PGRData/Script/matrix/xui/xuifubensimulatedcombat/XUiSimulatedCombatBuffTip.lua

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local XUiSimulatedCombatBuffTip = XLuaUiManager.Register(XLuaUi, "UiSimulatedCombatBuffTip")
function XUiSimulatedCombatBuffTip:OnAwake()
self.SpecialSoundMap = {}
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnOk, self.OnBtnOkClick)
end
function XUiSimulatedCombatBuffTip:OnStart(additionId)
local musicKey = self:GetAutoKey(self.BtnBack, "onClick")
self.SpecialSoundMap[musicKey] = XSoundManager.UiBasicsMusic.Return
self.Data = XFubenSimulatedCombatConfig.GetAdditionById(additionId)
self:PlayAnimation("AnimStart")
end
function XUiSimulatedCombatBuffTip:OnEnable()
self:Refresh(self.Data)
end
function XUiSimulatedCombatBuffTip:GetAutoKey(uiNode, eventName)
if not uiNode then
return
end
return eventName .. uiNode:GetHashCode()
end
-- auto
function XUiSimulatedCombatBuffTip:OnBtnBackClick()
self:Close()
end
function XUiSimulatedCombatBuffTip:OnBtnOkClick()
self:Close()
end
function XUiSimulatedCombatBuffTip:Refresh(data)
self.Data = data
if not data then
XLog.Error("XUiSimulatedCombatBuffTip:Refresh错误: 参数data不能为空")
return
end
-- 名称
self.TxtName.text = data.Name
-- 图标
self.RImgIcon:SetRawImage(data.Icon)
-- 星级
self.TxtStarCount.text = data.Star
-- 描述
self.TxtDescription.text = CS.XTextManager.GetText("SimulatedCombatBuffTipPrefix")..data.Description
end