PGRData/Script/matrix/xui/xuifubenroguelike/XUiRogueLikeThemeTips.lua

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local XUiRogueLikeThemeTips = XLuaUiManager.Register(XLuaUi, "UiRogueLikeThemeTips")
local XUiGridTopicInfo = require("XUi/XUiFubenRogueLike/XUiGridTopicInfo")
local XUiDayTopicCharacter = require("XUi/XUiFubenRogueLike/XUiDayTopicCharacter")
function XUiRogueLikeThemeTips:OnAwake()
self.GridHeadList = {}
self.GridTopicList = {}
self.BtnTanchuangClose.CallBack = function() self:OnBtnTanchuagnClose() end
if self.BtnClose then
self.BtnClose.CallBack = function() self:OnBtnTanchuagnClose() end
end
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_TEAMEFFECT_CHANGES, self.RefreshTeamEffect, self)
end
function XUiRogueLikeThemeTips:OnDestroy()
self:StopCounter()
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_TEAMEFFECT_CHANGES, self.RefreshTeamEffect, self)
end
function XUiRogueLikeThemeTips:RefreshTeamEffect()
local teamEffectId = XDataCenter.FubenRogueLikeManager.GetTeamEffectId()
if teamEffectId <= 0 then return end
local teamEffectTemplate = XFubenRogueLikeConfig.GetTeamEffectTemplateById(teamEffectId)
if not teamEffectTemplate then return end
local dayBuffs = XDataCenter.FubenRogueLikeManager.GetRogueLikeDayBuffs()
if XDataCenter.FubenRogueLikeManager.IsSectionPurgatory() then
self.Text.gameObject:SetActiveEx(false)
self.PanelThemeBuff.gameObject:SetActiveEx(false)
self.PanelResetTime.gameObject:SetActiveEx(false)
else
self.Text.gameObject:SetActiveEx(true)
self.PanelThemeBuff.gameObject:SetActiveEx(true)
self.PanelResetTime.gameObject:SetActiveEx(true)
-- 今日主题
for i = 1, #dayBuffs do
if not self.GridTopicList[i] then
local ui = CS.UnityEngine.Object.Instantiate(self.GridThemeBuff.gameObject)
ui.transform:SetParent(self.PanelThemeBuff, false)
ui.gameObject:SetActiveEx(true)
self.GridTopicList[i] = XUiGridTopicInfo.New(ui, self)
end
self.GridTopicList[i].GameObject:SetActiveEx(true)
self.GridTopicList[i]:SetTopicInfo(dayBuffs[i])
end
for i = #dayBuffs + 1, #self.GridTopicList do
self.GridTopicList[i].GameObject:SetActiveEx(false)
end
end
-- 角色
local characterInfos = XDataCenter.FubenRogueLikeManager.GetCharacterInfos()
for i = 1, #characterInfos do
local characterInfo = characterInfos[i]
if not self.GridHeadList[i] then
local ui = CS.UnityEngine.Object.Instantiate(self.GridHead.gameObject)
ui.transform:SetParent(self.PanelThemeHead, false)
ui.gameObject:SetActiveEx(true)
self.GridHeadList[i] = XUiDayTopicCharacter.New(ui, self)
end
self.GridHeadList[i].GameObject:SetActiveEx(true)
self.GridHeadList[i]:SetTopicInfo(characterInfo)
end
-- 调换队长位置
for i = #characterInfos + 1, #self.GridHeadList do
self.GridHeadList[i].GameObject:SetActiveEx(false)
end
self:StartCounter()
end
function XUiRogueLikeThemeTips:OnStart()
self:RefreshTeamEffect()
end
function XUiRogueLikeThemeTips:OnEnable()
XDataCenter.FubenRogueLikeManager.CheckRogueLikeDayResetOnUi("UiRogueLikeThemeTips")
end
function XUiRogueLikeThemeTips:StartCounter()
self:StopCounter()
local now = XTime.GetServerNowTimestamp()
local endTime = XDataCenter.FubenRogueLikeManager.GetDayRefreshTime()
if not endTime then return end
self.TxtResetTime.text = XUiHelper.GetTime(endTime - now, XUiHelper.TimeFormatType.ACTIVITY)
if not XDataCenter.FubenRogueLikeManager.IsInActivity() then
self.TxtResetTime.text = CS.XTextManager.GetText("RogueLikeOutOfDate")
end
self.CountTimer = XScheduleManager.ScheduleForever(
function()
now = XTime.GetServerNowTimestamp()
if now > endTime then
self:StopCounter()
return
end
self.TxtResetTime.text = XUiHelper.GetTime(endTime - now, XUiHelper.TimeFormatType.ACTIVITY)
if not XDataCenter.FubenRogueLikeManager.IsInActivity() then
self.TxtResetTime.text = CS.XTextManager.GetText("RogueLikeOutOfDate")
end
end,
XScheduleManager.SECOND,
0
)
end
function XUiRogueLikeThemeTips:StopCounter()
if self.CountTimer ~= nil then
XScheduleManager.UnSchedule(self.CountTimer)
self.CountTimer = nil
end
end
function XUiRogueLikeThemeTips:OnBtnTanchuagnClose()
self:Close()
end