|
function XUiSimulatedCombatChapter:Ctor(ui, rootUi)
|
||
|
self.GameObject = ui.gameObject
|
||
|
self.Transform = ui.transform
|
||
|
self.RootUi = rootUi
|
||
|
XTool.InitUiObject(self)
|
||
|
|
||
|
self.StageGroup = {}
|
||
|
self.NeedReset = false
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:OnEnable()
|
||
|
if self.PanelStageList and self.NeedReset then
|
||
|
self:SetPanelStageListMovementType(CS.UnityEngine.UI.ScrollRect.MovementType.Elastic)
|
||
|
self:ReopenAssetPanel()
|
||
|
else
|
||
|
self.NeedReset = true
|
||
|
end
|
||
|
|
||
|
-- 线条处理
|
||
|
self:HandleStageLines()
|
||
|
-- 关卡处理
|
||
|
self:HandleStages()
|
||
|
-- 彩蛋处理
|
||
|
--self:HandleEggStage()
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:OnDestroy()
|
||
|
self.IsOpenDetails = nil
|
||
|
self:StopActivityTimer()
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:OpenDefaultStage(stageId)
|
||
|
if self.StageInterDatas and self.ChapterStages then
|
||
|
for i = 2, #self.StageInterDatas do
|
||
|
if self.StageInterDatas[i].StageId == stageId and self.ChapterStages[i] then
|
||
|
self.ChapterStages[i]:OnBtnStageClick()
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:SetUiData(chapterType)
|
||
|
self.LastUnlockStage = 1
|
||
|
self.ChapterType = chapterType
|
||
|
self.ChapterTemplate = XDataCenter.FubenSimulatedCombatManager.GetCurrentActTemplate()
|
||
|
if not self.ChapterTemplate then return end
|
||
|
self.StageInterDatas = XFubenSimulatedCombatConfig.GetStageInterDataByType(chapterType)
|
||
|
-- 初始化prefab组件
|
||
|
local chapterGameObject = self.Transform:LoadPrefab(self.ChapterTemplate.ChapterPrefab[chapterType])
|
||
|
--XTool.InitUiObjectByUi(self, chapterGameObject)
|
||
|
|
||
|
local uiObj = chapterGameObject.transform:GetComponent("UiObject")
|
||
|
for i = 0, uiObj.NameList.Count - 1 do
|
||
|
self[uiObj.NameList[i]] = uiObj.ObjList[i]
|
||
|
end
|
||
|
|
||
|
if self.PaneStageList then
|
||
|
local dragProxy = self.PaneStageList:GetComponent(typeof(XUguiDragProxy))
|
||
|
if not dragProxy then
|
||
|
dragProxy = self.PaneStageList.gameObject:AddComponent(typeof(XUguiDragProxy))
|
||
|
end
|
||
|
dragProxy:RegisterHandler(handler(self, self.OnDragProxy))
|
||
|
end
|
||
|
--self.StageInterDatas = self:GetFakeStages()
|
||
|
-- 线条处理
|
||
|
self:HandleStageLines()
|
||
|
|
||
|
self:UpdateNodeLines()
|
||
|
-- 关卡处理
|
||
|
self:HandleStages()
|
||
|
-- 彩蛋处理
|
||
|
--self:HandleEggStage()
|
||
|
-- 界面信息
|
||
|
--self:SwitchFestivalBg(chapterTemplate)
|
||
|
-- 加载特效
|
||
|
--self:LoadEffect(chapterTemplate.EffectUrl)
|
||
|
|
||
|
self:MoveIntoStage(self.LastUnlockStage)
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:HandleStages()
|
||
|
self.ChapterStages = {}
|
||
|
for i = 1, #self.StageInterDatas do
|
||
|
local itemStage = self.PanelStageContent:Find(string.format("Stage%d", i+1))
|
||
|
if not itemStage then
|
||
|
XLog.Error("XUiSimulatedCombatChapter:HandleStages() 函数错误: 游戏物体PanelStageContent下找不到名字为:" .. string.format("Stage%d", i) .. "的游戏物体")
|
||
|
return
|
||
|
else
|
||
|
--XLog.Warning("itemStage",itemStage, i)
|
||
|
end
|
||
|
-- 组件初始化
|
||
|
itemStage.gameObject:SetActiveEx(true)
|
||
|
self.StageGroup[i] = itemStage
|
||
|
self.ChapterStages[i] = XUiStageItem.New(self, itemStage)
|
||
|
self.ChapterStages[i]:UpdateNode(self.StageInterDatas[i])
|
||
|
self.ChapterStages[i]:SetChallengingStage(i == self.LastUnlockStage)
|
||
|
end
|
||
|
|
||
|
-- 隐藏多余组件
|
||
|
--local indexStage = #self.StageInterDatas + 2
|
||
|
--local extraStage = self.PanelStageContent:Find(string.format("Stage%d", indexStage))
|
||
|
--while extraStage do
|
||
|
-- extraStage.gameObject:SetActiveEx(false)
|
||
|
-- indexStage = indexStage + 1
|
||
|
-- extraStage = self.PanelStageContent:Find(string.format("Stage%d", indexStage))
|
||
|
--end
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:HandleStageLines()
|
||
|
self.ChapterStageLine = {}
|
||
|
for i = 1, #self.StageInterDatas do
|
||
|
local itemLine = self.PanelStageContent:Find(string.format("Line%d", i))
|
||
|
if not itemLine then
|
||
|
XLog.Error("XUiSimulatedCombatChapter:SetUiData() error: prefab not found a child name:" .. string.format("Line%d", i))
|
||
|
return
|
||
|
end
|
||
|
itemLine.gameObject:SetActiveEx(false)
|
||
|
self.ChapterStageLine[i] = itemLine
|
||
|
end
|
||
|
|
||
|
-- 隐藏多余组件
|
||
|
local indexLine = #self.ChapterStageLine
|
||
|
local extraLine = self.PanelStageContent:Find(string.format("Line%d", indexLine))
|
||
|
while extraLine do
|
||
|
extraLine.gameObject:SetActiveEx(false)
|
||
|
indexLine = indexLine + 1
|
||
|
extraLine = self.PanelStageContent:Find(string.format("Line%d", indexLine))
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- 更新节点线条
|
||
|
function XUiSimulatedCombatChapter:UpdateNodeLines()
|
||
|
if not self.StageInterDatas then return end
|
||
|
local stageLength = #self.StageInterDatas
|
||
|
|
||
|
for i = 2, stageLength do
|
||
|
local isOpen = XDataCenter.FubenManager.CheckStageOpen(self.StageInterDatas[i].StageId)
|
||
|
self:SetStageLineActive(i, isOpen)
|
||
|
local isUnlock = XDataCenter.FubenManager.CheckStageIsUnlock(self.StageInterDatas[i].StageId)
|
||
|
if isUnlock then
|
||
|
self.LastUnlockStage = i
|
||
|
end
|
||
|
end
|
||
|
self:SetStageLineActive(1, false)
|
||
|
self:SetStageLineActive(stageLength + 1, true)
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:SetStageLineActive(index, isActive)
|
||
|
if self.ChapterStageLine[index] then
|
||
|
self.ChapterStageLine[index].gameObject:SetActiveEx(isActive)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--function XUiSimulatedCombatChapter:HandleEggStage()
|
||
|
-- self.ChapterStageLine[1].gameObject:SetActiveEx(false)
|
||
|
-- local eggStageIndex = 1
|
||
|
-- local eggStageId = self.FestivalStageIds[eggStageIndex]
|
||
|
-- if XDataCenter.FubenFestivalActivityManager.IsEgg(eggStageId) then
|
||
|
-- -- 彩蛋处理
|
||
|
-- local isUnlock = XDataCenter.FubenFestivalActivityManager.CheckFestivalStageOpen(eggStageId)
|
||
|
-- self.FestivalStages[eggStageIndex].GameObject:SetActiveEx(isUnlock)
|
||
|
-- local stageCfg = XDataCenter.FubenManager.GetStageCfg(eggStageId)
|
||
|
-- if isUnlock and stageCfg then
|
||
|
-- if stageCfg.PreStageId and stageCfg.PreStageId[1] then
|
||
|
-- for i = 1, #self.FestivalStageIds do
|
||
|
-- if stageCfg.PreStageId[1] == self.FestivalStageIds[i] then
|
||
|
-- self.FestivalStages[eggStageIndex]:ResetItemPosition(self.FestivalStages[i].Transform.localPosition)
|
||
|
-- break
|
||
|
-- end
|
||
|
-- end
|
||
|
-- end
|
||
|
-- end
|
||
|
-- else
|
||
|
-- -- 非彩蛋
|
||
|
-- self.FestivalStages[eggStageIndex].GameObject:SetActiveEx(false)
|
||
|
-- end
|
||
|
-- self.FestivalStageLine[eggStageIndex].gameObject:SetActiveEx(false)
|
||
|
--end
|
||
|
|
||
|
-- 选中关卡
|
||
|
function XUiSimulatedCombatChapter:UpdateNodesSelect(stageId)
|
||
|
for i = 1, #self.StageInterDatas do
|
||
|
if self.ChapterStages[i] then
|
||
|
self.ChapterStages[i]:SetNodeSelect(self.StageInterDatas[i].StageId == stageId)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- 取消选中
|
||
|
function XUiSimulatedCombatChapter:ClearNodesSelect()
|
||
|
for i = 1, #self.StageInterDatas do
|
||
|
if self.ChapterStages[i] then
|
||
|
self.ChapterStages[i]:SetNodeSelect(false)
|
||
|
end
|
||
|
end
|
||
|
self.IsOpenDetails = false
|
||
|
end
|
||
|
|
||
|
-- 没有彩蛋则增加一个假彩蛋
|
||
|
function XUiSimulatedCombatChapter:GetFakeStages()
|
||
|
local stageIds = {}
|
||
|
for i = 1, #self.ChapterStages do
|
||
|
stageIds[i] = self.ChapterStages[i]
|
||
|
end
|
||
|
table.insert(stageIds, 1, stageIds[1])
|
||
|
return stageIds
|
||
|
end
|
||
|
|
||
|
-- 打开剧情,战斗详情
|
||
|
function XUiSimulatedCombatChapter:OpenStageDetails(stageInterId)
|
||
|
self.IsOpenDetails = true
|
||
|
self.BtnCloseDetail.gameObject:SetActiveEx(true)
|
||
|
self.RootUi:OpenOneChildUi(FUBEN_FIGHT_DETAIL, self)
|
||
|
self.RootUi:FindChildUiObj(FUBEN_FIGHT_DETAIL):SetStageDetail(stageInterId)
|
||
|
|
||
|
if self.AssetPanel then
|
||
|
self.AssetPanel.GameObject:SetActiveEx(false)
|
||
|
end
|
||
|
self.PanelStageContentRaycast.raycastTarget = false
|
||
|
end
|
||
|
|
||
|
-- 关闭剧情,战斗详情
|
||
|
function XUiSimulatedCombatChapter:CloseStageDetails()
|
||
|
self.IsOpenDetails = false
|
||
|
self.BtnCloseDetail.gameObject:SetActiveEx(false)
|
||
|
self.PanelStageContentRaycast.raycastTarget = true
|
||
|
self:ClearNodesSelect()
|
||
|
self:ReopenAssetPanel()
|
||
|
self:SetPanelStageListMovementType(CS.UnityEngine.UI.ScrollRect.MovementType.Elastic)
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:OnBtnCloseDetailClick()
|
||
|
self:CloseStageDetails()
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:OnDragProxy(dragType)
|
||
|
if self.IsOpenDetails and dragType == 0 then
|
||
|
self:CloseStageDetails()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:PlayScrollViewMove(gridTransform)
|
||
|
self:SetPanelStageListMovementType(CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted)
|
||
|
local gridRect = gridTransform:GetComponent("RectTransform")
|
||
|
local diffX = gridRect.localPosition.x + self.PanelStageContent.localPosition.x
|
||
|
if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then
|
||
|
local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridRect.localPosition.x
|
||
|
local tarPos = self.PanelStageContent.localPosition
|
||
|
tarPos.x = tarPosX
|
||
|
XLuaUiManager.SetMask(true)
|
||
|
XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
|
||
|
XLuaUiManager.SetMask(false)
|
||
|
end)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:MoveIntoStage(stageIndex)
|
||
|
local gridRect = self.StageGroup[stageIndex]
|
||
|
local diffX = gridRect.localPosition.x + self.PanelStageContent.localPosition.x
|
||
|
--XLog.Warning("diffX", diffX, CS.XResolutionManager.OriginWidth / 2)
|
||
|
if diffX > CS.XResolutionManager.OriginWidth / 2 then
|
||
|
local tarPosX = (CS.XResolutionManager.OriginWidth / 4) - gridRect.localPosition.x
|
||
|
local tarPos = self.PanelStageContent.localPosition
|
||
|
tarPos.x = tarPosX
|
||
|
XLuaUiManager.SetMask(true)
|
||
|
self:SetPanelStageListMovementType(CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted)
|
||
|
XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
|
||
|
XLuaUiManager.SetMask(false)
|
||
|
self:SetPanelStageListMovementType(CS.UnityEngine.UI.ScrollRect.MovementType.Elastic)
|
||
|
end)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:EndScrollViewMove()
|
||
|
self:SetPanelStageListMovementType(CS.UnityEngine.UI.ScrollRect.MovementType.Elastic)
|
||
|
self:ReopenAssetPanel()
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:ReopenAssetPanel()
|
||
|
if self.IsOpenDetails then
|
||
|
return
|
||
|
end
|
||
|
if self.AssetPanel then
|
||
|
self.AssetPanel.GameObject:SetActiveEx(true)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- 背景
|
||
|
function XUiSimulatedCombatChapter:SwitchFestivalBg(festivalTemplate)
|
||
|
if not festivalTemplate or not festivalTemplate.MainBackgound then
|
||
|
self.RImgFestivalBg.gameObject:SetActiveEx(false)
|
||
|
return
|
||
|
end
|
||
|
self.RImgFestivalBg:SetRawImage(festivalTemplate.MainBackgound)
|
||
|
end
|
||
|
|
||
|
-- 加载特效
|
||
|
function XUiSimulatedCombatChapter:LoadEffect(effectUrl)
|
||
|
if not effectUrl or effectUrl == "" then
|
||
|
self.PanelEffect.gameObject:SetActiveEx(false)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
self.PanelEffect.gameObject:LoadUiEffect(effectUrl)
|
||
|
self.PanelEffect.gameObject:SetActiveEx(true)
|
||
|
end
|
||
|
|
||
|
function XUiSimulatedCombatChapter:SetPanelStageListMovementType(movementType)
|
||
|
if not self.PanelStageList then return end
|
||
|
self.PanelStageList.movementType = movementType
|
||
|
end
|
||
|
|
||
|
return XUiSimulatedCombatChapter
|