221 lines
8.8 KiB
Lua
221 lines
8.8 KiB
Lua
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local XUiRogueLikeShop = XLuaUiManager.Register(XLuaUi, "UiRogueLikeShop")
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local XUiGridNodeShopItem = require("XUi/XUiFubenRogueLike/XUiGridNodeShopItem")
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local XUiNodeShopBuyDetails = require("XUi/XUiFubenRogueLike/XUiNodeShopBuyDetails")
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function XUiRogueLikeShop:OnAwake()
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self.NodeShopBuyDetails = XUiNodeShopBuyDetails.New(self.PanelShopItem, self)
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self.DynamicTable = XDynamicTableNormal.New(self.PanelItemList.gameObject)
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self.DynamicTable:SetProxy(XUiGridNodeShopItem)
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self.DynamicTable:SetDelegate(self)
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self.BtnClose.CallBack = function() self:OnBtnCloseClick() end
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self.BtnTanchuangClose.CallBack = function() self:OnBtnTanchuangClose() end
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self.BtnBuy.CallBack = function() self:OnBtnBuyClick() end
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self.Discount = 100
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self.RogueLikeActivityAsset = XUiPanelAsset.New(self, self.PanelActivityAsset, XFubenRogueLikeConfig.ChallengeCoin, XFubenRogueLikeConfig.PumpkinCoin, XFubenRogueLikeConfig.KeepsakeCoin)
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XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_ACTIONPOINT_CHARACTER_CHANGED, self.CheckDiscoountChanged, self)
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XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_BUFFIDS_CHANGES, self.CheckDiscoountChanged, self)
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XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_TEAMEFFECT_CHANGES, self.CheckDiscoountChanged, self)
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XEventManager.AddEventListener(XEventId.EVENT_ROGUELIKE_ILLEGAL_SHOP_RESET, self.OnShopReset, self)
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end
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function XUiRogueLikeShop:OnDestroy()
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XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_ACTIONPOINT_CHARACTER_CHANGED, self.CheckDiscoountChanged, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_BUFFIDS_CHANGES, self.CheckDiscoountChanged, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_TEAMEFFECT_CHANGES, self.CheckDiscoountChanged, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_ROGUELIKE_ILLEGAL_SHOP_RESET, self.OnShopReset, self)
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end
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function XUiRogueLikeShop:OnShopReset()
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if XLuaUiManager.IsUiShow("UiRogueLikeShop") then
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XLuaUiManager.Close("UiRogueLikeShop")
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end
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if XLuaUiManager.IsUiShow("UiRogueLikeFightTips") then
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XLuaUiManager.Close("UiRogueLikeFightTips")
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end
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end
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function XUiRogueLikeShop:CheckDiscoountChanged()
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local discount = XDataCenter.FubenRogueLikeManager.GetNodeShopDiscount()
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if self.Discount ~= discount then
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self.Discount = discount
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-- 刷新商品
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if self.NodeItemList then
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for i = 1, #self.NodeItemList do
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self.NodeItemList[i].Discount = self.Discount
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local grid = self.DynamicTable:GetGridByIndex(i)
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if grid then
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grid:UpdatePriceByDiscount(self.Discount)
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grid:SetSaleRate(self.Discount)
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end
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end
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end
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-- 刷新详情
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self:UpdateBuyShopItemInfo()
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end
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end
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-- 打开购买详情
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function XUiRogueLikeShop:OpenBuyDetails(shopItem)
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self.NodeShopBuyDetails:ShowBlackShopDetails(shopItem, self.Node)
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end
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function XUiRogueLikeShop:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.NodeItemList[index]
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if not data then
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return
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end
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grid.RootUi = self
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grid:SetItemData(data)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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for i = 1, #self.NodeItemList do
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local data = self.NodeItemList[i]
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data.IsSelect = i == index
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local lastGrid = self.DynamicTable:GetGridByIndex(i)
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if lastGrid then
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lastGrid:SetItemSelect(data.IsSelect)
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end
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end
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self.CurrentSelectIndex = index
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self:UpdateBuyShopItemInfo()
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end
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end
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function XUiRogueLikeShop:OnStart(node, eventNode)
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self.Node = node
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self.EventNode = eventNode
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self.NodeTemplate = XFubenRogueLikeConfig.GetNodeTemplateById(self.Node.Id)
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self.ShopId = self.NodeTemplate.Param[1]
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if self.EventNode then
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self.EventNodeTemplate = XFubenRogueLikeConfig.GetNodeTemplateById(self.EventNode.Id)
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self.ShopId = self.EventNodeTemplate.Param[1]
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end
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self:RefreshShopItems()
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end
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function XUiRogueLikeShop:OnEnable()
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XDataCenter.FubenRogueLikeManager.CheckRogueLikeDayResetOnUi("UiRogueLikeShop")
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end
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function XUiRogueLikeShop:RefreshShopItems()
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self.NodeShopInfo = XDataCenter.FubenRogueLikeManager.GetNodeShopInfoById(self.ShopId)
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self.NodeShopIds = {}
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self.NodeShopBuyItemInfos = {}
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if self.NodeShopInfo then
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for _, itemId in pairs(self.NodeShopInfo.ShopItems or {}) do
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self.NodeShopIds[itemId] = true
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end
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for _, itemInfo in pairs(self.NodeShopInfo.ItemsInfos or {}) do
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self.NodeShopBuyItemInfos[itemInfo.Id] = itemInfo.BuyCount
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end
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end
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-- 填充数据
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self.NodeShopTemplate = XFubenRogueLikeConfig.GetShopTemplateById(self.ShopId)
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if not self.NodeShopTemplate then return end
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self.Discount = XDataCenter.FubenRogueLikeManager.GetNodeShopDiscount()
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self.NodeItemList = {}
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for i = 1, #self.NodeShopTemplate.ShopItemId do
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local shopItemId = self.NodeShopTemplate.ShopItemId[i]
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local buyCount = self.NodeShopTemplate.BuyCount[i]
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if self.NodeShopIds[shopItemId] then
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table.insert(self.NodeItemList, {
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ShopItemId = shopItemId,
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TotalBuyCount = buyCount,
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BuyCount = buyCount - (self.NodeShopBuyItemInfos[shopItemId] or 0),
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Discount = self.Discount,
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IsSelect = false,
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})
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end
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end
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self.DynamicTable:SetDataSource(self.NodeItemList)
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self.DynamicTable:ReloadDataASync()
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self.ImgEmpty.gameObject:SetActiveEx(#self.NodeItemList <= 0)
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self.PanelBuy.gameObject:SetActiveEx(false)
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end
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function XUiRogueLikeShop:OnBtnCloseClick()
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self:Close()
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end
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function XUiRogueLikeShop:OnBtnTanchuangClose()
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self:Close()
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end
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function XUiRogueLikeShop:UpdateBuyShopItemInfo()
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if self.CurrentSelectIndex and self.NodeItemList and self.NodeItemList[self.CurrentSelectIndex] then
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self.PanelBuy.gameObject:SetActiveEx(true)
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local shopItem = self.NodeItemList[self.CurrentSelectIndex]
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-- 更新信息
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local shopItemTemplate = XFubenRogueLikeConfig.GetShopItemTemplateById(shopItem.ShopItemId)
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if not shopItemTemplate then return end
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local itemId = shopItemTemplate.ConsumeId[1]
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local itemNum = math.ceil(shopItemTemplate.ConsumeNum[1] * (self.Discount * 1.0 / 100))
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local itemName = XDataCenter.ItemManager.GetItemName(itemId)
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local buyItemName
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-- 这里购买的是buff,不存在说明配表有问题
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if shopItemTemplate.Type == XFubenRogueLikeConfig.XRLShopItemType.Buff then
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local buffConfig = XFubenRogueLikeConfig.GetBuffConfigById(shopItemTemplate.Param[1])
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buyItemName = buffConfig.Name
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elseif shopItemTemplate.Type == XFubenRogueLikeConfig.XRLShopItemType.Item then
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local id = shopItemTemplate.Param[1]
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buyItemName = XDataCenter.ItemManager.GetItemName(id)
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elseif shopItemTemplate.Type == XFubenRogueLikeConfig.XRLShopItemType.Robot then
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buyItemName = CS.XTextManager.GetText("RogueLikeRandomRobotTitle")
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end
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self.TxtTips.text = CS.XTextManager.GetText("RogueLikeShopBuyItemTips", itemNum, itemName, buyItemName)
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end
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end
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function XUiRogueLikeShop:OnBtnBuyClick()
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if self.CurrentSelectIndex and self.NodeItemList and self.NodeItemList[self.CurrentSelectIndex] then
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local shopItem = self.NodeItemList[self.CurrentSelectIndex]
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if shopItem.BuyCount <= 0 then
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XUiManager.TipMsg(CS.XTextManager.GetText("RogueLikeShopItemSellOut"))
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return
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end
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local shopItemTemplate = XFubenRogueLikeConfig.GetShopItemTemplateById(shopItem.ShopItemId)
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if shopItemTemplate then
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-- 机器人满了,不可以继续购买
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if shopItemTemplate.Type == XFubenRogueLikeConfig.XRLShopItemType.Robot then
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if XDataCenter.FubenRogueLikeManager.IsAssistRobotFull() then
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XUiManager.TipMsg(CS.XTextManager.GetText("RogueLikeSupportCharFull"))
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return
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end
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end
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local itemId = shopItemTemplate.ConsumeId[1]
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local itemNum = math.ceil(shopItemTemplate.ConsumeNum[1] * (self.Discount * 1.0 / 100))
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local ownCount = XDataCenter.ItemManager.GetCount(itemId)
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if ownCount < itemNum then
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XUiManager.TipMsg(CS.XTextManager.GetText("RogueLikeBuyNotEnough"))
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return
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end
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end
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-- 花费RogueLikeBuyNotEnough
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XDataCenter.FubenRogueLikeManager.NodeBuy(self.Node.Id, shopItem.ShopItemId, 1, function()
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-- 更新商品界面
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self:RefreshShopItems()
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end)
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end
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end
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