PGRData/Script/matrix/xui/xuifubenroguelike/XUiRogueLikeMyBuff.lua

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local XUiRogueLikeMyBuff = XLuaUiManager.Register(XLuaUi, "UiRogueLikeMyBuff")
local XUiGridBuffDetailItem = require("XUi/XUiFubenRogueLike/XUiGridBuffDetailItem")
function XUiRogueLikeMyBuff:OnAwake()
self.BtnClose.CallBack = function() self:OnBtnCloseClick() end
self.BtnTanchuangClose.CallBack = function() self:OnBtnTanchuangCloseClick() end
self.DynamicTable = XDynamicTableNormal.New(self.PanelSelectList.gameObject)
self.DynamicTable:SetProxy(XUiGridBuffDetailItem)
self.DynamicTable:SetDelegate(self)
end
--动态列表事件
function XUiRogueLikeMyBuff:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.MyBuffs[index]
if not data then
return
end
grid.RootUi = self
grid:SetBuffInfo(data)
end
end
function XUiRogueLikeMyBuff:OnStart()
self:RefreshMyBuffs()
end
function XUiRogueLikeMyBuff:RefreshMyBuffs()
self.MyBuffs = XDataCenter.FubenRogueLikeManager.GetMyBuffs()
table.sort(self.MyBuffs, function(buffA, buffB)
if buffA.SortWeight == buffB.SortWeight then
if buffA.Priority == buffB.Priority then
return buffA.BuffId < buffB.BuffId
end
return buffA.Priority > buffB.Priority
end
return buffA.SortWeight > buffB.SortWeight
end)
self.TxtOwnBuff.text = #self.MyBuffs
self.ImgEmpty.gameObject:SetActiveEx(#self.MyBuffs <= 0)
self.DynamicTable:SetDataSource(self.MyBuffs)
self.DynamicTable:ReloadDataASync()
end
function XUiRogueLikeMyBuff:OnEnable()
end
function XUiRogueLikeMyBuff:OnDisable()
XDataCenter.FubenRogueLikeManager.ResetNewBuffs()
XEventManager.DispatchEvent(XEventId.EVENT_ROGUELIKE_BUFFIDS_CHANGES)
end
function XUiRogueLikeMyBuff:OnDestroy()
end
function XUiRogueLikeMyBuff:OnBtnCloseClick()
self:Close()
end
function XUiRogueLikeMyBuff:OnBtnTanchuangCloseClick()
self:Close()
end