PGRData/Script/matrix/xui/xuifubenroguelike/XUiRogueLikeShopEntrance.lua

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Lua
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local XUiRogueLikeShopEntrance = XClass(nil, "XUiRogueLikeShopEntrance")
function XUiRogueLikeShopEntrance:Ctor(ui, uiRoot)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
XTool.InitUiObject(self)
self.BtnOpen.CallBack = function() self:OnBtnOpenClick() end
self.BtnBack.CallBack = function() self:OnBtnBackClick() end
end
function XUiRogueLikeShopEntrance:UpdateByNode(node, eventNode)
self.Node = node
self.EventNode = (eventNode == nil) and node or eventNode
self.NodeTemplate = XFubenRogueLikeConfig.GetNodeTemplateById(self.EventNode.Id)
self.NodeConfig = XFubenRogueLikeConfig.GetNodeConfigteById(self.EventNode.Id)
self.TxtName.text = self.NodeConfig.Name
self.RImgIcon:SetRawImage(self.NodeConfig.Icon)
self.TxtRest.text = self.NodeConfig.Description
end
function XUiRogueLikeShopEntrance:OnBtnOpenClick()
if self.Node then
XLuaUiManager.Open("UiRogueLikeShop", self.Node, self.EventNode)
end
end
function XUiRogueLikeShopEntrance:OnBtnBackClick()
if not self.Node then return end
local title = CS.XTextManager.GetText("RogueLikeLeaveShopTitle")
local content = CS.XTextManager.GetText("RogueLikeLeaveShopContent")
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, function()
end, function()
XDataCenter.FubenRogueLikeManager.FinishNode(self.Node.Id, function()
self.UiRoot:Close()
end)
end)
end
return XUiRogueLikeShopEntrance