PGRData/Script/matrix/xui/xuifubenroguelike/XUiRogueLikeShop.lua

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local XUiRogueLikeShop = XLuaUiManager.Register(XLuaUi, "UiRogueLikeShop")
local XUiGridNodeShopItem = require("XUi/XUiFubenRogueLike/XUiGridNodeShopItem")
local XUiNodeShopBuyDetails = require("XUi/XUiFubenRogueLike/XUiNodeShopBuyDetails")
function XUiRogueLikeShop:OnAwake()
self.NodeShopBuyDetails = XUiNodeShopBuyDetails.New(self.PanelShopItem, self)
self.DynamicTable = XDynamicTableNormal.New(self.PanelItemList.gameObject)
self.DynamicTable:SetProxy(XUiGridNodeShopItem)
self.DynamicTable:SetDelegate(self)
self.BtnClose.CallBack = function() self:OnBtnCloseClick() end
self.BtnTanchuangClose.CallBack = function() self:OnBtnTanchuangClose() end
self.BtnBuy.CallBack = function() self:OnBtnBuyClick() end
self.Discount = 100
self.RogueLikeActivityAsset = XUiPanelAsset.New(self, self.PanelActivityAsset, XFubenRogueLikeConfig.ChallengeCoin, XFubenRogueLikeConfig.PumpkinCoin, XFubenRogueLikeConfig.KeepsakeCoin)
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_ACTIONPOINT_CHARACTER_CHANGED, self.CheckDiscoountChanged, self)
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_BUFFIDS_CHANGES, self.CheckDiscoountChanged, self)
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_TEAMEFFECT_CHANGES, self.CheckDiscoountChanged, self)
XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_ILLEGAL_SHOP_RESET, self.OnShopReset, self)
end
function XUiRogueLikeShop:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_ACTIONPOINT_CHARACTER_CHANGED, self.CheckDiscoountChanged, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_BUFFIDS_CHANGES, self.CheckDiscoountChanged, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_TEAMEFFECT_CHANGES, self.CheckDiscoountChanged, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_ILLEGAL_SHOP_RESET, self.OnShopReset, self)
end
function XUiRogueLikeShop:OnShopReset()
if XLuaUiManager.IsUiShow("UiRogueLikeShop") then
XLuaUiManager.Close("UiRogueLikeShop")
end
if XLuaUiManager.IsUiShow("UiRogueLikeFightTips") then
XLuaUiManager.Close("UiRogueLikeFightTips")
end
end
function XUiRogueLikeShop:CheckDiscoountChanged()
local discount = XDataCenter.FubenRogueLikeManager.GetNodeShopDiscount()
if self.Discount ~= discount then
self.Discount = discount
-- 刷新商品
if self.NodeItemList then
for i = 1, #self.NodeItemList do
self.NodeItemList[i].Discount = self.Discount
local grid = self.DynamicTable:GetGridByIndex(i)
if grid then
grid:UpdatePriceByDiscount(self.Discount)
grid:SetSaleRate(self.Discount)
end
end
end
-- 刷新详情
self:UpdateBuyShopItemInfo()
end
end
-- 打开购买详情
function XUiRogueLikeShop:OpenBuyDetails(shopItem)
self.NodeShopBuyDetails:ShowBlackShopDetails(shopItem, self.Node)
end
function XUiRogueLikeShop:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.NodeItemList[index]
if not data then
return
end
grid.RootUi = self
grid:SetItemData(data)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
for i = 1, #self.NodeItemList do
local data = self.NodeItemList[i]
data.IsSelect = i == index
local lastGrid = self.DynamicTable:GetGridByIndex(i)
if lastGrid then
lastGrid:SetItemSelect(data.IsSelect)
end
end
self.CurrentSelectIndex = index
self:UpdateBuyShopItemInfo()
end
end
function XUiRogueLikeShop:OnStart(node, eventNode)
self.Node = node
self.EventNode = eventNode
self.NodeTemplate = XFubenRogueLikeConfig.GetNodeTemplateById(self.Node.Id)
self.ShopId = self.NodeTemplate.Param[1]
if self.EventNode then
self.EventNodeTemplate = XFubenRogueLikeConfig.GetNodeTemplateById(self.EventNode.Id)
self.ShopId = self.EventNodeTemplate.Param[1]
end
self:RefreshShopItems()
end
function XUiRogueLikeShop:OnEnable()
XDataCenter.FubenRogueLikeManager.CheckRogueLikeDayResetOnUi("UiRogueLikeShop")
end
function XUiRogueLikeShop:RefreshShopItems()
self.NodeShopInfo = XDataCenter.FubenRogueLikeManager.GetNodeShopInfoById(self.ShopId)
self.NodeShopIds = {}
self.NodeShopBuyItemInfos = {}
if self.NodeShopInfo then
for _, itemId in pairs(self.NodeShopInfo.ShopItems or {}) do
self.NodeShopIds[itemId] = true
end
for _, itemInfo in pairs(self.NodeShopInfo.ItemsInfos or {}) do
self.NodeShopBuyItemInfos[itemInfo.Id] = itemInfo.BuyCount
end
end
-- 填充数据
self.NodeShopTemplate = XFubenRogueLikeConfig.GetShopTemplateById(self.ShopId)
if not self.NodeShopTemplate then return end
self.Discount = XDataCenter.FubenRogueLikeManager.GetNodeShopDiscount()
self.NodeItemList = {}
for i = 1, #self.NodeShopTemplate.ShopItemId do
local shopItemId = self.NodeShopTemplate.ShopItemId[i]
local buyCount = self.NodeShopTemplate.BuyCount[i]
if self.NodeShopIds[shopItemId] then
table.insert(self.NodeItemList, {
ShopItemId = shopItemId,
TotalBuyCount = buyCount,
BuyCount = buyCount - (self.NodeShopBuyItemInfos[shopItemId] or 0),
Discount = self.Discount,
IsSelect = false,
})
end
end
self.DynamicTable:SetDataSource(self.NodeItemList)
self.DynamicTable:ReloadDataASync()
self.ImgEmpty.gameObject:SetActiveEx(#self.NodeItemList <= 0)
self.PanelBuy.gameObject:SetActiveEx(false)
end
function XUiRogueLikeShop:OnBtnCloseClick()
self:Close()
end
function XUiRogueLikeShop:OnBtnTanchuangClose()
self:Close()
end
function XUiRogueLikeShop:UpdateBuyShopItemInfo()
if self.CurrentSelectIndex and self.NodeItemList and self.NodeItemList[self.CurrentSelectIndex] then
self.PanelBuy.gameObject:SetActiveEx(true)
local shopItem = self.NodeItemList[self.CurrentSelectIndex]
-- 更新信息
local shopItemTemplate = XFubenRogueLikeConfig.GetShopItemTemplateById(shopItem.ShopItemId)
if not shopItemTemplate then return end
local itemId = shopItemTemplate.ConsumeId[1]
local itemNum = math.ceil(shopItemTemplate.ConsumeNum[1] * (self.Discount * 1.0 / 100))
local itemName = XDataCenter.ItemManager.GetItemName(itemId)
local buyItemName
-- 这里购买的是buff,不存在说明配表有问题
if shopItemTemplate.Type == XFubenRogueLikeConfig.XRLShopItemType.Buff then
local buffConfig = XFubenRogueLikeConfig.GetBuffConfigById(shopItemTemplate.Param[1])
buyItemName = buffConfig.Name
elseif shopItemTemplate.Type == XFubenRogueLikeConfig.XRLShopItemType.Item then
local id = shopItemTemplate.Param[1]
buyItemName = XDataCenter.ItemManager.GetItemName(id)
elseif shopItemTemplate.Type == XFubenRogueLikeConfig.XRLShopItemType.Robot then
buyItemName = CS.XTextManager.GetText("RogueLikeRandomRobotTitle")
end
self.TxtTips.text = CS.XTextManager.GetText("RogueLikeShopBuyItemTips", itemNum, itemName, buyItemName)
end
end
function XUiRogueLikeShop:OnBtnBuyClick()
if self.CurrentSelectIndex and self.NodeItemList and self.NodeItemList[self.CurrentSelectIndex] then
local shopItem = self.NodeItemList[self.CurrentSelectIndex]
if shopItem.BuyCount <= 0 then
XUiManager.TipMsg(CS.XTextManager.GetText("RogueLikeShopItemSellOut"))
return
end
local shopItemTemplate = XFubenRogueLikeConfig.GetShopItemTemplateById(shopItem.ShopItemId)
if shopItemTemplate then
-- 机器人满了,不可以继续购买
if shopItemTemplate.Type == XFubenRogueLikeConfig.XRLShopItemType.Robot then
if XDataCenter.FubenRogueLikeManager.IsAssistRobotFull() then
XUiManager.TipMsg(CS.XTextManager.GetText("RogueLikeSupportCharFull"))
return
end
end
local itemId = shopItemTemplate.ConsumeId[1]
local itemNum = math.ceil(shopItemTemplate.ConsumeNum[1] * (self.Discount * 1.0 / 100))
local ownCount = XDataCenter.ItemManager.GetCount(itemId)
if ownCount < itemNum then
XUiManager.TipMsg(CS.XTextManager.GetText("RogueLikeBuyNotEnough"))
return
end
end
-- 花费RogueLikeBuyNotEnough
XDataCenter.FubenRogueLikeManager.NodeBuy(self.Node.Id, shopItem.ShopItemId, 1, function()
-- 更新商品界面
self:RefreshShopItems()
end)
end
end